Saturday, December 31, 2005 by Radix
Shut up Alia!
Kim 'Silent echo' Siafa has been working on another run of Metroid Prime 2: Echoes. His first run was any% in 1:43, and now he's been working on a Single-segment version. A time of 1:57 sounds pretty good, only 14 minutes slower. There's only a few 'major' mistakes and most of them are about half way through so it's hard to reset over something at that point. It's nearly identical in route to the segmented run except that he has to get grapple, since skipping that is so hard. Still worth a watch, especially for people who prefer SS runs.
Thursday, December 29, 2005 by Radix
Do you know what an 'aria' is?
Andres 'Mad Andy' Montalbetti improved one of the runs of Sonic Adventure DX. He improved Mychal Jefferson's Tails run by just under 3 minutes to reach a time of 0:18:19. Sacrificing a bit of time right at the start to get the Jet Anklet pays off in the end. Andres also did an E-102 Gamma run, but I haven't timed it yet.
Thursday, December 22, 2005 by Radix
Seasons near the solstice
Andrew Gardikis did a run of the classic Super Mario Bros. without using any warp zones. He has two deaths in the run and says he'll improve it eventually, but until then, his 0:21:18 is still over 1.5 minutes faster than the Eu version time.
In other news, Nate's beast 'v5' arrived early.
Wednesday, December 21, 2005 by Radix
It's almost Christmas and I don't care
Tomi 'sarou' Salo branched away from Max Payne 2 in order to do a speed run of Resident Evil 4 for GameCube. He plays on the european version which has some differences that make it faster, most notably being able to skip the dynamite. Tomi's time comes to 1:51:03, 0:07:50 faster than the previous run. Since that's significantly more than the difference between the two versions, the old run disappears. If someone were to do a good run on the US version that's a little slower though, we'd have to post it as a second category. Unfortunately Tomi's video encoding skills are seriously lacking. The video quality is only about the same as Nate's low quality with nothing else available. Nate has lots of pricey equipment he's purchased over the last year in order to get great looking speed runs... and some people out there think they're doing us a favor by capturing things themselves. But as this run shows, they usually aren't.
Friday, December 16, 2005 by Nate
back to the future
due to cpu time constraints, i will not be able to recapture the run to remove the game boy player border from the right side of the picture until i receive the new sda beast sometime around the end of the year. it's harmless, though - you can see all the insane ridley stomping, kraid bashing, cheerio dodging, ted trouncing action clear as day! enjoy!
Monday, December 12, 2005 by Radix
No queue change here
Jose 'PiccoloCube' Karica sent three improvements to the 64DD levels of F-Zero for N64. Devil's Forest 4 is now 0:01:37.302, 2.856 seconds better. Mute City 4 becomes 0:01:15.639, a 1.523s improvement. Port Town 4 drops to 0:01:23.461, 2.639s less. That drops the total for the expansion to 0:17:56.212.
Saturday, December 10, 2005 by Radix
Shake that big Kong butt
Nicholas 'Sir VG' Hoppe did a run of Teenage Mutant Ninja Turtles IV: Turtles in Time for Super Nintendo. There are four turtles to chose from, of course, and Nicholas played as Donatello and got a time of 0:21:33. Other turtles are said to be faster and I think a few people are working on them. This run has a few bad parts like a lot of deaths at bosses, but I've never been able to beat this game without dying a lot either.
Thursday, December 8, 2005 by Radix
Speed runs by an open fire
After Shaun 'MMAN' Friend did his Tomb Raider III run, he went backwards one game to Tomb Raider II for PC. His 18 segment run finishes in a time of 2:44:02, easily timed since this game actually has a timer.
Damien 'Dragondarch' Moody did a second run of Final Fantasy Mystic Quest for Super Nintendo, although you never saw the first run. It was deemed crappy by one of the verifiers, so Damien scoured GameFAQs and learned a bunch of stuff, and came back with his second try, a 2:44:20 in 21 segments. That's eerily close to that TR2 run's time isn't it? This game also has a timer but it's only visible on the game's file select screen, so I ignore it and use my standard real-time measurement.
Jean-Philippe 'Ounaya' Gilbert has improved one of the oldest (non-Quake) runs on the site. Derek 'SnapDragon' Kisman ran Donkey Kong Country 2: Diddy's Kong Quest in 2001, Single-segment 100%, with a time of 1:33. J-P has improved it by two minutes to 1:31. He plays the game in French since he's from Canada and as a result his comments have both English and French names for all the levels he refers to... fun stuff. It's a shame he has one death in the run, but so did Derek.
There's a swift chop of 16 minutes and 33 seconds for Starcraft in four new times, each with brand new strategies. Philip 'ballofsnow' Cornell improved Zerg 8 "Eye for an Eye" in 0:03:50, 0:05:25 faster and Protoss 2 "Into the Flames" in 0:06:48, 0:02:44 faster. Blake 'Spider-Waffle' Piepho improved Protoss 8 "The Trial of Tassadar" in 0:07:47, 0:05:09 faster and Protoss 10 "Eye of the Storm" in 0:05:51, 0:03:15 faster, you'll love the smell of napalm in the morning after watching this one. Overall, the total Starcraft time goes down from 3:54:24 to 3:37:51.
Monday, December 5, 2005 by Radix
You're invited to a boo party
Sunday, December 4, 2005 by Radix
Life in the Shadows
Two months before he did his popular Chrono Trigger run, David 'marshmallow' Gibbons did a run of the not-so-popular Nintendo 64 game Shadow Man. His run is in 20 segments and gets a time of 3:14. It's worth getting the first segment just to laugh at the bad voice acting in the opening story that goes on for at least five minutes. I didn't watch any of the run so that's the only part I can comment on.
Tuesday, November 29, 2005 by Radix and ballofsnow
The sequel of the game I almost played
Blake 'Spider-Waffle' Piepho made a huge improvement of Zerg 7 "Drawing of the Web" for Starcraft: Brood War. This level has gone all the way down from 0:17:35 to 0:09:49 and now to 0:04:23. You want to see this run! On the pre-expansion side, Philip 'ballofsnow' Cornell has improved five levels for Starcraft. They are Terran 1 "Wastelands" in 0:02:40, 9 seconds faster, Terran 6 "Norad II" in 0:05:18, 28 seconds faster, Terran 10 "The Hammer Falls" in 0:07:51, 0:01:48 faster, Zerg 1 "Among the Ruins" in 0:07:34, 0:01:02 faster, and Zerg 4 "Agent of the Swarm" in 0:06:48, 0:01:37 faster. Overall, the total Starcraft time goes down from 3:59:28 to 3:54:24, and Brood War down from 3:50:18 to 3:44:52.
Tuesday, November 22, 2005 by Radix
Wood in the skin
Monday, November 21, 2005 by Radix
Lucky thirteenth category
David Gibbons wasn't done with Chrono Trigger after his recent 4:56 run. He used a save copy he'd made after part 29 to start a new run from, a "100%". Since an RPG like this can have varying defintions of 100%, we went with a simple one that's actually feasible: complete all optional side quests, so that Gaspar would tell you the only thing left to do is fight Lavos. His finish time comes out to 0:06:31 and he still nearly gets wiped out in the Lavos battle despite having a slightly higher level and better equipment. Also he never uses Crono after bringing him back, poor mute bastard.
Saturday, November 19, 2005 by Radix
There are eight improved times on the Starcraft and SC: Brood War pages from René Kamp, Philip 'ballofsnow' Cornell and Torfi 'Blublu' Gunnarsson. There is also one new level: the "Boot Camp" training mission in the Starcraft page, thanks to Qoix for pointing out this omission. Overall, the Starcraft total time went up by 0:02:14 to 3:59:28, and Brood War went down by 0:16:33 to 3:50:18. Thanks also to Philip for writing the preceding sentences and updating the pages at archive.org.
Thursday, November 17, 2005 by Radix
My bad fur season
Way back in May 2001, Derek 'SnapDragon' Kisman did a run of the Nintendo 64 game Conker's Bad Fur Day. Although he's had the run online for some time, he bugged me about posting it here for wider viewing and I finally got around to it. You'd better not click if you're under 18!
Ben Fichter recently sent in a run of Jak II for PlayStation 2, but unfortunately due to some faulty packaging, the second of four tapes disappeared in transit to Nate. So that Ben's effort wasn't completely wasted, we captured and compressed what we had anyway, but it can't go on SDA since such a significant amount of material is missing. It's put up at archive.org as an "incomplete run".
Monday, November 14, 2005 by Radix
First case of actual bunny hopping
The runs for the game are done by Alex 'AquaTiger' Nichols and both are Single-segment on normal skill. He uses Jazz and gets a time of 0:32:21 and then his red brother Spaz for a time of 0:30:00. Judging by the last bit in the Jazz comments, it seems this was truly a case of a rush against the clock!
Saturday, November 12, 2005 by Radix
Dante still isn't dead
Finally, just a note that Nate has stopped production of new video dvds.
Sunday, November 6, 2005 by Radix
Stefan van Dijke is at it again, Metroid Prime that is. After his 1:09 segmented run, he decided to improve his Single-segment run and ended up with a time of 1:19, four minutes faster than his previous. He claims he's done, but who believes that?
After Joseph 'Apathy' Wilcox did his second run of Doom 3, he decided to try his hand at the expansion: Resurrection of Evil. Coming in at about half the time and only 12 segments (still one file), his run is 0:52:25 on marine skill again. Where's that nightmare skill run folks?
Wouter Jansen sent three more improvements to N64's GoldenEye. He improved Frigate on all three difficulty levels by 1 second each: 0:00:23 on Agent, 0:01:06 on Secret Agent, and 0:01:12 on 00 Agent. The previous Agent run was from December 2003 by Bryan Bosshardt and the others were from April/May 2005 by Dan Cervone.
Tuesday, November 1, 2005 by Radix
Something's got to give
There are three new videos for F-Zero X and I'll actually list them. Jimmy K. Thai did Fire Field in 0:00:52.731, 1.511s faster than Dave Phaneuf. Jose 'PiccoloCube' Karica did Silence 3 in 0:01:34.242, 1.180s faster and Sand Ocean 3 in 0:01:38.985, 2.943s faster, both are self-improvements.
I recently added another item on the submit page for required items when a run is submitted (not that I'm taking much these days thanks to these assholes). In addition to comments, date run was finished, and runner's name, I also need a way to contact you! Too many times I've gotten runs, then a week or so goes by and I look at it and something is wrong, and I have no way to contact the runner unless I want to search through AIM logs to find him... and that's very annoying. Someone sent me a prince of persia sands of time run about two weeks ago... and I don't have any way to tell him, except this right here, that the sound in his run is badly off synch. Well it's got to stop, so I need contact information for everyone from now on.
Sunday, October 30, 2005 by Radix
Nope, still no link to the run, since he did it a third time and ended up getting less than five hours, only 4:56 in 34 segments. Now that's a speed run! If only everyone was so dedicated. Between his second and third runs, David did a New Game + run using a level 99 Crono. Since this run is rather boring, I wasn't going to post it before someone did a full game run. The game's timer can't be used here at all so it's real time all the way for 0:07:50.
Alex 'AquaTiger' Nichols sent in the third run on Mega Man 2: The Power Fighters. He did the 'Recover the New Parts' scenario, played as Megaman, and got a time of 0:04:01.48. Although this is all three scenarios for the game now, I can't list a total time until we have runs on every scenario by every character.
Now it's time for two more runs from NES-loving Tom 'rdrunner' Votava. He did Strider in 0:35:10 and makes fun of the game's name. Sixteen months later, he ran Gauntlet, another Arcade->NES port. There are four characters to choose from, and he picks Elf, the fast one. It seems unlikely anyone will try this game with the others but you never know. Tom's time is 0:20:13.
This update brings the total games covered here at SDA to 202. I'll let you decide which game is #200. Remember when I added Resident Evil 0 as #100? That was April 6. The site has more than doubled in size in less than seven months! That's one new game every ~51 hours... no wonder I'm going insane.
Wednesday, October 26, 2005 by Radix
Tuesday, October 25, 2005 by Radix
Everything's being erased
Monday, October 24, 2005 by Radix
Out with the old
Philippe 'Suzaku' Henry recently sent a tape with three small runs on it. First is an improvement to the final stage of Metal Slug X for PlayStation. He gets a time of 0:03:30.05, 7.92 seconds faster than his previous run where he died at the boss. In Mega Man: The Power Battle for PS2/GCN/Xbox, Phil had previously done one of the three scenarios and now it's time for the other two. He does the Mega Man 3-6 stages in 0:02:18.33 and the Mega Man 7 stages in 0:01:46.47. That makes a total time of 0:06:25.20, a short game indeed.
Thursday, October 20, 2005 by Radix
The secret is out
The new game list format is almost ready, I swear!
Saturday, October 15, 2005 by Radix
The forum might need Hangul support now...
Thursday, October 13, 2005 by Radix
The rest of the update
Just make sure you remember that timing games without timers, especially PC games, is at best, an inaccurate science. At worst, it's enough to drive me insane. Always take such times with an implied margin of error in mind. Andres's run on easy is 0:48:19, about six and a half minutes better than Mark. On hard he takes 1:01:10. This run probably isn't as interesting to watch since it was done earlier, and the harder skill makes it slower (obviously). Different skills are valid categories though (just look at all those Nightmare skill Quake demos we've got), so however fast you can go on higher difficulties is still a speed run.
Wednesday, October 12, 2005 by Radix
I wish I could get a good night's sleep
This update was going to contain more, but I'm going to bed.
Monday, October 10, 2005 by Radix
Attack of the Wouters
There's also some updates to the table of individual level runs on GoldenEye. Some of these were done over a year ago, but I didn't receive the vids until a few months ago, and I was lazy to fully convert/encode them and do the rest of the work until Wouter's run meant they'd be paired. So here they are, all but one is a one second improvement:
Next there's a full complement of runs on Star Wars: Episode I Racer for Nintendo 64 / Dreamcast / PC by Wouter Jansen. But wait! This isn't the same Wouter Jansen as the GoldenEye runner above. They're probably even in different countries (I don't even know), and this Wouter will be listed as "Wouter M. Jansen" to differentiate them. Believe it or not, I didn't plan these two guys' runs to go into the same update until a couple days ago. In fact, thanks to Astra Piper for finally doing most of the work involved in getting these runs up. Anyway, Wouter did runs of all 25 tracks of the game, and the total comes to 1:27:33.762. Only five of the tracks have separate lap videos, the rest have the best lap time inside the full course video.
I've temporarily put up a torrent of all of these vids for easy downloading (although the FTP is another option). You might notice I've done that for several recent runs that have multiple files (mgs3, dmc3, etc) and I tend to leave them for 4-5 days or so, but this time I didn't have one single demo.pl link to put the torrent in so I'm mentioning it here! If you do go to demo.pl links, note that the High quality links aren't working yet. Archive.org decided to change their importing procedure over the weekend, and all the HQ files I'd already uploaded to the upload server are now sitting there and I can't get to them, and I'm forced to upload them again using the new method!
Saturday, October 8, 2005 by Radix
Have you eaten a reptile today?
Damien 'Dragondarch' Moody already had some runs on Castlevania: Lament of Innocence, but he decided it wasn't enough. He did 100% runs with both the default Leon character and the Joachim bonus character, although, as with most games, just what to call '100%' is a little foggy. With Leon there are two rather rare drops he didn't include, and includes all map areas since that's what the game is tracking with a %. He gets 1:50:19 with Leon and 1:22:15 with Joachim. That's six categories for this game that Damien holds ... in the Quake news they'd call that "total ownage".
Tom Votava must love short repetitive music because he sure ran a lot of NES games that have some. In Castlequest you need to journey around a puzzle-filled castle looking for keys in order to do the standard princess rescuing. Tom abuses death as a way to gain a little bit of time and ends up with 0:20:26.
Friday, October 7, 2005 by Radix
Tom Votava's trip through the Deadly Towers NES game wasn't an easy one. He says the game is hard and just beating it is hard, and even wrote a FAQ for it at GameFAQs. The reviews there seem to think the game just sucks though, with lots of 1/10 scores and one review title being "Take Zelda, turn it into complete crap, and this is the result". It just goes to show that those people saying only old games are good are only remembering the old games that were good. Perhaps this will join the ranks of Chameleon Twist as "famously bad" games to run? Now that I've hyped the bad-ness I wonder how many people will get his 0:43:10 run just to look at it, hehe.
Wednesday, October 5, 2005 by Radix
Only nine more
Movie-based video games aren't known to be the best batch of games. I do believe I haven't added any runs on any previously, so Tom's run of Who Framed Roger Rabbit for NES is the first. It's a very short game once you know what you're doing and Tom finishes it in only 0:06:05. The music in this game is rather catchy, I think.
Tom's longest submission is his only one longer than one hour: Adventures Of Lolo III for NES. With twice the levels of its predecessors, Lolo 3 is quite a difficult game. The idea of memorizing all one hundred puzzles for a speed playthrough is daunting, but Tom manages to do it with only one major error. I do wonder if the endlessly repeating music made him go insane, or if he just muted it. Tom's time comes to 1:23:34.
Just so the update isn't all about Tom, I'll post an improvement of F-Zero X 64DD from Jose 'PiccoloCube' Karica... again. He improved his Big Foot time by 2.213 seconds to get 0:01:27.046, which brings the total of all 64DD tracks down to 0:18:07.353. Most noticable in this run compared to his others is that the ghost cars from previous races are never seen again after only 20 seconds. Sometimes it takes him until the final lap to pass them all.
Monday, October 3, 2005 by Radix
The hard and the ugly
For a better game, but perhaps just as hard, we turn to one of Tom's two Super Nintendo submissions: Super Mario Bros.: The Lost Levels, part of All-Stars. Mario and Luigi have different abilities in this game so there's two possible runs, times two for with warps and without warps, plus you can save and quit to segment it if you want, though that would certainly take away the impressiveness of any run. Tom's run uses Mario and lots of warp zones to get to the end of D-4 in a time of 0:18:05. No deaths along the way; I wonder if we'll ever see a warpless run without deaths?
Just so the update isn't all about Tom, I'll post an improvement of F-Zero X 64DD from Jose 'PiccoloCube' Karica. He improved his Port Town 3 time by 1.567 seconds to get 0:01:34.670, which brings the total of all 64DD tracks down to 0:18:09.566.
Sunday, October 2, 2005 by Radix
Fifty hearts for Holy Water!
When Tom 'rdrunner' Votava ran Castlevania III: Dracula's Curse in October 2003, he did all four endings. Two of them got posted last month, and now it's time for the other two. With Syfa, the time comes out to 0:32:55, and it's not very different from the run without a partner. In fact, you might say "Hey, that's the exact same time, you must have made a mistake!". Indeed I did... when I noticed I got the same time I looked again, and I had typoed the end frame for the NoPartner run when I entered it into Excel (39874 as 39844) and therefore mis-timed it. I've renamed it to 0:32:57, which makes the Syfa run two seconds faster. Yay for ice power! With Grant, the run comes out the slowest of the four choices to 0:34:21, but every level beyond the first is different in this run thanks to Grant's suction-cup feet.
Tom also ran Castlevania II: Simon's Quest for NES, completing the Castlevania NES series at SDA. Not a very well-liked game, cv2 doesn't have as much action as the others and isn't linear but doesn't have much path choice. With towns only open during the day, parts of Tom's 0:49:58 run is simply killing things to wait for the sun to rise but I don't see that changing if anyone challenges his time.
Going even further back in time, Tom ran The Legend of Zelda for NES in July 2003. Tom's time of 0:34:04 is about 0:01:47 faster than the run from Mike 'TSA' Damiani I had up which was done in June 2004. The reason for the time-travel is that Tom's run wasn't available until right now!
Saturday, October 1, 2005 by Radix
Holy shit it's October
Joseph 'Apathy' Wilcox improved his run of Doom 3 by taking the standard speed run approach: don't kill stuff, just run by! There's also a new (only?) rocket jump shortcut in his new run. Thanks to a little research from 'Kibumbi', the timing for this game was altered a bit. It seems that even John Carmack can't figure out how to make a loading screen appear quickly, and during the black screen before it appears, it's apparently being ... loaded. That's right, the time to display the loading screen depends on your computer! This means the timing stops as soon as the fade to black is complete and resumes once the loading screen disappears, and this is noted on the page as it doesn't follow the standard otherwise. Joseph's new run tims to 1:40:10 using this method, but it's not 27 minutes faster than his previous "2:07" run. The time difference is about two minutes (for Joseph's computer) so it's more like 25 minutes better. Impressive either way!
The slew of runs from Tom 'rdrunner' Votava starts here. Only his run of Castlevania is ready right now, but it's easier to post them as they ready, even if I did want to hold off on the remaining Castlevania series games to go with this. Tom's time from April 2003 is 0:14:29. Tom's run does not contain a few enemy boosts from Wesley Dekkers's European version run, so even though a 5/6 multiplier would impley Tom's run is comparatively faster, it's best to not trust such conversions and judge for yourself which you think is better. Both could be improved with strategies from the other I think, but who will do it?
Thursday, September 29, 2005 by Radix
Any lawyers reading this?
Elijah 'scaryice' Miller did his first speed run on Lunar: The Silver Star for Sega CD. This is the first Sega CD game to be added to the ever-growing list, which ought to be getting a redesign soon. Elijah's run is in 10 segments and gets a time of 3:35. I'm afraid I can't say much else about this one.
Julien Langer worked on a second run of Baldur's Gate and did it in five segments this time. The resulting time of 0:40:06 is almost 30 minutes faster than his Single-segment run from February. Speaking of which, I forgot to remove the loading screens from it for timing when he submitted it, so it's been retimed to over a minute less than it used to be. However since someone broke something at archive.org I am unable to rename the file at the moment. Hopefully later since I complained about it.
Tuesday, September 27, 2005 by Radix
Happy 28th birthday to my brother
James 'Psychochild' Conway submitted his second speed run, and it's of the PlayStation 2 game Devil May Cry 3: Dante's Awakening. He plays the standard mode and gets a time of 2:29:53 in six segments. He didn't send his first attempt at this run, although he almost did. Instead he redid it all and improved it by several minutes... that's the spirit!
Freddy Andersson has been eating too many mushrooms. And flowers. 20 year old mushrooms and flowers. Somehow he survived his run through Super Mario Bros. despite this questionable food source. As the first posted run to not take any warp zones, you might be a little disappointed to know it's the PAL/Europe version. But unlike a lot of such versions, it doesn't really run slower, instead it was corrected badly. The game's scrolling speed appears to be the same but not all is equal, such as the music running fast and the sound running slow. Entering the pipe in 1-2/4-2 is the most obvious spot. Freddy's time of 0:22:52 is sure to make your head spin with the speedy music. The run would've been a little better if he'd only ate one mushroom and flower but he got hit a few times and had to eat again.
Mike Yi (MrBlarney) conquered two more sections of Kirby Super Star: Spring Breeze and Gourmet Race. SB is 0:03:51, 35 seconds faster than Steven Brooks. GR is 0:01:41.12, 1.31s faster than Wesley Corron. He also improved the three individual races.
Jason 'dingusSJr' Hochreiter made his speed running debut with a short and very confusing boss rush run of Castlevania: Aria of Sorrow for GBA. The resulting time of 0:01:21.38 is 5.33 seconds faster than the previous one by Damien Moody. I wish he went through the menus a little slower since that doesn't count for the time!
If you are ejm5446 and you did a run of Lunar, I need your comments!
Friday, September 23, 2005 by Radix
It's all about me
Elsewhere on the Castlevania front, Guillaume 'Shadow-Hunter' Davidson did a Single-segment run of Castlevania for Nintendo 64. The previous run by David Gibbons was using Reinhardt, and Davidson uses Carrie. Looks like Carrie is the faster player since he got 1:05:58 compared to Gibbons's 1:13:35. This run is on the PAL version, but two verifiers say it looks like the same speed as the NTSC version, which means I don't have to list it as such.
Speaking of David Gibbons, he did another game for his always-on Nintendo 64. A game so bad that he forgot he wrote a guide for it, Quest 64, also known as "Holy Magic Century", is considered a pretty bad RPG. The biggest complaint I heard was not being able to go two feet on the map without getting into another battle... and I thought Final Fantasy 3 was bad. The final time is 2:47:52 in 15 segments.
Shaun 'MMAN' Friend did a run of Tomb Raider III for PC. Since this game had a timer I didn't feel like shooting anyone, and the time of 3:08:33 is easily found. Normally manually timed games don't list seconds when they reach three hours, but I might as well keep them when they do. Although I'm still likely to turn down a 3:08:32 run ... The game even tells you that Shaun hit with 2220 out of 2507 shots fired, for an accuracy of 88.55%. Seems pretty good?
Thanks to those who gave me some dough this week. For those of you who can't/couldn't find the donate link, it's only on every single demo.pl download page. Aren't you downloading any runs?
Monday, September 19, 2005 by Radix
Questioning the reason
After this update there are 25 runs in the queue, with at least 20 more on the way. A lot of Single-segment runs on games, even those without timers, isn't that big of a deal. Just a few very long multi-segment runs, especially ones with loading time I have to remove, is really what's killing my spirit. So I'm left with a predicament. Either I start telling folks to not do those runs, especially on games I don't care about, or I need to make serious money from this site. Although I was happy to take my time necessary to post runs on the game series I know and love, it's really cutting out the time I have to PLAY those games when I have all these runs to deal with.
You're probably thinking "Why don't you just get help?". I already have help. Nate captures and compresses everything on tape and I'd have done this update months ago if I were still doing it. "More help!" you say. I've yet to meet anyone dedicated enough to keep doing for more than a few weeks what I've done for 18 months. Although the verifiers help me with runs, I still have to deal with people submitting, verify timings, upload stuff, do the html and the actual importing of stuff to archive.org and the news. It's a lot of work and it doesn't scale well to multiple people.
I really don't want to stop accepting runs just because I don't know games, I want the site to cover as much as conceivable. But I can't continue like this; it's inconceivable. It's probably insensitive to ask for money so recently after a natural disaster that affected about a million people, but unfortunately I have to. I simply can't keep spending 3-4 hours a day on stuff with no reward. I have already gotten a few donations in the past and I thank those people, and I know not everyone can give money.
Soon I will set up an advertise page in the hopes of selling some more ad space at SDA to whoever is willing to pay. The google ads are covering the cost of the server and we've seen a small amount of profit in the last few months but not very much. The space I'm targeting extra ads is the demo.pl download page, which has no ad currently. I didn't think there was much point to a google ad there since there's not many key words and the ads would be rather meaningless. See the queue page for a good example. If you're interested in advertising at SDA, don't hesitate to contact me today, no need to wait for the advertise page. Just some restrictions: no pop-ups, no animation, no flash.
I hope you took the time to read that ... proceeding with the normal update:
Chris 'Satoryu' Kirk has redone his run of Mega Man X5 that defeats all eight bosses. While his old run was only three segments, this one is 16 for much more optimization pickiness. The resulting time of 0:30:59 is 3 minutes and 25 seconds faster than his previous and includes a bit of bonus material in the ending segment. Chris also did a run for Mega Man 2: The Power Fighters. He chose the 'Search for Wily' scenario and played as Bass (pronounced like base) and got a time of 0:05:00.55.
Damien 'Dragondarch' Moody was back to playing Metroid Zero Mission. Almost one year after he set the previous time for 100%, he got an improved time of 0:56:11, 55 seconds faster than his previous. I've watched many ZM runs before and I never realized that at the end, Samus somehow pilots the escape ship away with only one hand ...
Mike Yi (MrBlarney) has improved two of the records for Kirby Super Star. He does "The Great Cave Offensive" in 0:06:16, one minute and 44 seconds faster than Steven Brooks, and "Revenge of Meta-Knight" in 0:14:27, 0:04:27 faster than Steven.
Jose 'PiccoloCube' Karica claimed another F-Zero X 64DD record. He did Space Plant 2 in 0:01:17.156, 0.321 seconds faster than the previous. This race has an unusual ending... he crosses the finish line while his car is blowing up. The game still registers it as finishing the race, so why shouldn't I?
Friday, September 16, 2005 by Radix
This update delayed 20 minutes by bricks
Tommy Montgomery wasn't done with Super Mario Bros. 2 after he did a run which got promptly beaten by Scott Kessler. He decided to go for the full game completion, without using any warp zones. After a few weeks of cursing, he was unable to do a run without deaths and settled for a run with one death which costs ~12 seconds. The result is a time of 0:26:36 which unfortunately doesn't look very good. Oh sure, the play is fine, but the recording VCR was not. The details are in Nate's blog, but the summary is that while watching you'll be a little distracted by small black lines. Until you get to a part of the game with waterfalls, such as 5-1, where it really spazzes out. Anyone who can figure out why the game's waterfalls would make things so much worse gets a cookie.
After Derek 'SnapDragon' Kisman was through rolling people up in a giant ball, he decided to go back to the Prince of Persia series. He worked on a speed run of Warrior Within and managed a time of 3:19, 20 minutes faster than the previous run by Ben Fichter. But this is no mere 20-minute improvement. It's also on a higher difficulty: hard vs. easy. It's also Single-segment vs. 7 segments. It's also "100%" vs. not. All that and it's still faster you say? It must be a super-impressive 3:19 indeed.
Wednesday, September 14, 2005 by Radix
Anything but Slytherin
Elliott Feiertag, brother of Adrian (killer of Jaws), has done his own speed run for a short NES game. I do believe it's the shortest whole-game run to hit the site: rolling his way through the six stages of Marble Madness in 0:03:13. He did it all without losing a single Marble. I was never able to beat this game when I rented it because of the weird diagonal controls.
Monday, September 12, 2005 by Radix
I'll play with you some other time
Are you afraid of the ocean? How about bad video games? Then you'd better not watch the speed run of Jaws for NES by Adrian Feiertag. At least he seems to be making a good dose of fun at himself and the game during the comments of his 0:05:46 time to slay the killer shark.
Tom 'rdrunner' Votava sent in three NES runs he recorded in October 2003... as a test. More are sure to follow in the coming months. If you're a puzzle game freak like me, you'd probably get hooked on Adventures Of Lolo 2 and other games in the series. A speed run of a fixed set of puzzles might seem a bit strange at first, but memorizing the dozens of layouts and the right paths to get through in a speedy time of 0:29:14 is quite impressive. The other two runs are on Castlevania III: Dracula's Curse for NES. This game has four possible endings depending on who you team up with. Tom goes it alone and gets 0:32:57, then teams up with Alucard, the son of Dracula, and gets 0:29:47. The first two levels are the same but then the path splits, and Alucard's flying ability makes the ending levels, when the paths merge, more interesting too.
Sunday, September 11, 2005 by Radix
Survival horror roundup
Brandon '19Duke84' Armstrong did a run of Silent Hill 2, but not of the main game, that's still held by Simon Berggren. Brandon's run is on "Born from a Wish", Maria's quest, on hard mode and gets a time of 0:06:32. This wasn't actually the first submission for Born from a Wish, I got an 0:08:02 from someone new, and when I sent it to Brandon to verify he said it was "kind of weak" and proceeded to improve it immediately. Then he took a month to optimize it and here we are.
Saturday, September 10, 2005 by Radix
Before there was hot coffee
Christian 'Rabbath' Rotthues sent in his first speed run, and it's of the PC version of Hitman 2: Silent Assassin. He plays on normal skill and does one segment for each of the 20 missions. All of the levels have a summary screen at the end showing a time (his happen to be in German) except the last one, which I had to time manually and got 2:37. The total time of every mission summed up is 0:43:47.
Thursday, September 8, 2005 by Radix
Sucking up your dreams
Which brings me to save warping. I felt the two went together, so in addition to killing yourself to teleport around, I only wanted you to save in spots such that you'd re-appear in the same spot. Anything else can be especially confusing to people who don't know the game. In some games, such as Mario 64, it's actually impossible to do a save that isn't teleporting. I had a convoluted exception in the rules for this case, but that's gone now, because now, you can save whenever you want if the game allows it. Of course, I'll list the run as using "save warps" like David's Mansion run, which by the way is 11 segments and gets a time of 1:33:53.
So to sum it up: I updated the rules and FAQ pages to reflect the new death/save changes. You can now kill your game character and save and quit to teleport around as much as your fancy desires. But I'd still love to see runs where you don't do such things.
Back to Luigi's Mansion. There's a lot of potential categories in it now... Single-segment vs. segmented w/warps vs. segmented w/o warps, fresh game or "new game +" using the hidden mansion (also avoids the introduction to E. Gadd and the training), 100% of portrait ghosts/boos or just going for speed, A rank vs whatever. That's 24... But will anyone do any such things?
Speaking of Link, there's an improved run of his only black & white adventure: Link's Awakening. John 'Maur' De Sousa has been trying for a couple of weeks to get under an hour of a half ... but he failed, settling for 1:30:36. This is over fourteen minutes faster than the previous run by Adam Sweeney, with some minutes coming from a new kind of text skip using the save/quit screen, but no saving was involved.
Monday, September 5, 2005 by Radix
Another 2/3rds year Prime run
Next is a much shorter video, an improvement to the frigate escape. Paul 'Bartendorsparky' Evans broke the four and a half minute barrier, finishing with 0:04:30.05 time remaining. A few new dash jumps helps take this 0.78 seconds faster than the previous time by Nils Jutler.
Sunday, September 4, 2005 by Radix
When the cows never come home
Daniel 'NintenDan' Zurad did a run of the GBA game Sonic Advance, the first Sonic-game run to get posted here. Many people have been thinking Sonic=speed, so why no speed runs? I guess it's just because in order to make a really good run, you have to do lots of tricks and never stop going super fast, making them very very hard. In SA, you can chose from four characters to play as, and Daniel uses the blue hedgehog himself, Sonic, and gets a total time of 0:16:18.50.
Wednesday, August 31, 2005 by Radix
The voice of Nate
Just so this update isn't void of videos, I'll post this improvement that Jose 'PiccoloCube' Karica did to one of the F-Zero X 64DD levels. Port town 4 in 0:01:26.100, 0.672 seconds faster than the previous one by some Japanese guy.
Monday, August 29, 2005 by Radix
Three 3D game runs
Travis 'Sigma' Lee did a run of Tom Clancy's Splinter Cell for PlayStation 2. His run was delayed posting for nearly two months because he forgot the number of segments he took. This is one of the main reasons why we now require a list of segment start/end points on VHS tapes mailed in. It didn't help that I decided to remove the loading screens for the timing, something I usually only do for PC games, just because the game is cross-platform on ps2/xbox/gcn and PC as well. Removing loading makes it "easier" to compare runs on other ports if anybody does one, but they'd still probably be tracked separately. Travis's run comes out to 2:32:56.
David 'marshmallow' Gibbons did a bunch of runs on the "deleted scenes" from Counter Strike: Condition Zero. 19 missions to do various tasks, coming out to a total time of 1:44:18. These took three months to post because of timing issues too... if you haven't figured it out, by the fact that 'needs timed' is always the largest part of the queue, timing things sucks!!! *grumbles about ever taking games without timers*
Saturday, August 27, 2005 by Radix
One less shitty run!
Friday, August 26, 2005 by Radix
Hell never looked so good
Jonathan 'Brightstar' Fields has run another RPG in the Phantasy Star series, the game that started it: Phantasy Star. Originally released for the Sega Master System, it got released for the GBA in a collection, and that's what Jonathan played. Another manually timed game, it comes out to 5:40.
Thursday, August 25, 2005 by Radix
3956 years before the battle of Yavin
Wednesday, August 24, 2005 by Radix
Really Annoying Isolated Disaster
Andres 'Mad Andy' Montalbetti did a run of Star Wars Rouge Squadron III: Rebel Strike for GameCube. After a two-month process of finding out just what kind of run he did and finding a few people to say it was ok, I can finally post his run. It's done as Wedge with Special weapons/upgrades and gets a time of 0:28:03, which is the sum of the times for each of the eight stages he does.
Tuesday, August 23, 2005 by Radix
Too old for school
Wayne 'soteos' Frank took a journey through Kirby's first 3D adventure, Kirby 64: The Crystal Shards for ... do I have to say? He collects all the crystal shards for a 100% completion, does a Single-segment and gets a time of 1:30:39. There's one death late in the run which Wayne says "costs maybe about a minute". He ran out of time to try improving because school is starting up... I think he just needs better time management. :P Then again, so do I, and I haven't been in school for 3 years.
Sunday, August 21, 2005 by Radix
How to make a paper airplane
Wesley 'Molotov' Corron did his second run of a Fire Emblem series game, doing the second game to see a U.S. release, The Sacred Stones for GBA. His run is in 25 segments, uses Ephraim's route and comes out to a time of 2:29:59. Given the original file names of his run, it's quite possible that I managed to rename them wrong and put something out of order. In fact I already did that and squashed one of the parts and had to reupload it.
Jose 'PiccoloCube' Karica sent in an improvement of an F-Zero X 64DD track, Fire Field 2. He got a time of 0:01:23.985, 1.123 seconds faster than the previous time by 'Max'. This looks like the craziest track in the bunch to me.
Thursday, August 18, 2005 by Radix
Aleks 'SuperCoolAl' Lukic has done a better run of Star Fox 64, finding a better path than the one Mike Damiani used in his "joke run". Aleks gets a run that's about two minutes faster, but it's actually better than that. Aleks plays on the handicapped PAL version, running the typical ~83% slower. If you try to convert the time, you end up that Aleks's run is about 7.5 minutes better than Mike's. But such conversions aren't reliable due to load times and such, so they're not done. Aleks's run is listed as 0:33:16 with _eu_ in it to let you know that it's PAL. Mike's run still gets removed* though, since it's definitely slower. Plus... Aleks's run is on expert mode!
* You did know that nothing is really "removed" right? You can get all the old runs at the archive.org speed_runs collection. But, instead of the pretty site layout here, you'll have to deal with their whacky search engine and /details/ pages they like to randomly break.
Tuesday, August 16, 2005 by Radix
It's super effective!
David Kim did an 18-segment run of Pokémon Yellow for Game Boy, the third game in the series. He ended up with a time of 2:28 after beating up lots of pokés and leveling up the ones he captured. Since my only exposure to these crazy critters is SSBM, that's about all I can say.
The F-Zero X page has been updated with 12 new videos. They're of the tracks included with the 64DD expansion, which certainly very few people have played. The tracks look quite difficult to even stay on, so speeding through them is quite a feat.
Some miscellaneous smaller things:
Saturday, August 13, 2005 by Radix
Did I mention my rent went up?
And just in case you're getting paranoid, we never have any plans to make runs "pay only" - they'll always be downloadable for free. I just can't guarantee the download speeds. Never underestimate the bandwidth of a bunch of discs going through the postal service.
Friday, August 12, 2005 by Radix
See Rygar defeat Ligar
If you were confused by the recent Morrowind 7.5 minute run, check out the page again as Vladimir sent in an updated list of "comments" that's more like a run script with a few explanations than real comments ... but it's better than before.
Also, it turns out the runs of Circle of the Moon were timed slightly wrong. The end point wasn't correct, it should've been about 12 seconds earlier. The SS run is really 2:16:35 and the Magician run is 0:41:14. I don't feel like bothering to rename the files right now though, but I'll change them eventually.
Tuesday, August 9, 2005 by Radix
Vladimir 'Knu' Semenov took Morrowind to a staggeringly low time now. Many people were impressed with Ryan Bennitt's Single-segment 0:14:26 run, so I'm sure you can appreciate how fast 0:07:30 is then. This run is in five segments because of some difficult fighting. The best part of the run (and about the only part I understood) was when he sells some stuff to a shop keeper, then clugs him over the head and steals it all back!
Wayne 'soteos' Frank came through on his word to do a run of Castlevania Circle of the Moon 'out of the box'; that is, the settings you have when you first play a game. I was surprised he did it as a Single-segment, especially given the random drops and very hard bosses in the game. He ends up spending some minutes mining for drops, but he warns you about them in the comments. The final time of his run is 2:16:35, which doesn't count a pause at 1:44:42 where he switched tapes. The server this was put on at archive.org seems to be having some issues, so you might have trouble downloading ... just try later.
Joseph '3nki' Hernandez sent in his first run recently, and it was an improvement to the existing run of Fable. Joseph's time is 1:51 in a Single-segment run, compared to 2:16 in 2 segments from Christian Haralter. Sounds like a good improvement to me. The verifier had this to say: "It's actually very good i probably couldn't [have] done better myself".
This update doesn't include a few other things that are ready or nearly-ready. And a bunch of other runs that were approaching the 'needs uploaded' phase will have to wait at least a week longer now ... thanks a fucking lot Verizon.
Sunday, August 7, 2005 by Radix
Moving day woes
Cameron 'Zianchu' Marcotte did a Single-segment run of Mega Man X5 in less than half the time of Chris Kirk's run. But Chris's run remains up as a different category: Chris did all eight maverick stages, where Cameron only does one and then "gets lucky" with the weapon shooting the colony to go straight to the Sigma stages. I'm sure there were lots of resets involved. The result is a time of 0:16:00. The run is almost 30 minutes of watching material though; the timer doesn't include a bunch of stuff.
Wednesday, August 3, 2005 by Radix
Hot male strippers!
Drew 'stx-Vile' DeVore has finished up his runs of Serious Sam: The Second Encounter on Serious difficulty. The total time of all 12 levels is 1:03:31, but this is individual level runs, not a continuous game run, just so you're not confused. I believe Drew (and his fans) are eagerly awaiting the release of Serious Sam II, the third game of the series, to see what will happen with it.
Scott Kessler kept dreaming with Mario and working on Mario 2 because he knew that his last run could still be improved... but I can't quite believe that it went as low as 0:09:42, 43 seconds faster than his previous run. It's a shame that his near-perfect Wart fight was spoiled by a vegetable popping up underneath Luigi and pushing him up. Hopefully we'll see a full-game run of this soon, right Tommy? :)
I've updated the submit page to clarify (again) how to contact me when submitting a run. I'm not eyeing anyone in particular, because there's been so many incidents like this... but it's really annoying getting a message on AIM like "I did a run on game X" and then I have to ask "in what?" before I find out the time, and other info like segmented or SS. You should be telling me this stuff right away. Sorry if I seem rude, but it should be obvious I've gotten very busy and I have less time for trying to pull information out of people.
Tuesday, August 2, 2005 by Radix
Sorceress beats Assassin
Adam 'Psyrell' Van't Hul got a little advice about his Richter run of Castlevania: Symphony of the Night. With a few big route changes, the time was cut by two and a half minutes to get 0:07:14. Who would've thought that the dagger's item crash would come in useful?
Monday, August 1, 2005 by Radix
One more crazy Swede
That's eight updates in the last week... I knew summer would be bad, but this is insane.
Sunday, July 31, 2005 by Radix
Seven years in under five hours
If you find the download speeds from *.us.archive.org slow lately, sorry but there's nothing I can do about getting the new stuff to *.eu.archive.org, as they managed to run out of space there. However in this case, since it's the end of the month and Nate and I have some bandwidth to kill, you can get the normal quality of this run much faster if you have BitTorrent. Just use the torrent link provided, it should go very fast!
Saturday, July 30, 2005 by Radix
Two times two oh two
Philippe 'Wak' Brisson improved on his previous 100% run of The Legend of Zelda: A Link to the Past. He was a lot luckier with the random heart pieces than his previous 2:07:45 run and along with some route changes, he came up with a 2:02:34. This run has the backwards sound problem of his previous, which had the left channel on both channels. This time it's the right channel on both channels. So, for things that occur on the left side of rooms, you'll only hear the effects really quiet. Better check those cables Philippe...
Friday, July 29, 2005 by Radix
Detrás de ti, imbécil
Steven 'Bartz' Brooks sent in runs on two more Genesis games, increasing the number on the list to six. Since the only Genesis game I ever played was Sonic, there's not much that I can comment on his Quackshot in 0:32:00 and Adventures of Batman & Robin in 0:56:23 except ... cool? Thanks to Mr. Uyama for timing these for me. :P
Thursday, July 28, 2005 by Radix
Tomi Salo decided to improve one of Daniel Lee's recent NYM runs of Max Payne. He did pro1, the first level, in 0:00:15, one second faster. It turns out I was wrong in my rambling about "they might not actually be faster"; that's only in Max Payne 2. In the first game, the timer counts down from 1 minute and if it reaches 0 you lose, so you kill people to add 8 seconds to the clock. The times for NYM (given at the start of the next level) are the difference between the final time displayed and the original 1 minute, plus all the time you were given for kills... so the time for kills is only to avoid reaching zero; it doesn't decrease your time.
Wednesday, July 27, 2005 by Radix
Philippe Henry's personal update
Next were two runs on Mega Man games that were arcade games released in 1995-96, The Power Battle and The Power Fighters, which were both included in Mega Man Anniversary Collection released last year. In Power Battle, he plays the 'Mega Man 1-2' stages which feature several classic robot masters from those games, and he gets a time of 0:02:19.40. In Power Fighters, he does the 'Rescue Roll' scenario and gets a time of 0:03:50.43. The character used in both runs is Protoman.
Tuesday, July 26, 2005 by Radix
Some records go down quick...
Martell 'VecGun' Cheeks sent in his first speed run for the Genesis game Vectorman. It was delayed for a while when I waited for his comments... keep that in mind. When you send a run, think about comments and get them to me as soon as you can! Then when I post your 0:19:58 run you won't already be posting on the forum that you've improved it ...
Saturday, July 23, 2005 by Radix
Thursday, July 21, 2005 by Radix
Can anyone program a reliable timer?
Jonathan 'Brightstar' Fields did a run of .hack//Infection Part 1, the first in a series of RPGs for PlayStation 2. The game has a timer on the saves and it updates it when you're done, I'm told for continuing into the 2nd game. The time at the end is 3:15:17, which is actually one minute _longer_ than the total video length of all 14 segments. I guess the game counts a little fast. Actually I just realized it's more likely to be a victim of a VCR playing back slightly faster than it was recorded... but I don't know if the run was even on tape.
Tuesday, July 19, 2005 by Radix
Magic is the path to satanism
Daniel 'Shido' Lee sent in a new batch of recordings for Max Payne in New York Minute mode. He improves every level to sometimes less than half of the previous times from Ben Fichter. This is the same "kill enemies to reduce time" thing as Max Payne 2's NYM, so the videos themselves aren't actually that much shorter than Ben's. For easy downloading, use the FTP link at the bottom of the MP page, sort files by date, and grab all the recent ones.
Michael 'saxman52' Metcalf did a run of Die Hard: Nakatomi Plaza for PC. I know a game must be unpopular if there's zero topics at the message board for it at GameFAQs, but I was still able to find a willing verifier. It was just me taking four weeks to get around to timing Michael's run to 0:48:08 that delayed the posting.
Nate has been hard at work recapturing some old runs with the uber VCR. An example is Pikmin which was sent to me when it was done, but my capture card just isn't very good so I forwarded the tape. This and other runs will also be listed on the DVD page soon, so check back.
Sunday, July 17, 2005 by Radix
Options aren't always good
The second mistake was Mychal's Game Boy Player settings. I've had this in the FAQ for months but some people just don't read it I guess. Do NOT set your GBP to "full" ... I hate Nintendo for even giving you the option! All it does is stretch and blur everything upwards to try to fill your TV. GBA is 160 lines, that's what it should be on a TV too! The filter should also be 'sharp' and stick with the black border to prevent it bleeding into the edges of the picture. Finally, playing with the GBP settings during idle time when you do a run does not make you cool. To sum up: it should look like the video was produced by a GBA that has a video out.
The third mistake was that he got a time of 2:19:49 instead of 2:14 because of a death in Tap-Tap The Red Nose's Fort. Do yourself a favor: when you get to 1:51:00 in the video just press a "skip 5 minutes" button in your media player of choice. Although it's closer to 4 minutes of 55 seconds but you get the idea. It made the run borderline-unpostable but the rest is really good ... he takes a few chances to save fractions of a second and sometimes it doesn't turn out so good though.
Mychal also did two individual level 100% runs. I've had a table of those up for the SNES version for quite some time - one of the levels is even by me. When it comes to the GBA version, it seems that some levels can be fairly compared for I.L. runs but others can't. Mychal did 1-1 in 0:01:16 and 1-2 in 0:01:18, both of which are 11 seconds faster than the previous runs by David Gibbons.
One more time: DO NOT SET YOUR GBP TO FULL!
Saturday, July 16, 2005 by Radix
I wish things would go right for once
Anyway, this should have been in the last update but archive decided I was keeping files on the upload server too long and moved them so that it looked like they disappeared. After some emails exchanged they reappeared, but then the md5 checksum for the High Quality didn't match so I have to upload it again. I figured I'd update now with just the normal available since the download speeds lately are so slow, probably very few of you stick out the HQ anyway. (Available now)
Friday, July 15, 2005 by Radix
There should've been more in this update
I received a new video for the Silence 2 track of F-Zero X. It's a time of 0:01:05.656 by 'muumu' and is 0.253 seconds faster than the previous one. ... OK so that was bad for 8 hours after this update was posted because I forgot to type "bin" into ftp (damn you microsoft) but now it's fine.
Monday, July 11, 2005 by Radix
Chris 'Satoryu' Kirk has improved his 100% run of Mega Man X8 for PlayStation 2. The new time of 2:36 is 26 minutes faster than his previous run. A couple of segments less, and no pauses that I had to subtract out this time! After he was done with that, he decided to do an inaugural run of Mega Man X5 for PlayStation, which has been described to me as "suck suck suck"... Of course, it doesn't seem that bad to me when I watched it, except for this Alia that doesn't shut the hell up. I've also been told that you can skip the standard 8 Maverick stages through some method I don't understand, but Chris beats all eight so his run is marked as "all 8 bosses beaten", like runs for NES Metroid. Chris's time is 0:34:24 but since the game only counts actual game play (apparently), the video length is about twice that.
David 'marshmallow' Gibbons went back and did the first Diablo after his successful run of the 2nd game and its expansion. After some harassment to make 320x240 versions and a list of loading screens, I finally timed his run out to 0:53:13.
Thursday, July 7, 2005 by Radix
You have defiled the altar!
Remember when Nate did the unthinkable to capture Adam Sweeney's runs? Well the uber VCR has brought back both runs from the depths of poor quality and into superb quality. So check out his Solstice 100% and Zombies Ate My Neighbors "10 victims saved" run again if you hated the quality before ... or for the first time!
Wednesday, July 6, 2005 by Radix
32 car explosions later
Mike 'TSA' Damiani took back one of the Zelda records he lost, spending just about one month trying A Link to the Past. He achieved his sub-1:40 goal with a 1:39:47 run. Definitely a lot of little shortcuts that add up to significant savings, like skipping the mirror shield and the blue & red armors. The lack of protection makes the Ganon fight a little slower from being cautious but it's certainly worth it.
Tuesday, July 5, 2005 by Radix
Uberized Mega Man
Freddy Andersson did a run of Duck Tales for NES, on the usual 5/6th speed PAL version. He finished in a time of 0:10:21 on difficult mode. Before you click to relive this 16 year old game, I'm afraid I have to warn about the quality of this one. The backgrounds tend to flash from color to black and white one or two times a second. The run is still watchable I think, but don't watch it while you're on drugs or something.
As usual, Nate updated the DVD page with the latest runs and some older ones too... such as the Mega Man 2 run with several other NES games thrown in.
Thursday, June 30, 2005 by Radix
Metal Gear Assault
Kevin Brisebois sent in an improved run of Star Fox Assault for GameCube. The run is the same mode as the previous, Bronze Survival, and gets a time of 0:45:43, a little more than nine minutes faster than the first run from Jonathon Fields. His comments says it was his first run, but it actually isn't... he sent an SFA run in once before, but the quality was just awful because of a bad tape and Super Lousy Play, so we didn't post it. Thankfully he was willing to try again, and he got even faster!
Did you ever watch the run that's been up for some months on Metal Gear Solid 3: Snake Eater? Noticed how it was black & white? Hated us for it? Well now, thanks to Adnan Kauser, we have the usual color run! He ran the game on European Extreme difficulty, which I guess is slightly more difficult than just "Extreme" that the previous run was on. Adnan also gets Fox Hound rank... which, not being an MGS player, I'm not sure what that entails. He ended up with a time of 1:37:22 in a 7 segment run, also a little over 9 minutes faster than that previous run by Andreas Hörnell. This run has a minor quality problem too, every couple of seconds there's a brief flash of some white lines. Might be a little distracting, but at least it's in color.
Matt 'jaeger369' Trent did some runs in Metal Gear Solid 2: Substance for PS2. This re-release of MGS2 added a bunch of extra mini-games, which is what will be tracked on that page. Matt did the five "Snake Tales" missions and got a total time of 1:09:13. Unfortunately he didn't ever record the main title screen, so I don't have a screenshot for the Substance game. If anyone can provide one, I'd appreciate it!
Tuesday, June 28, 2005 by Radix
Mario 64 gets beaten very fast
Meanwhile, Jacob 'LeCoureur103' Cannon was working on the traditional run of the game: collecting the intended 70 stars to finish the game normally. Although a lot of people will doubtless look at his time of 1:01:32 and say "why didn't he go for under an hour!", I assure you that when you watch the run, you'll be very impressed with the time! The whole "just under a mark" thing is a psychological effect around what we happen to have as our units of time anyway... of course I realize I just advertised the 16-star run as "under 20 minutes" :P Meh, what do I know huh? Get both the runs, and be prepared to see things you never thought possible. Oh yeah, this is 0:11:11 faster than the previous run from David Gibbons. You can buy this pair of runs on DVD.
I received one more mini-vid of Mario 64 for Rematch with Koopa the Quick. The fastest vid uses a shell, and the other uses a bounce of a "flyguy". This third vid uses neither for a slower time of 0:00:15.6 by Curtis Bright, but it's pretty much the intended route so that's an all right addition. Plus it makes three categories for all three timed events in the game. I still haven't added these items to a page at archive.org, and I won't make you download the zip of all vids again to get this one, so you can get it here until I do.
Monday, June 27, 2005 by Radix
A fourth of the queue
Travis 'Sigma' Lee submitted the first run of Super Mario Bros. 2, but he did the Super Nintendo version in Mario All-Stars. More than just graphical updates, Nintendo couldn't stop themselves from changing a bit of the physics in these remakes as well, so the All-Stars page will track all of mario 1-3 separately from the NES games, and of course, The Lost Levels. Travis's run gets a time of 0:12:34 using Peach in every level.
Marc J. 'Emptyeye' Dziezynski finally sent in two runs that he did over six months ago. First is a run of the NES game Battletoads. It's one of those games I rented and couldn't beat without using my game genie to use multiple cheats like going directly to the last level, because I couldn't do that unicycle level. Marc finishes the entire game in a time of 0:25:59. Although some portions of the game are fixed-speed because of the auto scroll, it's definitely a worthy game to run just because of how fricken hard it is!
Marc's other run is on Zelda II: The Adventure of Link for NES. He uses a completed file to start with level 8 attack/magic/health and all spells/techniques already, making it a "New Game +" type of run that some RPGs have. The result is a run that takes only 0:46:54, over 25 minutes faster than the normal game completion. Seeing all the death-abuse to refill magic in this run makes me want to have a "no death" category, but nobody even wants to do a "no Up+A" category either so who'd do that?
Wesley 'Molotov' Corron finally did a normal run of Devil May Cry for PlayStation 2. There was a bit of a fuss about the first run he did, since it used the "cheat" character Super Dante. At the time I wasn't strict about posting "out of the box" runs as the first thing on a game, which is why I didn't have a problem posting the SD run. Anyway, the new run is as plain-old-Dante on normal skill and in 3 segments, and gets a time of 0:58:27.
If you're looking for the High Quality (huge) download of the RE Knife, or Mario 2 run, then check back tomorrow or later. The md5 check didn't match for the files, so apparently they're bad. The links will appear when they're available. You can get the RE Knife run on DVD right now, and the rest of the stuff (except DMC) will be available soon. It took me about four hours to do this update ...
Saturday, June 25, 2005 by Radix
Sunday, June 19, 2005 by Radix
These aren't the Mario 64 runs you're looking for
On the Mario 64 page you'll also find a list of 8 mini-game runs: three with the Princess's Secret Slide, three with Footrace with Koopa the Quick, and two with Rematch with Koopa the Quick. It took me almost a month to convert these to DivX from the crappy format they were in. I'm sure the quality suffers a bit, but some of them weren't that great in the first place... but, for stuff so short, it's good enough. For now, you'll have to download all eight in a zip file if you want them. Sure, I can hear you saying "why can't you do a zip for all runs!". Well, that takes up too much space!
As for the Mario 64 run that you ARE looking for... Nate received his new VCR today (yes, on a Sunday...) and has started capturing the pile that built up. However, to be fair, we're proceeding in the order that they arrived. Also, I will be out of town from Tuesday evening until Saturday afternoon. So, it'll be at least a week.
Friday, June 17, 2005 by Radix
Six days until I reach the fork
Meanwhile, David 'marshmallow' Gibbons was doing a run of the super-popular PC game Diablo II. He even includes the expansion pack 5th episode, Lord of Destruction. His run is on normal skill, so he creates a new player of class assassin and gets running. The total time, after 10 segments, is 1:58:22.
I received a bunch of videos of the Nintendo 64 racing game F-Zero X from someone who I forgot to ask his name. The vids are time attack mode runs (drives) through all 24 tracks, from three people. One of whom is Japanese and goes by 'muumu', but I also put up his name in Japanese, which you'll probably just see as three squares. This game tracks times to thousandths of a second, but if anyone ever sends me a vid that's 0.00X seconds faster, I'll shoot them.
Wednesday, June 15, 2005 by Radix
Take one down, pass it around
Tuesday, June 14, 2005 by Radix
Sneak your way to speed
Friday, June 10, 2005 by Radix
Another Prime SS and Uyama's revenge
For the 12th run category listed on the Metroid Prime page, we have a Single-segment run on the PAL version. On the Metroid 2002 forums there has been a thread discussing such a run for some time, ever since 'Spazmo' announced a 1:30. I told him though that he should aim for a little lower, since the time of the segmented PAL run is 1:11, and that would be a 19 minute difference instead of the 9 minute difference that NTSC has (1:04 vs 1:13). So... he tried some more, but also got some competition. Stefan van Dijke got a time of 1:25 which is quite good. Unlike the very difficult 22% SS, there's no 8-minute stalls, only a few 20-30 second mistakes. I'm sure Stefan and Spazmo will both keep trying for lower...
Wesley 'Molotov' Corron tried running another game which he wasn't sure he'd get under my 7-hour limit ... and again got it way under. The game in question is Fire Emblem for Game Boy Advance, the first game of the series to leave Japan. Wesley made use of the "Mine trick", which is basically an abuse of a bug in the game's auto save system, in order to get a time of 3:18:22 using the character Eliwood.
Drew 'stx-Vile' DeVore improved one of his level runs of Serious Sam: The First Encounter. A trick that he was informed of results in skipping the end battle of level 7, and a time of 0:48, 1:55 faster than the previous one, bringing the total to 0:53:50.
Sunday, June 5, 2005 by Radix
The Metroid run nobody thought would happen
Even though in the last update I mentioned forgetting something in previous updates, I managed to forget something in that update. I must be getting old. Drew 'stx-Vile' DeVore sent in a new episode 3 run of Doom on Nightmare skill. His time is 0:04:10, 8 seconds faster than the 4.5 year old run from Adam Hegyi.
Saturday, June 4, 2005 by Radix
The long and the short
For something much shorter, how about a Break the targets video from SSBM? 'Doraki' sent in an 0.08s improvement over his previous Fox video, achieving a time of 0:00:07.03. I kept forgetting to include this in the previous few updates because it's so short!
For something in the middle, how about a new run of the second Genesis game to be added to SDA by Mike Uyama? He did a run of Gunstar Heroes on expert difficulty in 0:41:15. Nate had this to say about the run: "if you know gunstar heroes, you want to watch this run. if you don't know gunstar heroes, you want to watch this run."
Friday, June 3, 2005 by Radix
Chapters from a self-help booklet
Thursday, June 2, 2005 by Radix
My voice has been stolen!
Mike 'TSA' Damiani has returned to his Zelda roots and finished his speed run of The Legend of Zelda: Majora's Mask for Nintendo 64. This run is in 15 parts and gets a time of 4:13. Here you'll need to click on the quality you want to expand the parts selection, or just use the FTP link.
The previous posted MM run was a "6 day challenge" video by 'Dragorn' which will remain up as a separate category, as explained on the MM page. Mike's run includes a few bomb-jumps and also uses "future knowledge". He kept playing at the end of segment 1 to learn the bombers' code, then turned it off to return to the auto-save on entering Termina. Then in segment 2, he doesn't have to find all the bombers to learn the code. Yes, I do allow this, since theoretically you could just be trying segment 2 over and over until you guess the code right; there's only 120 choices.
Tuesday, May 31, 2005 by Radix
Sunday, May 29, 2005 by Radix
Even more guns
Saturday, May 28, 2005 by Radix
An offer you can't refuse
Wesley 'Phantom' Dekkers did a run of the NES Castlevania on the slow European version. This is another game I used to own and probably sold for $3 or some other low amount on a trade in, and haven't played in a decade. It was nice to bring back some memories by watching his run in 0:17:43.
Thursday, May 26, 2005 by Radix
All is not well in wonderland
Sunday, May 22, 2005 by Radix
The first poké encounters
Ben 'Cygnus' Goldberg did a run of the Game Boy game Pokémon Red. This game was a paired release with Pokémon Blue, but I've been told that the differences between the two are minimal. A run of the Blue version would probably be very similar but not identical, so I'll have both on one game page. Ben's run is 22 segments and gets a time of 2:40. (12:40 AM edit: time corrected)
Four more improvements on Mario Kart 64 by Steven Gutierrez bring the total down to 0:59:49.58. He improved Alex Penev's Luigi Raceway shortcut lap by 0.18s to 0:00:21.70. He improved both runs of Toad's Turnpike shortcut: his own lap by 0.05s to 0:00:28.99 and Kevin Booth's "full" course by 0.44s to 0:01:31.43. Finally, an older run of his on D.K.'s Jungle Parkway improves Ben Miller's Shortcut "full" course by 0.01s to 0:00:21.26. Unfortunately you won't be able to download these files from the archive europe link. In fact, all the stuff I've added this month doesn't exist yet on their european cluster. When they changed some things around they broke the copying, so the europe downloads for newer things just redirect to the US servers. For mk64 though, I just added these 4 files to an older item, so you'll just get a 404 instead if you try. Hopefully that wasn't over too many peoples' heads.
Thursday, May 19, 2005 by Radix
Everything's coming up neutral
Tuesday, May 17, 2005 by Radix
Monday, May 16, 2005 by Radix
Neither the second nor the final
Friday, May 13, 2005 by Radix
Two newbies' debut
Luke Henderson improved the existing run of Phantasy Star Online 3 by 19 minutes. The run is still Single-segment on the Hero side and the new time is 3:32. Congrats to both of these guys on their first speed runs; hopefully we'll see more.
Tuesday, May 10, 2005 by Radix
Monday, May 9, 2005 by Radix
A selection of good things on sale
Sunday, May 8, 2005 by Radix
The price of quality
Drew 'stx-Vile' DeVore finally made an avi version of the Doom 2 Single-segment Nightmare skill run he did last November. The time is 0:29:56, which is 2 minutes and 3 seconds faster than the previous avi version I had up, but only 16 seconds faster than his previous run that only people eyeing the incoming directory of Compet-N would have seen. Oh and Adam Hegyi, if you're reading this, you're a bum!
Just a note that Nate has decided to stop production of new DVDs until he is able to buy a new unit for capturing them. You can still buy the existing ones, but as soon as he heard about it from a friend of his a few months ago, he started calling it "the uber unit" and didn't seem to mind the $700+ price tag. So if he can convince a local Lubbock business to hire him for the summer, soon any runs sent to him on tape will look better than almost anything other people can produce with their capture cards. Once he gets it he plans to meticulously recreate most of the existing dvds too; he's dedicated like that. What would we do without him? :-p
Thursday, May 5, 2005 by Radix
One more second shaved
Update May 6th 4:30 AM: Normal download is available now.
Saturday, April 30, 2005 by Radix
Getting smart the easy way
Luke 'transience' Yagnow has quickly delivered on his promise to improve the segmented any% run of Metroid Zero Mission. He got a time of 0:28:50, 1 minute and 4 seconds faster than Jason's old run with one additional segment. I remember when I did my 34 minute run on this game and sub-30 seemed like it would never happen, so a sub-29 is a very impressive time!
On the forum recently, 'Wak' suggested the idea of doing a run on SSBM's Adventure mode. I wasn't sure how it would work, but 'pyh189' quickly started trying it out and soon got a run he was happy with. He used Jigglypuff, the sleepy pokémon and got a time of 0:03:15.27. That's derived from adding up all the elapsed times on each course. The run was of course done on Very Easy skill. I wonder how fast someone could do it on Very Hard... who's up for it?
There's seven new improvements to Mario Kart 64, I was starting to wonder if everyone had stopped playing it. Thanks to mjf for sending me everything:
Thursday, April 28, 2005 by Radix
I'm so cruel
The timer for Mega Man X8 is updated on the save at the end, so using it is perfectly fine for runs. Chris 'Satoryu' Kirk did a 100% run in a time of 3:06, but it seems he can't hold it long enough to do a 10-minute segment without pausing to go do his business. There were two such pauses in the run which we edited out so you don't have to see watch the pause screen for ~2 minutes both times. Just because I'm a nice guy, I subtracted four minutes from the time and list it as 3:02. So make sure you don't pause in your segmented run or I'll make fun of you for that too!
Sunday, April 24, 2005 by Radix
Mother nature is smoking crack
Adnan Kauser did some runs of Metal Gear Solid 2: Sons of Liberty. I hope someone can provide me with a better title shot for this game, one without a VHS rainbow in it... (done!) He did two runs, but both are only on the introduction 'Tanker' episode. If I had realized this when he first contacted me I'd probably have asked him to do something on the rest of the game before posting them... but because I didn't catch it, Nate already had them processed before someone informed me. So, here they are... maybe someone can do something on the rest of the game to fill the gaps? Yep, that's TWO requests I made for this game. Anyway, Adnan's runs are on European-Extreme difficulty in 0:10:36 and Extreme difficulty with all Dog Tags in 0:23:06.
David Gibbons did a 4 hour, 8 segment run of Turok 2: Seeds of Evil for... do I need to say what system it's for? The game has a timer that it shows on saves, but not at the end. So I timed it manually and got 3:55. The game's timer seems to run rather slow, probably because the game itself does. The number of duplicated frames in the videos from a low fps is evident.
Wesley 'Molotov' Corron has improved his Devil May Cry speed run as Super Dante, aka "I'm a dirty cheater for using an intended bonus in the game" mode. The new time is 0:49:35, 1 minute and 54 seconds faster than the previous run.
Friday, April 22, 2005 by Radix
I hate the wind
Mike 'TSA' Damiani has been releasing segments of this next run as he went on the forum, so perhaps you've already seen his 6:42 of The Legend of Zelda: The Wind Waker. The run is in 22 segments, four more than the previous run by 'marshmallow' and 26 minutes faster. It should be noted that this run was recorded on a '2nd quest' game, which has a few minor changes from the first play. They're not worthy enough to be listed separately. If someone wants to figure out the exact second difference between the two some day then I'm sure the runners will stick to whichever one is faster.
Thursday, April 21, 2005 by Radix
Survive the soul reaving!
Damien 'Dragondarch' Moody did a run for the traditional "let's try to change things and see how it goes" game of the Resident Evil series. Unfortunately the popular opinion on Resident Evil: Survivor's first person take is that it's a horrible game, getting 3 out of 10 reviews. Since there's a time displayed at the end though, why not do a run so everyone can see just what was so bad about this game? Surely that's what Damien was thinking anyway when he ran it and got a time of 0:42:02.
Tuesday, April 19, 2005 by Radix
Mike Yi, aka MrBlarney, has improved Steven Brooks's run of Milkyway Wishes in Kirby Super Star. He got a time of 0:15:45, 6 minutes and 23 seconds faster than Steven. He only picked up three of Kirby's abilities, using the same plasma strategy on bosses he used in The Arena. Unfortunately archive.org is taking forever to copy this file to a public server so it's not actually downloadable yet, but I'm sick of waiting and will just post this update now.
Tuesday, April 12, 2005 by Radix
Two twenty five, twenty five, twenty five...
Jonathan 'Brightstar' Fields did an inaugural run of Star Fox: Assault, just released in February for GameCube. He did a run on Bronze skill in the Survivor mode, which I've learned is the same as Story mode except you can't save or die at all. So, it's the game's way of forcing a Single-segment run. He ended up with a time of 0:55:06.
Two new records for Super Smash Bros. Melee's Break the targets: 'SIGN' improved marth1's Mario by 0.01s to 0:00:08.35, and 'Doraki' improved Fox to 0:00:07.11. Previously there were separate Fox times for NTSC and PAL versions, but this new strategy apparently works just as well on both, so that's not needed now. The new time is 0.17s faster than Senju's old NTSC and 0.10s faster than his own old PAL time.
Monday, April 11, 2005 by Radix
Indiana Jones with breasts
Sunday, April 10, 2005 by Radix
I vant to suck your blood!
Friday, April 8, 2005 by Radix
It's unreal that I forgot...
Wednesday, April 6, 2005 by Radix
You can't have 100 without zero
Tuesday, April 5, 2005 by Radix
Win my face
Mike Yi, aka MrBlarney, did a run of the final game in Kirby Super Star, The Arena, a marathon of all 19 boss fights from the other games. The game tracks the time spent actually fighting and he got a time of 0:05:16.48
Stefan van Dijke has improved his PAL version run of Mario 64 by 22 seconds to a time of 0:24:11. I think it contains a few more mistakes than his previous run, during some of which you can easily think of the curses Stefan was probably saying. The reason he ends up faster is several new shortcuts that could certainly be useful for other categories on this game.
Freddy Andersson did a run of Mega Man 3 for NES. Since he's Swedish, he was playing the 5/6th speed PAL version, so his time of 0:48:08 would be about 40-41 minutes on the US version. I know someone who's been working on a run for the US version for quite some time, so hopefully he'll get something soon to go along side Freddy's PAL run. I probably haven't played this game in a decade, and I had no recollection of some of the areas at all, so it was a nice run to watch.
TSA had said he was going to go through all the levels of Four Swords Adventures but he's changed his mind and delayed it until November on his schedule. Before he did, he had finished a run of level 1-3 at least. I was waiting to post it until I got some more, but I guess that's not a good idea anymore. He improved his time by seven seconds to 0:06:57... but I decided to change the way I time some of these levels. I had been removing parts of the time during the maiden scenes so it would be possible to compare runs on a new playthrough, like TSA's first speed run, to "redo" plays that let you skip dialogs. However, nobody was able to figure out how I was timing them so I just decided to count everything again. This means the time is now listed as 0:07:45, and several other levels are retimed to higher times.
Pfew, this update was too long.
Sunday, April 3, 2005 by Radix
8.5 minutes less Sorrow
Wesley 'Molotov' Corron whipped up a run of the Gourmet Race from the just added Kirby Super Star, the mini-game that I complained about Bartz not doing. He got a time of 0:01:44.66, then after a few tips got it down to 0:01:42.86.
Saturday, April 2, 2005 by Radix
I did it!
Friday, April 1, 2005 by Radix
The pink puffball is no joke
Thursday, March 31, 2005 by Radix
Be a Jedi in an hour or less
Philippe 'Wak' Brisson redid his 100% of The Legend of Zelda: A Link to the Past and cut the time by an even six minutes to get 2:07:45. The random heart pieces went much better this time, and some more route tweaks bring this one closer to the ominous 2-hour time. Who will claim the cash?
Another one of Damien 'Dragondarch' Moody recent slew of tapes is ready to post: Resident Evil 3 for PlayStation. He did his usual Single-segment with A-rank performance and got a time of 1:24:53. For once it seems that the ending cinemas don't count for the time, so be sure to enjoy watching Racoon City getting nuked!
Wednesday, March 30, 2005 by Radix
Quake can never die
Friday, March 25, 2005 by Radix
Fuzzy Bunnies approaching
David Gibbons did a run of Bomberman 64 with "full power", an unlockable mode that some would wrongly call a 'cheat'. Well, not only do I want to have normal runs before such bonus-mode runs, but the guy who watched it for me couldn't stop talking about marsh's death count. When he got up to like 30 I lost interest, so even now that he's done a normal run I'm still not posting the full power run. :-p The normal run he did is in four segments, with the majority of it being the first segment. He even left in his screwup and reset button press at the end. The game time at the end displays 1:34 even though the video length is over 2.5 hours. It only includes the time actually running around levels I guess. Well, I've labeled the run as 1:36 because marsh once again had a death-wish for the character he was controlling. Poor little bomberman dove into a pit on two occurences to save him the trouble of walking back to where he was, which I'd rather see. Yep, I'm a weird one!
Tuesday, March 22, 2005 by Radix
Won't someone please turn on the lights?
Sunday, March 20, 2005 by Radix
A spikey haired blonde hero
Saturday, March 19, 2005 by Radix
Tu as compris?
Perhaps you remember the Paper Mario run from Philippe and me promising there'd be longer comments eventually. Well, his friend who was supposed to translate his French comments into English has turned into a deadbeat who hasn't done it. So, I just posted the French. Maybe someone else will be kind enough to do it? (4:11a: they're translated now, I got about six translations and took the best from all... thanks everyone).
Instead of being mean and immediately retaking the LttP record he's lost, TSA is instead working on a Wind Waker run. In the meantime, he has pledged to go through each level of Four Swords Adventures and taking back those records. He's started with 1-1 of course, even though he already had that record. This level has been done more than the others, so he only squeezed 9 seconds off his old time to get 0:04:17.
Friday, March 18, 2005 by Radix
You don't belong in this world!
By coincidence, there's also an improvement to the Richter run for this update, also by Adam. Adam 'Psyrell' Van't Hul that is. He improved Sascha's run by 3 minutes and 41 seconds to get 0:09:45. Less time killing things and a lot more gravity-defying air dashes bring this time under 10 minutes. Still a few ouchers though... can it go under 9? Just a reminder that the timings on this game are the standard real-time measure since the game does not display its timer at the end!
Thursday, March 17, 2005 by Radix
Zombies ate my Hat!
Adam 'Lucid Faia' Sweeney did a run of the Super Nintendo game Zombies Ate My Neighbors. The goal is to save 10 burger-flipping neighbors from zombies. OK, they don't all flip burgers. Adam ended the 2:17:11 run with all 10 victims surviving. Even though some are lost, the game gives you one back every 40000 points. It seems to me though that it'd be faster to let several get killed early, then you'd have less to collect in the next dozen some stages and get them back by the end. But I've never played the game, so maybe that wouldn't work. Anyway, due to the tape that this run, and the recently posted Solstice run, were on, Nate had to resort to the unthinkable to capture it. He actually made it look pretty good... but please, don't try this at home! Just be sure to record your tapes on SP speed and these drastic measures should hopefully be avoided.
Sunday, March 13, 2005 by Radix
I'll bet not many of you have heard of Arc The Lad, an RPG for PlayStation. That's why it took so long for this run by Jonathan 'BrightStar' Fields to be posted. He did the game in 3 hours and 15 minutes in 4 segments. If you like games where you spend 75% of the time watching the computer characters moving around the screen trying to make their way to you, and the other 25% of the time actually fighting them, this looks like the game for you! BrightStar's strategy seems to be to let all his companion characters bite the bullet in every fight, then have Arc beat everything single-handed to power him up to the necessary levels. If you download this to check out another RPG story, you'll be disappointed when you get to the end and the game says TO BE CONTINUED... what the crap?
There are two new runs on Halo at highspeedhalo.org, run by 'goatrope'. I'll just link to his download locations: Pillar of Autumn in 0:05:51, 17 seconds better than Nephi and Keyes in 0:09:23 by Andrew 'goatrop' Halabourda, 0:03:55 better than himself. I watched the Keyes run and was surprised to see several deaths. When the player keels over, he just goes into the menu and restarts from the last checkpoint. Since the times listed are real time, that's certainly costly. But I guess since the runs are on Legendary skill, it's hard to stay alive.
Friday, March 11, 2005 by Radix
Have you beaten up a whore today?
Mike Uyama has added another Mega Man game to the game list, this time a GBA game, Mega Man Zero, the first in the series, which takes place a century after the X series. The game also comes with a built in Metroid-esque timer - it doesn't count time in the subscreens, dialogs, loading etc. The run's time of 0:34:03 is about 20 minutes less than the actual length of the video. It seems really impressive and Nate was practically jizzing while watching it, so you'd better buy it so Nate reaps in the 5 cents profit he makes... or something.
I finally added some more questions to the FAQ.
Wednesday, March 9, 2005 by Radix
Posting the Impossible
Some regulars from the Quake section, Pif & Luc de Mestre, have done a team-effort run on the Quake-engine game Hexen II on easy skill, in Quake done Quick style. Going through one level at a time and improving them until they were satisfied, Pif did most levels but Luc did three of the bosses. Before starting, Pif had done a little programming so that the game prints out its timer at the start of a new level... but because this exposes the engine's "stealing" of ~0.2 seconds from you each time, I didn't even use it for the time. I just stuck with real time like any other game without a timer has and the result was 0:27:36. That's slightly less than the time printed out by their patch at the final boss kill, even though I include the time after that while the boss is dieing really slowly as the player still has control. Sure, you're done with the game, but I like to be consistent with the whole "start of control to loss of control" thing.
And that consistency meant that timing this next set of levels took three months... that and general apathy. David Gibbons did some runs on the N64 game Mission: Impossible on hard mode last April and sent them to me in December. He made the mistake of telling me that it wasn't a high priority to post them... and three months later, here they are. On top of the delay, some of the levels probably aren't accurately timed anyway because it's hard for me to tell, having never played the game, just when control is lost. But I keep track of what frames I used so that if anyone improves these runs (seems unlikely...) the timing will be consistent.
Saturday, March 5, 2005 by Radix
Thursday, March 3, 2005 by Radix
In April 1998 I founded SDA with the owner of my "competition" Quake speed running site, Gunnar Andre Mo. Early in 1999 he became heavily addicted to the PC RPG Baldur's Gate and soon I never heard from him again... are you out there Gunnar? Anyway, when Julien Langer said he was working on a speed run for the game I was like "whaaaat?" because I knew there was a lot of playtime in the game from Gunnar's old ramblings (I haven't played any of these type of loooooong RPGS). It seems, however, that if you just have the right strategy, character stats and item usage, you can storm through the game in 1:11:08. This is another run that's auf Deutsch so if you don't understand some parts, be sure to check out his explanations in the comments.
Brandon Sanford sent in some improvements to the runs on Blast Corps which 'StrangenessDSS' has had total ownage on. Where else can you cause a million dollars in damage by destroying buildings in the name of SAVING the world?
Sunday, February 27, 2005 by Radix
Thursday, February 24, 2005 by Radix
More conversions? nope!
Monday, February 21, 2005 by Radix
Link's dream, take two!
I hope eBay doesn't sue me... Also of note is that the Metroid Prime Single-segment 1:13 run by Shawn Jones is now available in HQ, just in case you haven't filled up your hard drive yet.
Sunday, February 20, 2005 by Radix
Two dimensional fun
A few new records on Mario Kart 64 from Eric Habrich:
Friday, February 18, 2005 by Radix
The pile of work
Monday, February 14, 2005 by Radix
Don't support the pink
Sunday, February 13, 2005 by Radix
Help me Leon!
A few more improvements for The Fall of Max Payne from Tomi Salo:
Friday, February 11, 2005 by Radix
PAL beats NTSC again
Tuesday, February 8, 2005 by Radix
AvP take three
Thursday, February 3, 2005 by Radix
An early awakening
Wednesday, February 2, 2005 by Radix
Eight hours of entertainment
Wesley 'Molotov' Corron wanted to do a run of a game he wasn't sure would fit in the "limit" but it turns out he was wrong by almost a whole order of magnitude. He got a time of 1:11:46 for Tom Clancy's Splinter Cell Pandora Tomorrow for Xbox. He did the run in a lot of segments - 53 - since the game offers you to save at so many checkpoints along the way, but the run is only 8 files to download since he appended the segments to keep each level together.
Both of these runs contain 'ending' files that just show the end of the game's story and the credits after the action has stopped. I make the ending separate to save people the download if they know the ending, but if you still want it because you've never played the game or you did but were too lazy/awful to finish it, you can get it!
And to add a couple more seconds on to this very long set of runs, 'Smashbros' recently improved his Marth_PAL time for Break the Targets in SSBM. The old time was 0:00:08.92 and that video had a strange effect I'd never seen before: it ran slower by a small bit than it should have. The new video did as well... until I asked for the original capture and was able to fix it up to be the right speed and apply a smoother filter to blur away the horrible VHS noise that was there. The resulting 0:00:08.83, which is 0.09 seconds better, looks better too.
Sunday, January 30, 2005 by Radix
Slowly catching up...
Mike Uyama finished his conquest of Mega Man X3 by doing both a 100% and a 0% run. This is one of the few games where the low% run means picking up absolutely nothing, so he likes to call it a "naked run". 0:52:26 is the time for the 100%, with the route donated by me, and 0:47:40 is the time for the 0% run, with the same route as the first run... just with no Beam Sabre. Although he says he plays sloppily, I can't really see it. The 100% is much better than the 100% run I would have done if I had tried more than 4 times.
You knew it was coming, and Tomi Salo has provided the 3rd and final part of his way through Max Payne 2, causing lots of violence along the way.
Monday, January 24, 2005 by Radix
Black and White camouflage
Sunday, January 23, 2005 by Radix
Even faster larceny.
Saturday, January 22, 2005 by Radix
So much to do.
'carlmmii' is on his way to Total Ownage of Metroid II: Return of Samus. He did a three-segment any% run and managed to squeeze the game under one hour: 0:59:49, beating the run I did last March by almost three minutes! The main gains are from this "spider throw" thing that only works when you're going left, and the fact that he didn't roll once he got the Varia Suit. I wasn't aware that once you get the suit, you walk faster - as fast as rolling, so all my late rolling actually cost time.
Sunday, January 16, 2005 by Radix
Who needs FIFO?
Mike Uyama did two more runs from the Man Man X series. First he did a run of the final Super Nintendo Mega Man X game, Mega Man X3, which features Doctor Doppler as the cause of all the trouble. He collects only two items in this run, getting a time of 0:44:39. He gets the Beam Sabre and uses that to slaughter everything after that, but that takes time of course. It should be worth it though...
Next he improved his run of Mega Man X4 as Zero with 100%... again. He got a time of 0:47:31, 58 seconds faster than his previous run from September. A very nice run this time with no damage on the final Sigma battle for example.
Blake 'Spider-Waffle' Piepho has improved the Hazard Course run in Half-Life by six seconds to 0:03:10. He also did another using the "HLSP Bunny" modification run and got a time of 0:03:05. This is a small patch you can find at the page that Blake set up. Basically, Valve decided to limit bunny-hopping with a function called PM_PreventMegaBunnyJumping() in the steam version of Half-Life, seemingly to appease TeamFortress players. Since it's only possible to record demos across level-loads on the Steam version, the patch was made to restore the physics to the previous bunny-heaven, and also fix/add a few other minor things. It functions much the same as the QdQstats patch for Quake in this regard. So I've decided to have track Steam runs and Bunny-mod runs in separate categories. If you can be five seconds faster in only three minutes, how much will you gain in the whole game? It turns out that Blake's Single-segment run through the game was using the bunny mod as well, and he just hadn't told me at the time...
Note that such measuring of two versions of a game with a user-made patch will only happen in extreme circumstances, in this case because of a patch that "fixes" something speed runners obviously want. Sorta like the PAL version of Metroid Prime!
There hasn't been any activity on Max Payne 2, aka the game with too much loading-time, since Tim Doherty did his original runs. Until Tomi Salo noticed the runs and reinstalled the game to try to beat some. That's the spirit! He rushed through all of the first part of the game, doing eight improvements:
Saturday, January 8, 2005 by Radix
Philippe Brisson did some more level improvements in 4 Swords, but it turns out that Derek Kisman had done a better 5-3 run way back in July and never told me about it.
That's probably all the 4S runs we'll see from Mr. Brisson for now as he's moved on to his own whole-game run.
Next is five improvements for SSBM's fast-paced Break the targets section, all from 'marth1', which were done sometime in November & December and only recently captured. These videos were done in some strange codec that I had to download to watch, but I converted them to DivX so you don't have to do the same.
Thursday, January 6, 2005 by Radix
Number 69 is a game with lots of tongue action. No, not Leisure Suit Larry... it's Chameleon Twist for Nintendo 64. David Gibbons continues his track record of running both well known games and games no one has heard of, by doing both a pure speed and a 100% run of this game. He got Single-segment times of 0:14:40 and 0:43:00. I wonder if this will be more popular than his Body Harvest run, which barely squeaks out 1250 clicks since mid-September (compare to 37000+ for his 2nd Half-Life 2 run).
Sunday, January 2, 2005 by Radix
Change is coming
The first 100% run for Super Mario 64, collecting all 120 stars, has been submitted by Jeremy 'spiderman88mil' Taylor. Although there's a few deaths, which of course cost time, I think the run is still very impressive, especially his 100-coin star collections. He got a time of 2:57:47 which doesn't include two long pauses he did which I mostly snipped out of the run. People often joke about going to the bathroom before you do a long run, but I don't see the harm in pausing and going whenever ;-)
There haven't been any improvements to the level runs of The Legend of Zelda 4 Swords Adventure since the end of July when Snapdragon stopped his crusade through the levels. Now a new player, Philippe Brisson, is working his way through the remaining levels, although seemingly in a random order.
That just leaves five levels left from TSA's original run that need improved.