Duke Nukem 3D (pc) (pc) [Any %] [Individual Level] [0:20:14.32]
Run Information
Completion Date Jan. 26, 2014
State Published
Runner Alex 'pogokeen' Dawson
Segments 3
Internal Comments:
Comment State Information Checkpoint None

Bundled submission of runs for 2-2, 2-9, and 3-1.

Starting to regret deciding to wait and submit these all together, it takes a lot of time to prepare everything at once for multiple runs! Verifiers, please let me know if you have a preference for bundled submissions or single submissions.


Verification Thread
Run Comments

All of my runs are played with keyboard and mouse.
Like the current Duke runs, these runs were done in Duke Nukem 3D 1.5 Atomic (using the official GOG DOSBox version of the game).
The .DMOs are played back using xDuke V19.8 (in order to get proper first-person playback without map hacks).

Level 2-2 [0:00:27.11]

Nothing especially new with the route -- This route is based directly off of prior work by the XBOX Duke3D runners (shoutouts & kudos to the XBOX Duke3D community).

This route showcases an interesting glide-style clip. The acute-angle corner of the outside of the flood door near the yellow key door allows you to slide Duke deeper into the corner than usual in one direction, and then the other direction (using Strafe-50). The glide clips Duke up into the small gap between the flood door and the ceiling, allowing direct passage to the end of the level.

Level 2-9 [0:00:07.44]

I use an old trick to get to the multiplayer deathmatch exit, to skip having to fight the episode 2 boss (the Overlord).

Level 3-1 [0:00:18.06]

Slightly faster route using the early teleporter (cuts off an in-game second).
Surfacing to the top of the water allows for faster movement.