|Completion Date||Jan. 22, 2014|
|Runner||Tad 'RabidJellyfish' Cordle|
This speedrun uses the Overlord Glitch in LBP 2 to skip almost every level in the game. The glitch has been patched, so I had to revert to version 1.00 by deleting the game data from the XMB, then choosing "cancel" when it asked to update.
Like the LBP 1 glitched run, the first step in this run was to complete the first world to unlock create mode. The first world is fairly straightforward; most of the speed comes from maintaining grappling hook momentum, which comes with practice. There were some mistakes but overall it went pretty well. I kind of wish Da Vinci would shut up though.
Unlike the first game, I don't have to play through a whole lot of tutorials to get the objects I want - I only have to play the first two and click the "Unlock all tutorials" button to unlock all the objects. In fact, I don't even have to complete the tutorials, because it registers as complete if I just immediately leave. After that I go into create mode to execute the glitch.
** I'm not entirely sure of the reasons for the following paragraph, so I'm making educated guesses **
When I go back to the story levels, it's just a matter of tapping R1 when sackboy spawns, and the level is complete. There is a bit of delay between when the level starts and when you can bring up the start menu, so there is a bit of timing involved, but I won't pretend the rest of the run isn't easy.
The reason I use an emitter instead of just directly attaching the controllinator to the hologram is because the game softlocks when I try to do that. Also, I need to be able to trigger the game ender at my discretion, because when the game ender triggers in the pod, it brings up the start menu with no way to close it (other than to snap a screenshot).
Final time (which ends after I hit the last scoreboard) is 29:39. Again, sorry LBP community for using this glitch.