|Completion Date||Jan. 22, 2014|
|Tag||DMC: Legendary Dark Knight|
Final time of 1:31:49 by ingame timer.
This is a single segment speedrun on New Game with the Legendary Dark Knight on Dante Must Die! difficulty collecting 100% of items, ending with a time of 1:29:43. This is an insanely difficult category to even finish, because it does not require just completing the game while collecting items, but also requiring enough Special Bonuses and S ranks in every mission and as a result, a run can end even right at the very end.
The total number of red orbs to buy everything is 69465. This number includes all purchaseables and all doors that require a red orb payment. Meeting this is not trivial, for it is extremely difficult. I aimed to get Special Bonuses(SB) on Missions 1, 2, 3, 5, 6, 8, 11, 12, 13, 14, 19, 21. In this run, I did not get a SB on Mission 14, but I made it up with Special Bonuses in 15 and 17. For those two missions, in an ideal run, no damage will be taken and thus a Special Bonus will be given, as it costs no time to meet the orb requirement. But as these two missions are boss missions, taking no damage is very hard.
The choice of the HD version was for one reason, Mission 3. The timer on the HD version does not consider loading times, giving an extra 15 seconds on Mission 3, making it so much easier to get the SB on Mission 3. Thus I decided to use it because I can feasily get the SB on Mission 3 in a single segment, which is really needed.
The choice of the PS3 HD over the 360 HD version was for one reason, the audio. The 360 version has terrible distortion that I can never seem to remove no matter how low I make the audio gain is. Perhaps it is hardcoded into the game that way, which would be terrible, for actually the 360 version is slightly faster because it loads things like grabbing items a bit faster than the PS3 version.
Doing Secret Missions also gives extra points; some give 2 points, some only give 1. I take advantage of this in order to use items and still be able to get a Special Bonus in Missions 11 and 15. In Mission 17, it allows me to take a hit from an enemy and still get a Special Bonus, although a hit from a boss will no longer give enough points.
Doing Secret Missions and getting Special Bonuses also does one more thing, gives ranking allowances to following missions. As a result, it is possible to get a Special Bonus in missions 4, 7, 16. However, this cannot be done in a single segment, for you need to reset the game in order to get a ranking allowance. This is why in MIssion 4, I was able to meet the orb requirement, take no damage, but still not get a Special Bonus for I needed a ranking allowance to make up for the time requirement. The Secret Missions do not give enough ranking points alone.
--Mission 1 -
It is due to this mission that I use the Legendary Dark Knight costume, for I need a Special Bonus in this mission. However, with regular Dante, it is extremely difficult for all Dante has is Force Edge, which does around 3/4 of the damage of the Yamato and has no Devil Trigger. Sometimes, it is even impossible to get a SB with regular Dante because the basement can spawn too many Bloody Maris for Dante to handle. Unlike LDK, the Marionettes in the basement will DT and dealing with DT'd Bloody Maris is just slow.
--Mission 2 -
--Mission 3 -
While my fight with Phantom may seemed fast, it would have been too slow on the PS2 version to meet the time requirement. Everything must go perfect on this mission on the PS2 version, so I decided to use the HD version just for this mission.
--Mission 4 -
After fighting the Death Scissors, I stay near where it dies and do not run to the door because that might make the DT refill come much later.
Although I do not take a hit, I do not get a Special Bonus, because I needed to reset the game to get a ranking allowance. That would have made up for the time requirement, but since I decided not to reset, getting a Special Bonus is impossible.
--Mission 5 -
--Mission 6 -
At the end, I also do not immediately run towards grabbing the item, because that makes the DT refill from the Death Scissors come much later.
--Mission 7 -
--Mission 8 -
There are two ways of fighting Phantom, either getting his health to zero, or having him drop on the glass 5 times. The glass method does not provide a DT refill. I also find it inconsistant, because sometimes Phantom just simply refuses to jump. As a result, I tend to prefer to attack him. Combining the two methods is possible, but I also don't like to do that because the glass tends to make the camera angles terrible.
Here is a link to a perfect fight, which is what I always try to do in the beginning. http://www.youtube.com/watch?v=PMoRdFrh8SA
--Mission 9 -
--Mission 10 -
Similarly to the last mission, I also take a hit against the Blades, and I was just so cautiously slow against them.
In third area, it is possible to kill one Shadow and have it close enough to the gate that the light goes to the gate instead of the second Shadow. That didn't happen here.
--Mission 11 -
--Mission 12 -
Griffon 2 is different on the HD version, because he always spends a high HP energy wing in the beginning instead of a low HP one. However, sending a Meteor in the beginning makes him summon a weak HP energy wing instead. The issue though is that it also makes Griffon refuse to land, and just fly around instead. I found that if I destroy the wings with Rolling Blaze instead of letting it take me into the air and using the handguns to destroy it will make Griffon land faster.
--Mission 13 -
--Mission 14 -
--Mission 15 -
--Mission 16 -
The Nightmare fight was far from perfect for I messed up quite a lot.
--Mission 17 -
I do take a hit against a Frost, but the Secret Mission makes up for that, so I ended up getting a Special Bonus.
--Mission 18 -
The Nightmare fight was overall pretty good, and almost perfect except for that I ran out of DT charging one of my Meteors. I had to make up for this by using 3 Meteors in the final barrage against the core instead of 2.
--Mission 19 -
--Mission 20 -
Skipping the underworld is also possible but extremely risky. If a single hit is taken, the run is over for it would be a guaranteed A rank.
I also miss the first round at the core, and I lost over half of hte poentital damage I could have done because the last three hits that didn't make it are also the most damaging hits.
THe underworld was also messy. The Kick-13 missed the last Sargasso, so it was a pain to kill. Then the fight with underworld Nelo is also relatively quick, but I wanted to do an Inferno at the end but ended up kicking. I got a bit reckless trying to get the finishing hit, so I took enough damage to be in danger of dying. Switching to the handguns is also slower than keeping with the grenadegun, but again, I was at a risk of dying, so I used the safer handguns, and I really had to focus on the final core to make sure I don't die. As a result of the above, this mission was rather slow.
--Mission 21 -
In order to get to the Bangle of Time quickly, I take advantage of autoaim from Vortexing. However, I failed my first attempt because I ended up running into the terrain and didn't gain enough height. The second attempt worked, but it used all of my DT.
Later, I had to go through the tentacles without any DT. The easiest way with DT is to Vortex through them, but without it, I used slash cancelling instead.
I also normally equip the shotgun in this mission, except I also sometimes would go overtime just because of that, so I do it in the next mission.
--Mission 22 -
--Mission 23 -
The final results screen shows much more orbs than gotten in this run. This is because the HD version keeps track of all orbs collected in all runs.