Tobe's Vertical Adventure (pc) (pc) [Any %] [Single Segment] [Character: Tobe] [Deaths] [0:15:54]
Run Information
Completion Date March 24, 2012
State Published
Runner Greg 'Setz' Tyndall
Tag Deaths
Tag Character: Tobe
Internal Comments:
Comment State Information Checkpoint Prerelease Check

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Verification Thread
Run Comments

Howdy. This is my single-segment, any% run through the sixteen levels of Tobe's Vertical Adventure as Tobe, using a collection of glitches to pass through the floor, slide through walls, and boost to the top of the levels. It uses one death in the second level to exploit a glitch that saves time.

Tobe runs much faster than the other character Nana, but he lacks a double jump which results in an overall slower time than Nana by 44 seconds. No double jump means he can't ascend levels as fast and sometimes can't descend as fast, but he has the benefit of extra hearts at the beginning for pulling off a specific trick and tanking enemies to save time. I had to avoid some minor tricks for the fact that they're relatively inconsistent and Tobe doesn't have a plan B if a fall goes wrong.

Overall this run went well, but it didn't go perfectly—I get hung up on some weird walljumps and miscellaneous other problems that should be fairly obvious. If the run went flawlessly, it would be about 25 seconds faster, but I'm still rather pleased with this since it can be a pretty tricky run for how short it is.

Otherwise, most of the glitches won't make much sense if you've never seen them before, so if you're curious how they work, check out the Tobe speedrun tricks playlist on my YouTube channel. I have a variety of other games on my page as well.

Here's a list of some of the important tricks I use:

Floor Door - When clinging to a wall, you gradually build up speed as you fall, but when disconnecting from the wall, there's a brief period where your character has no collision and can drop through the floor. It's tricky to pull off sometimes since the timing's relatively tight, but it lets you get through some slow areas faster. The limit that you can fall through is one to two blocks of height, with two blocks requiring more speed.

Slick Pick - This allows you to pass through walls when a treasure box is close enough to them. When opening a chest, you can move a few blocks to the side without collision, meaning there are some levels where you could get yourself stuck inside a wall. This trick is extremely easy to do if you're standing right next to a vertical set of blocks, but it gets far more difficult if the treasure box is slightly offset so that you have to stand away from the wall.

Screenwrap Glitch - Tobe's Vertical Adventure uses screenwrap, which is where you run off the right side of the screen and appear on the left side, and vice versa. What happens with this glitch is that you move from one, blockless side of the screen to the other side, which contains blocks. By moving to the side with blocks, your character gets lodged inside of them but can still jump, which will boost the character upward until they reach the top of that set of blocks. It greatly reduces ascent time on levels that feature this glitch.

Lantern shortcut - This trick is exclusive to 1-2. Lanterns serve as checkpoints in Tobe's Vertical Adventure, typically respawning you after death right underneath them. But this one in 1-2 spawns you slightly to the left and close to a wall. If you hold left while respawning, your character will go into the wall and be teleported to the top of that set of blocks, in much the same fashion as the Screenwrap Glitch.

1-4 enemy shortcut - If you take damage from an enemy while running into a wall, you get pushed inside of it and then placed on top of that set of blocks like with the Screenwrap Glitch. But if you jump a split second after your character is pushed in the wall, you drop through ground in this one level.

Rolling over spikes/lava - When standing on the same level as a pool of lava or a set of spikes, you can roll off of the blocks over the obstacle, and then there's a split second where you can jump out of the roll. I use this in 3-2 to reach a bubble that I normally couldn't.

Crusher through floor - Crushers only appear in world 4, but if you stand beneath them and jump just a moment after they hit you, your character will fall through the floor—if the floor is only one block thick.

Thanks for watching!