1-1: Victory in 2 Turns. I only need to defeat Zoot Gach. I move towards him on the 1st turn, then let him come to you, and take him out on the 2nd turn.
1-2: Victory in 6 Turns. I only need to get Ash to the Church, so I make sure Clint and Diego get taken out to save time. I start with a precise set-up that allows Diego to take lots of damage and defeat all of the ghosts with counter-attacks on the 1st turn. I make sure Ash is in position at the end of the 3rd turn. Diego lowers the drawbridge on the 4th turn. The enemy archers take out Clint and Diego while Ash sneaks by and up to the Church on the 6th turn.
Between Levels - I go to the Shop to upgrade Clint's Sword and Diego's Bow. I also buy an Herb for Clint and Diego.
1-3: Victory in 7 Turns. Requires some RNG luck with Ash's Attack and Defense Stats. Ash goes left and Clint and Diego team up and go right. When Ash gets to Level 6, I need Ash to have a high Attack Stat for he can take out that Golem in 2 hits. When Ash gets to Level 7, I need Ash to have a High Defense Stat so he can survive without having to heal himself a 2nd time. I need to get Diego to Level 8 by the end of the battle, so I implement some counter-intuitive strategies so that he takes damage and has to heal himself. Diego needs to get the Fire Gem hidden in the ground.
Between Levels - I go to the Items Screen and transfer the Fire Gem from Diego to Huxley for Huxley to use in 1-5. I also transfer an Herb from Ash to Eleni for Eleni to use in 1-4.
1-4: Victory in 4 Turns. Because Diego is a Level 8 he will take out the Bats in 1 hit if his Attack Stat is high. Eleni uses the Herb on Diego to keep him alive and to get experience. On the 3rd Turn, all of the first wave of enemies are gone, Kira takes out one of the remaining Bats, and Ash goes up the bridge but on the side and facing east so that the Brigands will attack him from the side and below him. Ash can take them out on counter-attacks from that position. Kira takes out the final bat without getting poisoned. On the 4th Turn, Huxley heals Ash for a big chunk of experience and then Ash takes out the final enemy.
1-5: Victory in 2 Turns. I only need to defeat the Giant Ant Head. On the 1st Turn I use Kira to take out the Ant Arm in the front. Then I position my team so that none of the other Ant Arms can reach us to attack. The Giant Ant Head will come up and attack Kira and she will counter-attack. Then I use Ash's Ice Storm, Eleni's Dark Star, Huxley's Fire Gem, and a Kira attack from the side to defeat the Giant Ant Head.
Between Levels - I go to the Shop to upgrade Grog's Sword, Buy a Fire Gem for Grog, A Mage Oil for Kira and Eleni, and an Herb for Diego.
1-6: Victory in 3 Turns. I only need to defeat Hassan. On the first turn I get everyone in position with Grog out in front with his back turned. He will counter-attack the first guy. On the 2nd Turn, Eleni can finish off the first guy, then Diego and Kira can move up and together they can take out the enemy archer. Huxley heals Grog for experience. Grog moves forward but doesn't attack, he protects Ash from getting hit from the side. Ash moves up and does an Ice Storm on the next enemy. This will allow him to counter-attack and finish off that enemy on the next turn and then counter-attack a 2nd guy. This is valuable experience that will help get Ash to Level 10. On the 3rd Turn, Eleni uses Dark Star to finish off the enemy to clear the path to attack Hassan. Huxley heals Ash for enough experience to get to Level 9. Then we hit Hassan with Grog's Fire Gem, Ash's Ice Storm, and a Diego attack. Ash should get to Level 10 after attacking Hassan.
2-1: Victory in 7 Turns. This level is all about precise movements and getting experience. Because Ash is Level 10, Huxley can use 3 Mystic Shield spells on Ash to advance himself to Level 10. Now that Huxley is Level 10 and has used a bunch of his MP, Eleni can use 2 Mage Oils and Kira can use 1 Mage Oil on Huxley to get a bunch of experience. At the end of Turn 3, the first two statues should be gone, Grog should be on top of the box, and Diego should be ready to push the box. On Turn 4, Diego pushes the box once and moves forward as far as possible. He will get attacked by two spells, so he needs to use the Herb to heal himself. Kira uses her Mage Oil and Herb on Huxley to get herself to Level 10. Eleni uses her 2 Mage Oils on Huxley, and also finds the Moon Pie, takes damage, and heals herself to get her close to Level 10. The other people spread out to attack the other statues. Ash gets the Mage Oil from the chest. If you move Diego the maximum each turn, he will barely be able to reach a spot where he can attack the final statue over the fence and get himself to Level 10.
Between Levels - I give Ash's Mage Oil to Eleni. I go to the Dojo and advance my Level 10 People. Ash to Champion, Diego and Kira to Hawknights, and Huxley to Monk.
2-2: Victory in 5 Turns. Kira and Diego do pretty much everything here. It's important to get everyone up to Level 10 in this Level. I start with having Huxley cast a Mystic Shield so that Eleni can give him a Mage Oil, which gets Eleni to Level 10. I move Diego up and allow him to get attacked and counter-attack all of the dogs. He must get poisoned. On Turn 2, Clint uses an Herb on Diego and Grog uses an Elixir on Diego to get both of them to Level 10. Don't mess with the switch. Have Kira take out the 2 guys in the corner and then get the Mood Ring. Send Diego to the other side. Dolan starts out at Level 10. Amon can get to Level 10 with some archer attacks. Sara can get to Level 10 by casting spells. If you move Diego far every turn and the enemies don't block you can win in 5 turns.
Between Levels - I go to the Dojo and advance all 6 of my people who haven't advanced yet. Clint, Grog, and Dolan to Swordsmen, ELeni to Sorcerer, Amon to Hawknight, and Sara to Bishop. Then I go to the Shop. I buy 4 swords for my sword people. I don't buy and Helmets or Bands. I buy all 10 people a Chain Armor or the Good Robe.
2-3: Victory in 3 Turns. I have Kira use the Mood Ring she just got to help take out the Golems in the middle. Amon and Ash come down to help Clint and Kira with their side. Eleni's Piercing Ray really helps here. I trick some of the enemies into getting poisoned and getting taken out by the poison. I really like sending Diego way up and over behind the tree, taking out some enemies, and then coming back to the group.
2-4: Victory in 8 Turns. This is a tough level. I decided to only get 5 people up the elevators and 4 people to the end. I sacrifice Diego early but not before he severely damages all 3 enemies on his side. Then I sacrifice Amon after he helps clear out his side. Sara, Grog, and Dolan also stay behind to draw fire from the archers to save time. Kira goes up early and gets down the other side to start damaging a couple of the ghosts. Huxley grabs the Mood Ring from the chest. Eleni gets down her side and uses her Piercing Ray on the Dark Golems to clear the path for everyone else. Clint, Kira, Ash, and Huxley make it to the end.
2-5: Victory in 3 Turns. This level is all about positioning. I want the enemies to not be able to gang up on anyone on the 1st Turn. Many of the enemies won't move at all, but if I get close enough to Magnus on Turn 2 he will come down and cast a spell and leave himself vulnerable. I use Mystic Shields to get Huxley and Sara to Level 12. Huxley needs to be Level 12 for 3-3, and Sara needs to be Level 12 to use Healing Plus on Ash and 2 hawknights in this battle. Once Magnus comes down, I surround and attack him with hawknights and Eleni's Piercing Ray.
2-6: Victory in 4 Turns. I just spread out our people and catch the dogs in corners and on top of hills. Sara stays back but also goes right to block the bottom path. Dolan goes left and up. Grog goes right and up. Ash goes up and left. Clint goes up and right. Amon goes up, up and left. Diego goes up, up and right.
3-1: Victory in 2 Turns. If Sara is a Monk you can win this level in 1 turn. But 1 of the sparkies is too far away to reach Bishop Sara. I just move my people out and allow them to get attacked and take out the sparkies on counter-attacks. Then Sara gets the last one on Turn 2.
Between Levels - I go to the Dojo to advance Zohar to Sorcerer.
3-2: Victory in 5 Turns. I like to just save 1 tower in this level. I found a cool strategy where I don't move on the 1st Turn, and then I surround the east tower on the 2nd Turn. On Turn 3 all of the sparkies are just sitting near the middle of the map, so I use Zohar to take them out with a Phase Shift. On Turn 4, I do nothing. Then on Turn 5 I do another Phase Shift.
3-3: Victory in 4 Turns. I make sure to get the Unicorn with Ash. We will need it in 4-5. I move the boulder with Diego to get it out of the way so Clive can get involved in the battle. On Turn 2 Ash uses Rolling Fire on the enemies on the bridge to clear a path for Zohar to get to the middle to do a Phase Shift. With a fortunate RNG, Zohar's Phase Shift and Huxley's Stone Shower will take out the 2 bats. Then it's all about getting my guys towards the middle and attacking the remaining enemies. I was able to kill everyone except the Deacon and Zoot on Turn 3, then finished it on Turn 4.
3-4:Victory in 3 Turns. I move Dolan up into the perfect spot, and both Grenadiers and all 4 Centurions will line up in the same path of the boulder. I push the boulder through Zohar and Dolan too so I can heal them and get Sara to Level 16. Zohar can then do a Phase Shift and wipe out all of those enemies. It does require some RNG luck, because sometimes the Phase Shift doesn't kill them all the way. After that I move my people up and take out the Warlock and 1 Bat. Then the other Bat and the Deacon on Turn 3.
3-5: Victory in 6 Turns. Ash says to wait 4 Turns to move, but 3 is okay. If Zohar is Level 18 he can do 3 Phase Shifts to kill almost everyone. Diego needs to do a little cleanup because 1 of the Dogs doesn't get hurt by the Phase Shift, and sometimes Lando doesn't die all the way from the 3rd Phase Shift.
3-6: Victory in 6 Turns. This has to be move perfect. Amon needs to move to an exact spot so that the first enemy will attack Amon and expose his back to Eleni. Eleni will kill him and get to Level 14, which gives her the ability to do Phase Shifts. Amon flies through the other enemy, then he hits the switch in the corner and then he hits the other switch. Darius can get to the switch in the middle in 4 turns but he must move the maximum each turn. Clint gets the Megaherb. Eleni takes out 2 guys on opposite ends of the map after Turn 4, then uses another Phase Shift to kill the last 3 guys.
3-7: Victory in 6 Turns. This level is all about using Eleni down low, tricking some of the enemies into staying close to the start, and quickly moving towards Dumas. Eleni does a Phase Shift at the beginning to hit alot of enemies, then a Phase Shift to hurt all of the bats, and then a Roman Fire on of the bats. Darius and Amon get sacrificed as bait. I use the rock, a Zohar Phase Shift, and Sara's Holy Lightning will take out some enemies, including a warlock. Then I move a few key people around towards Dumas. Huxley stays behind as a bait decoy. After we move Huxley, many enemies are too far away to help Dumas, and I take him out easily.
Between Battles: I advance Darius to Hawknight. I go to the shop and buy 4 new swords for my sword people, new claws for Huxley, and 3 new spears for my flying people. I fully upgrade everyone's armor, masks/caps and scale/robes. Then I buy some Mage Oils that I'll use to help people advance later.
4-1: Victory in 3 Turns. In this battle I decide to get 3 people to the exit and sacrifice everyone else. I get Ash, Diego, and Amon to the exit. I need to make sure everyone else dies on the first 2 Turns, so as soon as my 3 people get to the exit it's over. I send Clint to get the Holy H20 and Dolan to get the switch. I set up the other 6 people to get one-hit killed by The Armor guys and Dallas. I strategically place them so that Dallas is the one that attacks Zohar and Eleni, because they are higher levels.
4-2: Victory in 5 Turns. I send Ash and Grog to the left. I send Zohar, Clint, and Huxley to the Right. Sara and Dolan don't do much. I send Eleni and all 3 Hawknights up the hill in the center and across the water. I use 2 Phase Shifts on the first turn to get rid of the 2 Bugaboos. I used Clint as bait on the right to get the enemies to lineup, and then I take them out with a Phase Shift and Huxley's Mood Ring. On the left, I use Grog as bait, then after the Wight comes down I take out those guys with the Boulder and Ash's Rolling Fire. Diego and Amon get up top and take out a bunch of enemies up there. Eleni also moves up to help take out an enemy the Amon couldn't kill all the way, and to hurt enemies so that Darius can take them out. Grab the Aura Gem with Diego.
4-3: Victory in 2 Turns. The key to this battle is how you position your people on the 1st Turn. I want all of the Eggworms to have to come down to the ground, or come towards the middle, or move to a spot where I can attack them. I do 2 Phase Shifts each turn and spread my people out and kill everyone quickly.
Between Levels: I Advance Zohar and Eleni to Enchanters. Also I buy Clint a MegaHerb and I buy all of the Aura Gems I can afford.
4-4: Victory in 8 Turns. This is a long battle that I split into two parts. I really want to get most of my people to Level 20 here so I can advance them before 4-5. Dolan, Grog, and Sara I don't need to advance, so I leave them on the 1st car to get swept away. I move forward fast, using Roman Fires and Phase Shifts to weaken enemies and then I send my flyers forward to finish them off. Huxley uses Mystic Shields to Level Up and Darius and Clint use Mage Oils to Eleni and Zohar so they will have enough MP to do a Spread Force Spell at the end. Ash's Healing spell and Clint's Megaherb help get them both to Level 20. Darius uses an Aura Gem to take out the final Crimson Knights and Crimson Archers before they get an extra turn. Then we take out Dallas.
Between Levels: I go back to Kerachi and Advance my eligible people in the Dojo. Then before going into the battle. I transferred the Unicorn to Diego, and an Aura Gem to Darius.
4-5: Victory in 3 Turns: This is my favorite strategy that I figured out. I believe it is the only way to win this battle in 3 Turns. Diego Must be a Sky Lord. You have to have a Ninja who can cast Perfect Guard on Diego. Diego has to move as far as possible each turn. Ash must be used to compel the skeleton to attack Ash instead of Diego. This will allow Diego to live and on Turn 3 get to a spot where he can use the Unicorn to attack the Two Towers on the East Side of the Map. The Unicorn always hits the towers all 14 HP. Eleni and Zohar can use Roman Fire to easily take out the North and West Towers. On the South Side, I move Darius towards the towers. I also send Clint down lower as a decoy to draw the attention of the Acid Ghosts and the Skeletons. On the 3rd Turn, Darius can move into position to use an Aura Gem on the South Towers. Note: At Level 20, a Sky Lord's Attack Rating can be either 110, 111, or 112. This is randomly generated. If a Sky Lord is at 110 or 111, the Aura Gem will only hurt the towers 13, not all 14. It worked for me because Darius was at 112.
5-1: Victory in 3 Turns. I send Ash and Huxley to the Right. Also Diego, but he ends up going straight over the water to quickly get to the back of the map. I do a Mystic Shield with Huxley to get him to Level 21. This unlocks his Thunder Flash spell, which has a 50/50 chance of killing a gold golem in one hit. Everyone else goes left. Kira gets sacrificed but forces some enemies to lineup in the path of the boulder. Sara pushes the boulder and heals all of our people to level up. Eleni and Zohar use their spells and our other people advance and start taking enemies out. Grog and Dolan use Mage Oils to advance up to Level 20 and now everyone will be advanced.
Between Levels: I advance Kira, Grog, Dolan, and Sara. Then I go to the Shop to upgrade all of Kira's equipment. Then I transfer an Aura Gem to Kira for her to use in 5-2.
5-2: Victory in 2 Turns. There is a mechanic in the game where if you hurt an enemy they will start moving towards you. In this battle Kurtz is up high on a hill and he will stay there as you work your way around and up. But if you hurt him, he will start coming towards you. As far as I am aware, the only way to hurt Kurtz on the 1st turn is to have Kira as a Sky Lord and give her an Aura Gem. I move her as far as I can and the Aura Gem will get Kurtz. I move Clint to draw the archer fire, I move Eleni so she can do a spell on Kurtz. I did a Mystic Shield with Sara to get her to Level 22 so she has the Holy Pressure spell. And I use Darius to get the Helstone. On Turn 2, Eleni does an Avalanche Spell on Kurtz and Kira moves in for a frontal attack. Lucky for me he didn't block it.
5-3: Victory in 3 Turns. I split up my team, sending 6 left and 6 right. I like to Perfect Guard Amon so he blocks the Acid Ghost attack and avoids getting poisoned and dying. On Turn 2, I send Eleni and Zohar towards the middle to cast Phase Shift and eliminate all 4 Gold Golems in the middle and damage all or most of the enemies on their respective side of the map. Then I use the other characters to take out enemies on their side. Thunder Flash, Holy Pressure, and Rolling Fire help me take out everyone but the final Eggworm. Ash is able to reach him for a quick Turn 3.
5-4: Victory in 3 Turns. This Level is mostly about getting certain people towards the dragon, using a couple of people to block most of the enemies from attacking you, and keeping the people you don't want to move out of range from the enemies. Many of the enemies in this battle won't get a chance to move or attack. I get some of my Sky Lords close enough to the Dragon that he will come down and attack me. Then I take out the Dragon on Turn 3.
5-5: Victory in 4 Turns. This one is tricky but I figured out a way to do it. On the 1st Turn, I leave Clint behind with his back turned to draw the attention of the 2 archers. Dolan stays behind too. Everyone else moves as far as possible. I also have Huxley cast a Perfect Guard on Darius for later. On Turn 2, I turn Dolan's back to attract the attention of the 2 archers. Everyone else moves forward as far as possible. I have Grog turn his back to take damage from the 3rd archer. On Turn 3, I cast another Perfect Guard on Diego, I take out the archer and move everyone up again. Most of my people are now too far up for Kane and the new people to attack. I strategically place Darius and Diego is those exact spots. The plan is for the middle Crimson Armor to move up to attack Darius. Then Sabina will move into the spot vacated by the Crimson Armor to attack Diego. This leaves her vulnerable to spells and attacks on Turn 4.
5-6: Victory in 9 Turns. Because Leena moves at the end of the Enemy Turn, It's possible to kill most of the enemies in this battle before they ever get a chance to move. The salamander spell really helps in this level. I make sure to get the Wyrmfang from the chest before the end of the level.
Between Levels: I go to the shop and upgrade the Sky Lord's Spears. I also get Kevlar Vest Armor for Ash and the Sky Lords and new Robes for the Healers/Enchanters.
6-1: Victory in 8 Turns. A really long level. On the 1st Turn, I like to take out the two Armor guys and the two archers. I have to use Two Salamanders, the Helstone, and a Holy Pressure. I make sure to use Sara to heal anyone who takes damage. Darius and Amon are able to move forward quickly. By the end of Turn 4, all of the first 12 enemies should be dead. Huxley should cast Perfect Guard on Darius and then Darius pushes a rock to lower the wall. Kane will do a Plasma Wave and Sara will use the Holy H20. Darius must move forward to a specific spot. Kane will do another plasma wave. Darius will block the archer attack and no other enemies will move. After that the plan is simple. We lure Kane down to us, none of the other enemies will move much, then we hit Kane with the other boulder and take him out on the 8th Turn.
6-2: Victory in 4 Turns. I send Ash, Huxley, and Diego to the left to deal with those 2 Bats. I send Clint and Kira to the right to deal with those 2 Bats. Amon and Darius go straight up the middle. Amon and Darius are both able to attack a guy on Turn 2. They will kill the Centurians on counter-attacks, so I focus on attacking the Grenadiers on my actual turns.
6-3: Victory in 3 Turns. I send Ash to the corner. This level is too dangerous for him. Clint and Dolan get sacrificed. They draw the Bahamuts far away so they can't attack anyone on the next turn. On Turn 2, I move everyone up and make sure everyone is healed. I get close enough to Xeno so that he will move up and cast a spell. This will leave him vulnerable to attack.
Between Levels: I give Clint a better sword and give an Aura Gem to Kira.
6-4: Victory in 3 Turns. I take out most of the enemies on the 1st Turn. Ash and Clint use the Wyrmfangs and Eleni and Zohar use Salamanders, and Kira uses an Aura Gem. I move Grog out to the Left and Dolan out to the right. I get lucky that the Dark Mages both go for Grog and Dolan instead of using Dark Hurricanes on the people in the middle. On Turn 2 I move everyone up and space them out. Dolf comes down to attack Clint. Then on Turn 3, I surround Dolf and kill him both times and it's Game Over.
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