Run Information | |||
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Completion Date | June 23, 2024 | ||
State | Published | ||
Runner | 'Akiteru' | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
Played on an RGB-modded SNES Jr. and recorded from an OSSC with a Datapath E1S capture card and AmaRecTV. The lossless recording was scaled so that the game feed has the correct 8:7 pixel aspect ratio and was then encoded with Yua. Here is a Google Drive link to the final encodes: https://drive.google.com/file/d/1PfXpMvAqFaeN4z5WOtxinR0NxhlWkn-W/view?usp=drive_link |
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Links | |||
Verification Thread |
Run Comments |
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Akiteru's comments: Masked Muscle: This time matches the most recent TAS. This strategy involves doing enough damage in phase 1 such that phase 2 can be finished with a single super. The gut punches in phase 1 do enough damage for Muscle to come back in phase 2 with a lower health refill. The counter punch delays his pattern so that he doesn't dodge the super in phase 2. The super in phase 2 actually requires 1 frame of delay or Muscle will dodge it. This can either be done on the knockdown in phase 1 or by delaying 1 frame at the start of phase 2 before throwing the super. If you lose the frame on the knockdown you can actually hold super into phase 2, removing the need to time it. In this run my knockdown was frame perfect, so I ended up manually timing it. The overall odds to get the pattern necessary for this fight are ~23.7%. Narcis Prince: Finally, a new SPO submission after 10 years, and it's a fight that I have been grinding off and on over that time period. This time on Narcis matches the TAS, leaving Mad Clown as the only fight remaining before the SDA IL table matches the TAS on every fight. I am the 8th person to match the TAS on Narcis at this point, but it feels great to finally be able to submit this regardless. Narcis is by far the most random fight in the game, and his TAS strategy requires ridiculous odds to complete. Narcis can randomly end your attempt at any of these points:
The final odds for all of that going right are ~0.06%. The upside to this strategy is that there exist buffer strategies for all parts of the fight except the first punch, which requires a frame perfect guard manipulation and punch 1 frame later, and the counter after the triple gutter. I use all of those buffers in this fight, except for the first punch in phase 2 because I made an execution error. Luckily my manually timed rapid punch landed on the right frame anyway. (The buffer is supposed to be quick duck, quick dodge, quick dodge. I failed to execute the final dodge here.) I am going to continue to attempt Mad Clown and make another submission once I get it. I considered waiting until matching both remaining fights before submitting, but the 9"01 Mad Clown strategy requires very difficult execution and I'm not sure how long it will take. This time is also certainly worth submitting on its own due to how much of an ordeal it is to achieve. Thanks for watching! |
Levels |
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Narcis Prince [0:00:08.20] |