In contrast to the previous run, this run makes heavy usage of manipulating the ‘onmission’ flag (onmission0 = can pick up missions; onmission1 = cannot pick up missions). This is what allows us to enter a mission multiple times or instantly pass them (instapass) with other missions in some cases.
[0:02] –Give Me Liberty–
New strats: ------------------------ -Megaenter/megajack - The use of replays to partially skip door-opening animations. The latter applies when a driver is present, which typically skips the animation completely.
-Pausing into markers - Pausing sets the car speed to 0 which is what’s needed to activate markers.
-Dialogue skip - When replay.rep isn’t present in the game user files directory, pressing F3 before has the side effect of skipping it. Because replay usage is rampant and using this trick in other places can cause issues, this is the only time it is used.
-Camera switching - While not a new strat, the use of it is used very liberally compared to the previous run. ------------------------
[1:19] –Luigi’s Girls–
A taxi is needed to hold the taxi driver submission throughout the next mission and to later enter Cipriani’s Chauffeur while on a rampage to dupe and fail the subsequent mission, Taking Out the Laundry.
[2:17] –Don’t Spank Ma Bitch Up/Drive Misty For Me–
The submission key (also bound to look behind) is held throughout this mission to have a rampage running onmission0.
New strats: ------------------------ Megajump - Playing replays when blending an animation (attacking or another jump) + jumping will propel you forward very quickly. ------------------------
A cop car and pistol are still needed for Joey’s missions. The pistol is situational as you can play a replay on the exact frame the M16 rampage ends to receive ~30000 ammo.
[5:52] –Mike Lips Last Lunch–
Instapass with Vigilante.
[5:59] –Farewell ‘Chunky’ Lee Chong–
The onfoot camera is switched to top-down before the mission to quickly gain control of the camera after exiting a vehicle.
[6:28] –Van Heist–
The van is used to push the taxi closer to the mission's end.
[7:35] –Cipriani’s Chauffeur/Taking Out the Laundry–
M16 replay is saved for Salvatore’s Called a Meeting (SCAM) instapass. Stumbling out of the marker dupes the cutscene when skipped at the very last moment which is a little quicker than manually entering the marker (in most cases after this one).
[10:02] –The Pick-Up/Salvatore’s Called a Meeting– A taxi is needed for the SCAM IP setup. Megajumps are used to acquire the firetruck for Firefighter which is used to break out of onmission1. The series of replays after the second jump prevents falling and helps with the firetruck spawning. Taxi Driver instapasses SCAM.
[11:57] –Chaperone–
With the use of M16 ammo, the party-goers can be quickly killed to speed up Maria’s exit from the warehouse. Typically it doesn’t give you a 3-star wanted level and make cops unbearable but a poorly placed S.W.A.T. member made that happen.
[15:00] –Cutting the Grass–
The grenade rampage on the tracks is recorded for the end of Portland. You can megajump to deathwarp immediately after killing Curly Bob using the shooting animation.
[17:14] –Triads and Tribulations–
Paramedic takes a few seconds to start after the green message prompt - because Claude is outside of the vehicle, it instantly cancels, making this dupe work the way it does.
[17:45] –Blow Fish–
Similar megajumps from The Pick-Up to the dust cart.
[19:56] –Bomb Da Base Act I/Bomb Da Base Act II–
Typically replays are used to stop the in-game clock for Sayonara Salvatore. However, it wasn’t needed in this case. If I arrived ~10 seconds earlier, I would flash replays after picking up 8-Ball and find other times to do it until the completion of Last Requests. This starts the mission Sayonara Salvatore at an earlier time to avoid having to wait until the next hour for his arrival.
[22:25] –Last Requests–
First mandupe.
New strats: ------------------------ Mandupe - Starting a rampage and mission at the same time. Devastating strat as it is essentially random. The time it takes for the rampage to start has to be after the mission’s start, which is based on cycles. ------------------------
[23:51] –Sayonara Salvatore/Under Surveillance–
The molotov rampage is the closest rampage that can be reached in a very short amount of time. Most of the time waiting for Salvatore is used for setting up a glitched car (carjack animation is interrupted leaving the passenger standing in perpetuity while the car stays in memory). Enough damage is dealt to the car so it sets on fire in one sniper rifle shot during a future mission, Espresso-2-Go! Rockets rampage replay is made for Paparazzi Purge.
The molotov rampage is picked up at a specific time to line up with the Under Surveillance dupe and fail.
[28:01] –Paparazzi Purge–
Second mandupe. Rockets are needed for the mission and the ammo will be needed for the rest of the run.
[28:14] –Payday for Ray–
Similar to the wait during Mike Lips and SCAM instapass, ammo can be retrieved from rampages. ~30000 rocket ammo being the most impactful.
[31:07] –Silence the Sneak–
Rockets instead of grenades.
[31:57] –Arms Shortage–
30000 rocket ammo speeds this mission up tremendously. The strat of entering a vehicle to spawn the Cartel quicker returns.
[33:49] –Evidence Dash–
Okay pattern. Collecting the sixth package on foot and entering a random nearby car allows us to keep an already fast banshee.
[35:06] –Liberator/Waka-Garisha Wipeout–
A new shot for WGW allows for quickly entering and exiting the multistory.
[38:52] –A Drop in the Ocean–
Stopping by Ammu-Nation for the sniper rifle. A replay is recorded where the packages will drop and played immediately once all packages have dropped. Extremely difficult strat that saves 40 seconds over doing the mission normally.
[42:06] –Grand Theft Aero–
Unfortunate incident.
The introduction of megajumping to the construction site lift. Saves around 2 seconds.
[46:25] –Bait–
Dam touch instead of grass touch allows for the Cartel members to path to the deathtrap quickly and consistently.
[49:08] –Espresso-2-Go!–
Shooting the damaged car from Sayonara Salvatore to remotely destroy the third stall.
Megajumps are used to get to the dodo after the mission.
[54:22] –S.A.M./The Exchange–
Flying into the trigger zone to spawn enemies but enough to not start the cutscene that triggers the heli flight around the dam. Arriving at just the right time allows for an instakill of the helicopter.
GG sub 1.
Special thanks to (in no particular order): Nick007J, Powdinet, Patrick, karl__k, blacklev, anti (achieved the first sub 1 run), Bristtful (a.k.a. flinch), ComputerRage, Chivu93, Kamiks0320, UltimaOmega07, SourKiwi9, suni, CasterTM, BosZz, domisbak, JOEdrinksBEER, Adam_AK, Eidgod (previous runner), Vegeto, Lighnat0r, and an underground of elusive Russian players for their contributions to making this run go under an hour. |