Contra (ntscus) (nes) [Low %] [Single Segment] [0:10:57]
Run Information
Completion Date March 13, 2023
State Published
Runner 'K1ngK0opa'
Links
Verification Thread
Run Comments

Hello everybody am k1ngk0opa and this are my comments over my Contra Low% run in 10:57, i'm gonna explain some of the strategies that i used and also tell what are the remaining timesaves for each level.

Jungle:

Not really much to say on this level , just need to be focus on killing the enemies and is done, also the boss on this level is insanely random on Low% luckily i got the best possible pattern on this run so i technically didn't lose any time.

- Remaining timesaves: Better mashing on the boss can save up to 0.35

Base 1:

Very good rooms ,for room 4 i'm doing a different strat pretty much a new strat and this one saves around 0.6 and 0.8 compared to a normal strat on room 4, room 3 and 5 could been a little faster but is decent overall , the boss kill is very good too all shots connected.

- Remaining timesaves: Micro improvements on every room can save between 0.5 and 0.7, is also possible to get a slightly faster boss kill that can save 0.1 maybe 0.2 at best.

Waterfall:

I used the 4 skip route with some modifications for a Low% execution, very goood climb overall but not perfect, i sadly missed the 2 cycle on this run.

- Remaining timesaves: This stage have a LOT of potential timesaves, you can go for the 5 skip route is insanely hard but it saves between 1.2 and 1.5 seconds compared to a 4 skip route, the 2 cycle boss kill saves 3 seconds.

Base 2:

First 2 rooms went well, room 3 could been a little faster but is good overall, good room 4 as well, on room 5 i messed up the turret so ended up surviving but still not a timeloss, decent room 6, on room 7 i got the 2 jumper so very good as well, the last room could been a little faster but good overall, very good execution destroying the cores that make the boss to spawn , i got a 2 cycle on the right side head and ended up getting the vulnerability glitch on the left side head so i saved 2.5 seconds there.

- Remaining timesaves: This stage have more rooms than the base 1 so the timesaves are much bigger, around 0.2-0.3 can be saved on the first 2 rooms, on room 3 you can go for no jump strat that saves 0.2 maybe 0.3, micro timesaves on the next 3 rooms can save 0.3, a better room 7 can save 0.1 at best, there is a strat for the final room that lanks do on his PB it involves waiting until the turret shoot the first bullet and if you time your shots perfectly you can save 0.5 seconds here, you can also get the vulnerability glitch on both heads this is insanely difficult but it saves 3 seconds over just getting the glitch in 1 head.

Snow Field:

On the beginning i avoided the turret guys without slowing down this is definitely not easy it requieres good mashing and good timing on the jump this the second scariest section of snow field for a Low% run, decent tank kills the mash could been a little faster but is ok overall, decent execution on the last turret guys no  timeloss there, the UFO is definitely the scariest section, for this boss i used a strat originally found by Heidman this strat involves to positioning bill on the edge of the UFO this will make all the shots fired to hit the UFO and don't get destroyed by the dropped bombs of the UFO ,this is a really hard strat you just a few pixels to positioning bill but the timesave is worth it.

- Remaining timsaves: Better mashing on both tanks can save 0.3, a more agressive duck can save 0.2, and a slightly better UFO kill can save 0.1.

Energy Zone:

The killer of good paces, this level is already a run killer on Any% but oh boy Low% is a different story, the first half went ok until the L-Jump i sadly got unlucky and got some trolls from the back and ended up losing time because of the turnaround, i got bottom flame a decent pattern for this section, good rest of the level, i got SUPER lucky for the boss fight so i ended up getting 0 jumps from him, that was just insane that is actually the third time of all of my Low% journey that i got that good of a boss pattern simply unbelivable.

- Remaining timesaves: If you get 0 trolls before the L-Jump and middle flame you gonna save 2.5 seconds, more agressive duck on the last turret guy can save 0.2, and if you get the same boss pattern of this run but with slightly better mashing you gonna save 0.2 maybe 0.3 at best.

Hangar:

Very good global timer so i didn't lose any time on the first half, good mashing on the walls as well, i also got the minecart boost, after the gap jump when the M weapon drops i got a wave of trolls that caused some lag so a slight timeloss there, the next walls went ok decent mashing as well , no bad trolls on the last section of hangar, good boss kill but not perfect.

- Remaining timesaves: Slightly better global timer can save 1 second, on the first turret guy is actually possible to past there without slowing down but is insanely difficult this can save 0.4 compared to just ducking, agressive movement and mashing on all the walls can save 0.3 maybe 0.4 , the pause buffer on the final claws can save 0.8, better boss kill can save 0.3.

Alien's Lair

Good mashing on this level overall, i sadly didn't get the good head boss pattern so i ended up losing time there, on the end i also didn't get the perfect heart boss pattern so i lost time there as well, but that is not that big of a timeloss to be honest.

- Remaining timesaves: Better mashing with agressive jumps can save 0.5 , perfect head and boss patterns can save 1.5 seconds.

So after the putting all of the remaining timesaves together is technically possible to get a 10:45 or 10:46 time, but getting all of that timesaves on a single run is just too unrealistic but i definitely see someone getting at least a 10:49 in a near future and well that was it , i hope you guys like it this run it was definitely a hard one to get i'm gonna say that my next goal is a sub 10:55 but beying aware of all of that timesaves i just want to push the category even lower but we will see thanks for watching everybody and see you next time.