Sniper: Ghost Warrior (ntscus/pal/pc) (xb360/ps3/pc) [Any %] [Single Segment] [Easy] [0:36:43]
Run Information
Completion Date July 11, 2022
State Published
Runner 'ImEliteGlitches'
Links
Verification Thread
Run Comments

Hi, I'm ImEliteGlitches and welcome to my Single segment run of Sniper: Ghost Warrior for the PC. Released in 2010, this game debuted with mixed reviews, some actually disliked the graphical aspect and others thought the game was too repetitive. Regardless, this game can now be beaten in under 40 minutes RTA. Firstly, this run took many hours to achieve, a lot of those were spent practising the individual levels after I ran into a softlock or wanted to make a segment more consistent, case in point, Dangerous Grounds, though this run is not without its mistakes, it is still very well done and will not be easily beaten. The main difficulty with running this game (single segment) is that it can be very random at times, e.g. sometimes when falling from a height, the game can take away more hp than it tends to - the highest point that you can fall and survive will always take around 60-70hp -, also, sometimes enemies will spot you when they're not supposed i.e. the level Dangerous Grounds had me reset over 50 times, because of enemies being omniscient, I guess?

Shoutouts/honourable mentions: I would like to give a shoutout to 'Judgy', 'TheRot' and 'TitusJRK'; Judgy ripped this game apart back in 2012/2013, finding glitches for pretty much every level and doing a segmented run which I have had to defer to many times while trying to learn this game. TheRot found a few level-specific optimisations, as well as a major skip on the level, A Marksman At His Best, which saves over two minutes. He also set the (Old) Single segment WR for this game last year, giving me the idea to push single-segment. TitusJRK set a few IL WR's shortly after I took a break from this game, giving me a reason to comeback and push some IL times (and reclaim my lost WRs).

In terms of binds/settings: I have bound the Middle Mouse button to "throw grenade", Mouse button 3 to "use healing item", and C to "change stance" as I find these to be the most  convenient for me (especially since I don't play with Mouse and Keyboard regularly). I have the graphics set to the highest quality they can be and finally, I have the bullet-cam feature disabled in the options menu - it essentially triggers a slow, cinematic cutscene everytime you get a long-distance kill -.

Point of note: You may notice the main menu is a little bit odd (it's upside down, and in black and white), this is an issue caused by running this game on Windows 10/11, and the only way to fix it would be to download a file someone else has remade on the internet and replace it in the video files of the game, which sounded sketchy to me, so I decided not to do that. Onwards to the game...

Training Ground(0:45):
Essentially any training level you would expect: you shoot targets - with the Assualt rife and Sniper rifle - and then do a playful stealth section, being hunted by the "Rookies". Luckily, there is an option to skip the rest of the level after finishing the Assault rifle portion so you never have to see the rest. I have tried going faster on this level, but you need to wait for O'Neil's dialogue to finish anyways so it's pretty much always a 45s segment. Also the timer is displayed at the end here, after testing it myself: it is indeed accurate and even accounts for check-point restarts/deaths, which is very helpful.

One Shot One Kill (1:12):
The start of this level is again, waiting for some dialogue to finish, afterwards we go shoot a guard, ignoring our Spotter's countdown to 3, I guess the developers never ever foresaw that people would try shooting him immediately. After no-scoping the next guard we do an OoB which skips the entire level (get used to this). Thereafter, I go to a specific spot to trigger the boat to move, the rest of the level is scripted and will end once the boat reaches a certain point. I kill the guy here for fun :)

No Man Left Behind (1:27):
I have to manage my HP-stims on this level quite well; otherwise I won't be able to perform the skip at the end of the level, so I decide to throw a grenade at the soldiers here for safety - doesn't kill any of them, Rip. After being shot at, we can skip stuff - I haven't played this level casually in such a long time I can't remember what -, by just going prone under this rock (Simple, I know). I do another skip at the end here with some jumping, this skips a cinematic and some walking, saving 15s.

Dangerous Grounds (2:35):
Screw this level, seriously. The route I take is very safe (costs 3s), I have had to reset here so many times it's unreal. After the cinematic,  I run straight to the lighthouse, I lose a lot of HP but it doesn't matter since the rest of the mission is sniping from a distance and I cannot possibly lose HP. The sniping was quite bad, showcasing the RNG (I should have killed the enemy sniper first try here).

Take Down The Rigs (2:00):
This level went very well; getting the jump over the pipe fast. The RNG blessed me at the end here, and my teammate didn't take an extra 15s to come and end the level. The end is purely RNG; after killing the guys I kill, the end time is out of my control.

An Alliance to Save Rodriguez (1:58):
An alright level; 1s off of the WR for this segment. Really just showcases the brokenness of this game and why developers need to add invisible walls if they don't want 4/5s of their level skipped. No RNG here, my team will come up the steps as soon as I reach the door. Now, Razor Six-Four (our Sniper and Playable protaganist) just has to run to the end of the level, and thankfully I didn't die by the fall. Also, running to the back of the container triggers the end cutscene faster.

Weaken The Regime (4:37):
Fantastic level, 12s off of the IL WR. The first part is scripted, though you can amuse yourself with the buggy NPC :) I shoot the guys before I get off the boat; they do a lot of damage to you and I like to have all my stims for the end of the mission for safety. You can crouch under the stairs here and swim across to the last plantation (this saves 3+ minutes). I don't jump too much while going down this hill as I have died before, professional snipers can fall, trip and die too apparently. There's an invisible wall which I have to go around, by jumping of course. And I can do another skip at the end by jumping over the fence. Enjoy the T-Posing NPC :D

On Your Own (3:07):
Another IL WR. Very boring level since there's no skips, just some HP management: I'll let the video do the rest of the talking.

A Simple Rendezvous (1:19):
Small skip at the beginning here to skip some extra running. I go around here to skip an unskippable cinematic showing the civilians being tortured, got to keep it PG right? After calling in the chopper we get told we have to wait 4 minutes; screw that, lets just go the end anyway. For some reason I couldn't skip the cutscene straight away, that probably cost a second.

Steal From Under Their Noses (1:14):
Pretty much all intended, until I cross the broken bridge and am able to go OoB, where conveniently the final bridge to cross and end the level is. A little bit sloppier in my opinion, since I got stuck on something before crossing the bridge at the beginning.

The End Is Near (2:16):
Have to listen to El Tejon here for a good 20s-ish then we get to do some more jumping to skip the camp section quickly. I get spotted while crossing the bridge, but fortunately the trigger to fail the player after being spotted has disappeared. I use my pistol for this entire section since I need a full Sniper mag to do the end sniping bit fast. After, we get to play as one of the militiamen helping Razer Six-four. We do the same glitch we used at the beginning, making sure to jump right to end the level immediately.

The Hunt Is On (2:12)
All scipted apart from the end where I kill the enemies with the MG and some good 'ol pre-firing. Now I just have to run across the bridge, shooting the barrels when told to and get to witness some more glitchy NPCs (since we were meant to snipe the barrels from the hill).

Steal From Under Their Noses Part II (1:35):
This level went quite badly for me, none of my shots hit the guy so I got spotted, I also had to wait (die) for the game to prompt me with the load last CP option since you can't do that in the pause menu - only able to restart the level. But yeah, more broken game.

A Marksman At His Best (2:30):
IL WR. There's some finnicky invisable walls here, eventually I'm able to get OoB though. The rest is navigating to a hill, where I can jump on the highway. Once I have ran across the highway I jump off and do some more jumping stuff to get back inbounds, the remainder of the level is intended. Again, huge thanks to TheRot for finding this, because the old/intended route we used to have to use was really inconsistent and bad for SS runs.

Guardian Angel (2:35):
This level went as expected, navigating the OoB is very finnicky and there's a bunch of leaves in the way. This skip is huge by the way, and saves about 4 minutes.

The Showdown (3:56):
This level was better than expected since the end tends to lose some time for me usually. Start of the level is just running past enemies, using the throwing knife to kill a guy in the way at the end of the tunnel to get outside. Once outside, I do an OoB by crouching under a fence, followed by some careful movement to not fall too far down. Then I run up a couple of ramps until I reach a Room with some explosives, which starts a 15s timer to progress the level (killing these enemies here isn't necessary but prevents the possibility of them killing you by throwing a good grenade). The rest of the level is just good Sniping - or at least I try -, making sure to kill the enemies as quickly as possible.

Seek And Destroy (1:29):
Very hard level, you need to kill the 2 enemies at the beginning without stopping, which means lucky no-scoping or the throwing knives, I tried the no-scope route and failed so I had to revert to throwing knife. *I use the sniper at the beginning due to the fact that the knives can do no-damage sometimes, especially just after loading a level* The reason they need to be killed without stopping is so I can get past without being spotted (otherwise the mission fails), doing it this way ensure I can get past the particular guard pattern. I was getting a little shaky towards the end here since I was on good pace, and had to load last CP. At the end here, I shoot Vasquez ASAP and end the level.

Overall, this run was very good, hindered by a few mistakes, but remedied through the amazing early half. Thanks for reading and watching!!! If you have any questions about the run then feel free to post a comment on my Youtube, ImEliteGlitches, or visit my twitch at www.twitch.tv/imeliteglitches and ask when I'm live.