MechWarrior 2: 31st Century Combat () (pc) [Any %] [Individual Level] [Campaign: Wolf] [0:30:42]
Run Information
Completion Date May 15, 2022
State Published
Runner 'PROX'
Tag Campaign: Wolf
Segments 16
Links
Verification Thread
Run Comments

I decided not to do a full run for Wolf Campaign yet, so I decided to post some ILs instead.

These were all done on Medium difficulty as per Speedrun.com's rules for the category.

    *Techniques*

Shutdown Slide: Jetting in a specific direction until the player reaches a certain speed, then shuts down. This glitch allows the player to recharge their fuel while jetting in a specific direction while maintaining speed. The player is also immune to collision of any kind in this state, so the player can literally slide up a mountain or just phase right through it depending on how the map is designed. The drawback to using this is that when the player starts up, there is rng involved as to when the mech will finish powering up. Sometimes it’s quick, and sometimes it’s slow.

Jump Jet Tapping: Allows the player to jet even after the fuel depletes by rapidly tapping the jet key. This allows the player to fly forever so long as he or she maintains that rhythm. The downside is that the jets won’t recharge at all while this is done, so it’s best to use when you’re about to reach the area you’re heading towards. Generally this is done as a final glide to wherever it is that you want to go.

Overburning Before Shut Down: The player is able to shoot as long as he or she wants before shutting down without overheating. The only time your mech will overheat is if you've already overridden the shut down. This is very useful for Trial Missions.

    *Wolf Runs* (All mechs are shown before the mission starts)

Pyre Light: Current world record. I jetted towards the chemical plant while staying close to the mountain to save time. I switched to wireframe mode so I could see the chemical plant better. Afterwards, I got great alignment while inspecting the firebase wreckage and heading toward the dustoff zone.

Flame Tongue: Current world record. Jetted toward the pumping station, destroyed it pretty quickly. Managed to avoid all the mechs while heading to the hardened HQ. They can be annoying to deal with sometimes. Startup rng was great during the hardened HQ approach. I made great time heading back to the dustoff.

Blade Splint: Current world record. I had to strip my firemoth of all its armor to get the engine I wanted for this. I could have added an extra jet while removing a small laser, but then the power converter would take longer to destroy anyways, so the potential time save would be nullified. I had to keep my distance from the Power Converter because if I got too close to the explosion, it would kill me without armor.

Temper Edge:  Best Possible Time. This mission is an autoscroller that requires you to wait for the Tarantula to repair itself and then wait an additional minute for the dropship to show up.

Trial 1: Current world record. I LRM the first firemoth and try and headshoot the second one as quickly as possible. It's challenging to get right sometimes.

Sable Flame: Current world record. I destroy the first 3 mechs without accidentally destroying the dome due to weird hit detection shenanigans. I send my starmate after the approaching Hellbringer as I head toward the shut down mechs near the dropship. I destroy them and take out the Mad Dog while my starmate destroys the last Hellbringer. I end up saving time without worrying about the last mech.

Burning Chrome: Current world record. I got really good startup rng after the shutdown sliding, the solar panels went down pretty quickly which was nice because they're usually kind of stubborn.

Scorching Sand: Current world record. Trying to hit all the turrets was a huge pain. I got really lucky with that turret on the other side of the mountain while DFAing the vehicle. The level requires some waiting, but it's nowhere near as bad as Temper Edge.

Trial 2: Current world record. I quickly target both jenners and fire a volley of LRM 20s at each of them.

Silver Staff: Current world record. I recently got this after numerous attempts of getting 0:35. This record is tied between 3 people now, though I used a different method to maintain my jetting speed while autocannoning both objectives. The airbase is annoying to deal with because the planes have weird hit detections.

Aquiline Fire: Current world record. I used the same build in this one as I did for Cold Crescent. The trick is to inspect the dropship as soon as possible and then destroy it after the data transfer is done. Inspecting it in time can be tricky due to startup rng.

Trial 3: Current world record. I got really lucky with the mech positioning.

Cold Crescent: Current world record. This time was really hard to get due to startup rng. I switched to wireframe so I could see everything better and accurately time my shut downs, I then jet backwards back to the dropship.

Velvet Hammer: Current world record. I ended up finding out that I could push the hoverlimo to save some time in an otherwise total autoscrolling level. The collision detection is jank which is why I slid off so many times. It is possible to perfectly align yourself, but the chances of that happening are pretty rare.

Golden Spade: Current world record. I used to use a stormcrow for this mission to get 1:06, but I decided to try out a Jenner even though I didn't think it would work because the mechs shoot at you a lot in this mission. I have my starmates destroy the turrets while I destroy the roadblock, then I destroy the shield generator while really hoping that one of my starmates don't die, or engage one of the Warhawks on its own (which only seems to happen in this mission for some reason.) I then quickly jet back, inspect the palace, and order both starmates to destroy it. The palace consists of 3 different pieces, and the only piece that counts is the one in the middle. With how Q targetting works in this game, it's easy to select the wrong piece of the palace by mistake and the objective won't count. I also needed enough jet fuel to make it back to the dustoff zone at maximum speed. 1:03 was a nightmare to get. I managed to get 1:04 for the majority of the attempts.

Trial 4: Current world record. The alignment and the hit detection worked flawlessly in this mission. The Warhammer went down super fast, and the Warhawk stood square towards me which made legging it really quick and easy.

I don't recommend running the titanium version of the game because the heat mechanic doesn't work. These runs were done on DOSbox emulation with a fixed number of cycles for jump jet recharge. The optimal cycle settings will be different for everyone depending on their computer.

Levels
Pyre Light [0:00:56]
Flame Tongue [0:01:07]
Blade Splint [0:01:13]
Temper Edge [0:10:02]
Trial of Position #1 [0:01:01]
Sable Flame [0:01:33]
Burning Chrome [0:00:40]
Scorching Sand [0:02:43]
Trial of Position #2 [0:00:44]
Silver Staff [0:00:34]
Aquiline Fire [0:01:10]
Trial of Position #3 [0:01:06]
Cold Crescent [0:01:05]
Velvet Hammer [0:04:17]
Golden Spade [0:01:03]
Trial of Position #4 [0:01:28]