|Completion Date||June 29, 2018|
Stage 1 (town)
* Ideally, I'd like to get the invincibility flower around the first switch. The flowers' appearing is completely random though and it's almost no time difference if you get the first one or not. The second flower is more of a time gain and I got one.
* Back on the outside, I need 25 more credits from the bugs to afford the skeleton scare. The spawning and movement of the bugs are completely random. A little time was lost due to chasing a bug, but it was still better than average.
* The boss fight is again pure randomness. With this route, I only have three attacks left and they all need to connect rapidly in order to defeat the boss. The majority of the boss's attack patterns make this impossible. Run to the right, attack, small jump to the right (and hope for the boss's attack to pass by below) and then two quick attacks seems to work the best for me (maybe one out of four in average?).
Stage 2 (sewers)
* A somewhat obscure game mechanics is that the game awards you a free umbrella scare if you have no scares at all when encountering a cave frog. The screen freezes at these points, which would mean a soft-lock unless the free scare appeared.
* The next two deaths against the cave frogs were avoidable. However, the cave frogs' attacks are random and very often result in getting hit. For consistency, I therefore decided to take these two optional deaths for a small time loss.
* The shop mechanics are odd. The content of each individual shop is completely determined, but depends on the x-position you enter the shop on. In my route, I need to visit this specific shop to get all the scares I need and I need to visit it twice in order to get scares from two different setups. There is an alternative that only visits the shop once. I could have bought another umbrella and birdman scare (for a total of 550) to use against the last cave frog and boss in this stage instead of buying the ogre scare (for a cost of 500). While this saves time from avoiding the second shop visit, it has a few downsides. 1) It requires 50 more credits (so not possible in this attempt without spending additional time farming money). 2) It would also require another trip to the menu at the boss in this stage. 3) Finally, and most importantly in my case, it adds quite a bit of risk to use the umbrella scare against the last cave frog (the ogre scare one-hit kills cave frogs, while other scares require 7 attacks). I think I timed out the difference to be around one second or so if everything went perfectly in favor of the one-visit option.
* Getting through the last octopus depends on the sub-pixel and it doesn't seem to be consistent from one time to the next. As far as I can tell, it's therefore not going to be possible to manipulate. The chance is 50/50 though and there is no execution difficulty involved (just hold A pressed down and Beetlejuice will jump on the first frame you have control over him after getting hit).
* The boss always throws slow attacks and you have more than enough scares, so this boss is much easier than the one in stage 1. There is still an RNG-element to it though. Depending on when it decides to attack, you can push it to the right wall in 3 or more attacks. I got a bad pattern in this attempt and had to use 4 attacks. The time difference is pretty minor though.
Stage 3 (basement, overhead)
Stage 4 (house, overhead)
* In the next set of rooms, I got a bit of bad luck with the spiders and decided to take a hit that cost a life. I could have waited out the spider to avoid the hit, but I think it was still the right decision to take the death and press on instead of waiting for all of the spiders to get out of the way.
* The fight with Delia's art pieces (yellow room) is another RNG-fight. They only take two hits each though and the hammer is at least a predictable weapon, so it's usually not having too much of an impact on the time. It was a good fight this time, even though I missed catching the hammer at the end and had wait for it to bounce back.
* Since you have the hammer against the stools (at least I think that's what they're supposed to be?), the fight is similar to the one against the art pieces. Taking out the last stool is off-screen and can sometimes be messed up if it moves out of the way. It usually works if you manage to pin it down with a first hit though, like in this attempt. Overall, it was a quick fight this time.
Stage 5 (attic, overhead)
* Chasing the mouse can be a time sink. This attempt went absurdly good. Getting the mouse quickly into the left room has a very low probability (well below 1%). Seeing this in a final run with already so many things going my way is extremely fortunate.
* In the next set of rooms with Lydia, there is unfortunately the biggest execution mistake in the run by mistiming handing over the necklace to her. This ended up costing 3 seconds.
* I got out this stage with 1 life and 1 continue (= 3 lives) left. Other than losing a life is a time loss, lives are usually a big concern at this point since I need a minimum of 3 lives for being able to do two death abuses in the final stage. Even on good attempts, where enemies are supposed to have gone down quickly, I often end up short on lives. Having 4 lives left is excellent and doesn't happen too often. Having even more lives left is definitely possible, but I can't recall that ever happened to me.
* At this point, the RNG has overall been extremely accommodating with all the major spots ranging from great to crazy good. The pace at this point was 10 seconds faster than any previous attempt I've had.
Stage 6 (graveyard)
* Like all the invincibility flowers, the ones in the tower spawn randomly. Having the flower saves a bit of time, so I usually wait out the flower appearing by jumping back and forth. I lost around two seconds from jumping back-and-forth once. Quite often, I can actually get the flower on the first attempt, so I consider this to be a bit of bad luck. It could definitely have been far worse as well though.
* The hit against the boss was intentional. When you lose a scare, you automatically get rid of all the hit points, which is an advantage in the next stage. This does however slow down the boss fight by one jump. On top of that, I played very conservatively and it took four jump-attacks before the boss was defeated, instead of the usual three. The boss can be a bit tricky though and randomly uses the flash attack (-> losing the scare -> attempt over). With the right positioning, you can avoid the attacks and still keep attacking the boss. It requires fairly accurate placement and the extra caution was the reason for the additional jump needed.
Stage 7 (attic maze, overhead)
Stage 8 (afterlife)
* I took one hit against a frog on the right side. With the right screen positioning and jump timing, it's possible to run beneath the frogs, but I haven't found a consistent setup for it. Usually, I get hit by two frogs, so only getting hit by one was not that bad.