Oddworld: Abe's Oddysee (pc) (pc) [100 %] [Single Segment] [Deaths] [Resets] [Large-skip glitches] [1:18:16]
Run Information
Completion Date April 3, 2018
State Published
Runner Sam 'Samtastic' Locke
Tag Deaths
Tag Resets
Tag Large-skip glitches
Links
Verification Thread
Run Comments

Welcome to my Oddworld: Abe's Oddysee 100% Single Segment with Skips run. This one was one of my biggest achievements as it took me 2000 to beat the 4 year old World Record. Before I start the commentary, I would like to go through some glitches that I did throughout the run. Descriptions were taken from my run from TASVideos.

Auto Turn Delay
This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Death Delay
Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped making doors useless. A video made by Sligfantry can show you how this glitch works: https://www.youtube.com/watch?v=Wl6zNB87YJ0

Stop Turn and Backwards Jump
By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump
Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump.

Diagonal fall
This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure Glitch
This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

All in all, the run went well. I ran on the PC version because it is a lot better than the PS1 version and it's easier to record. As Legna was watching, I ran the Spanish version for him. There is no difference between the language versions, it's fun to switch between langauges and learn new phrases! Also, I was able to record the PC version at Full HD so you get a nice widescreen viewing pleasure for a 1997 game! There were a few deaths I would like to mention. Some of them happened early game in the Stockyards/Free Fire Zone. I made a major mistake at the second room in Zulag 3 but Abe recovered from it very fast and still got a decent time of 1:21:13. So, here's how we time the run. Timing starts as soon as Abe hits the ground (first frame of input) and ends as soon as Abe pulls the lever at The Boardroom. This run also beats the 4-year old World Record that was set my MrBean3500Vr which was done on a PSX emulator. I also had to save at specific poitns in the game to prevent the game from crashing. Well, that's all the main things I had to say about this run. Any questions? You an contact me on the SDA Forums.