Rabi-Ribi () (pc) [Low %] [Single Segment] [Casual] [Post Game] [2:18:45.55]
Run Information
Completion Date Oct. 27, 2017
State Obsolete
Tag Post Game
Internal Comments:
Comment State Information Checkpoint None

Here is a 0% item post-game ending speed run on casual difficulty

There is a glitch used. Selecting load game during mini-bosses, allows them to be skipped once one is dead. It does not work for all mini-bosses for some reason.

I think there is one death in this run 39:42

Town members never seem to be there when I need them. Sometimes they are close, other times they are on the other side of town.

Buying buffs from town members can be infuriating since it is not clear which town member is being selected. This is a problem when two of them are closely together. If the wrong one get selected, I have to reload a save to undo this. Buffs cannot be purchased until the current one wears off.

The part at 7:09 is not as easy as it looks. It can be difficult to get the enemies to cooperate and bomb the pathway. This is what it looks like when done well. The aerial battle with Lilith can be easily messed up if too much damage is taken early. I’m surprised that Saya cooperated really well when she dropped the blocks at 30:12. Sometimes I had to reload because she gave bad drops.

I backtrack towards the autosave at 01:02:06 just in case. Sometimes its easy to get killed when exiting

I must go down here at 01:20:40 to get Cocoa to spawn

The hall of memory at 01:37:59 is a horrible place where it is easy to get killed here even on casual difficulty. After this is the boss battle with Miriam. She can’t attack us for most of the battle since her item copy ability fails.

I don’t think the Rumi fight can be significantly sped up or even slowed down.

Getting hit by any of the bullets at 02:16:19 is instant death

Irisu is cursed for a majority of her health. Meaning its better to intentionally get damaged by her.

In-game time: 02:18:45
Real Time: 02:32:07

Links
Verification Thread
Run Comments

I was wondering why no one had recorded a run of this category. So I tried it out and then realized that quite a lot of things can go wrong. The biggest problem I had, was trying to find a route since I was flying blind for many parts of the game. I felt that a few early parts in the game were the most difficult, with the game slowly easing up. One notable thing is Consumables cannot be purchased early on, otherwise an item gets forced upon you. Consumables are only purchasable for 0% during Chapter 6 since Cocoa is running the shop. Another difficult part of this run is the random spawns of the town members. They never seem to be there when you need them and can be scattered across the other side of town.

In Post-Game, there is a sudden difficulty spike in the Hall of Memory. There is a barrage of bosses and normal enemies everywhere. They do higher damage, so I found it was better to quickly rush and evade through. Unfortunately, the buffs weren’t enough to last the entire trip. Once the buffs were gone, it is really easy to get killed here.

The rest of Post-Game is fairly straightforward. The final battle with Irisu has her cursed for a majority of her health. Meaning it’s better to intentionally get damaged for those portions.