Rambo: The Video Game (ntscus) (xb360/ps3/pc) [Any %] [Single Segment] [Private] [No upgrades] [1:31:09]
Run Information
Completion Date July 14, 2016
State Published
Runner 'GrassHopper'
Tag No upgrades
Internal Comments:
Comment State Information Checkpoint None

Good day, SDA Staff!

I present you my first speedrun here: https://db.tt/UvJfNGmY

I calculated the segments from the first frame after each skippable cutscene — where the red Crosshair (or the subtitle) appears.
The end of each segment is set to the frame when the mission is over and the ‘Saving...’ icon appears over the black screen.
(The calculated times below do not include the 5-second StatID.)

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SAMPLE:

1-1 START (st) h:mm:ss,mil //Mission Title
1-1 END (ed) h:mm:ss,mil - Length: m:ss,mil

=============================

--CHAPTER 1--

1-1 st 0:00:54,354 //Prologue
1-1 ed 0:06:08,867 - Length: 5:14,513

1-2 st 0:06:26,451 //Jailbreak
1-2 ed 0:07:52,003 - Length: 1:25,552

1-3 st 0:08:11,789 //Forest Hunt
1-3 ed 0:12:41,591 - Length: 4:29,802

1-4 st 0:13:07,316 //The Demolition Of Hope
1-4 ed 0:17:43,558 - Length: 4:36,241

--CHAPTER 2--

2-1 st 0:18:13,487 //POW Camp
2-1 ed 0:24:47,079 - Length: 6:33,591

2-2 st 0:25:15,374 //River Run
2-2 ed 0:30:05,162 - Length: 4:49,788

2-3 st 0:30:32,689 //Interrogation Escape
2-3 ed 0:35:31,486 - Length: 4:58,797

2-4 st 0:35:56,511 //Deep Jungle
2-4 ed 0:42:17,924 - Length: 6:21,413

2-5 st 0:42:45,051 //Village Vanguard
2-5 ed 0:47:25,330 - Length: 4:40,279

2-6 st 0:47:50,888 //The Waterfall
2-6 ed 0:51:01,812 - Length: 3:10,923

2-7 st 0:51:31,174 //POW Evac
2-7 ed 0:56:25,367 - Length: 4:54,193

--CHAPTER 3--

3-1 st 0:56:54,562 //Afghan Camp
3-1 ed 1:01:43,250 - Length: 4:48,687

3-2 st 1:02:13,680 //The Fort
3-2 ed 1:10:46,690 - Length: 8:33,010

3-3 st 1:11:20,390 //The Fort - Second Stab
3-3 ed 1:18:29,851 - Length: 7:09,460

3-4 st 1:19:00,114 //Cave Encounter
3-4 ed 1:24:22,735 - Length: 5:22,621

3-5 st 1:24:58,671 //The Final Showdown
3-5 ed 1:32:04,761 - Length: 7:06,090

--TOTAL--
• WITH LOADING TIMES: 1h 31m 10,41s
• WITHOUT LOADING TIMES: 1h 22m 14,96s

I always start the timer when I hit the X button to Restart the mission, and the game stops for a few seconds to cancel the previous gameplay. This way the timer on my live stream (http://twitch.tv/k1cs1k/v/78070122) showed 1h 31m 12,78s .

--ADDITIONAL INFO--
• Speedrun category: NO UPGRADES
• Platform: PlayStation 3 (DISC version 1.0)
• Difficulty: PRIVATE (easiest, 1/3)
• Skills & Perks used: NONE
• Trautman Challenges unlocked: NONE
• Aiming Help: AUTO (Default)

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Notice: the link for ‘the rules’ (speeddemosarchive.com/lang/rules_en.html)
does not work at the bottom for the Submission Form. Omitting the ‘/lang’ section makes the URL work again.

If you accept my speedrun and the calculated Total Time, I add the StatID (with the necessary details)
to the Final Encode video files. :)

Links
Verification Thread
Run Comments

Welcome, fellow RAMBO fans and SPEEDrunners!

I present you the first PlayStation 3 speedrun of ‘Rambo: The Video Game’! This game was created in 2014, and the programmer from Poland created an interesting ‘Rail Shooter’ adaptation from the first 3 Rambo movies.

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The game features probably the best elements (including funny bugs and glitches) of the genre:
— unlockable Primary and Secondary weapons = Trautman Challenges
— timing-based reload system
— shelters (up to 3 directions)
— energy bar = Wrath mode (with slow-motion, infinite ammunition and ‘Kill-to-Heal’)
— experience points (based on high scores)
→ upgrades = Skill points and Perks (armour, damage, ammunition etc.)
— extra: 2-player mode (with 2 cursors and weapon sets) + PlayStation Move motion-sensor controls

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The reason why I play this game without ‘Upgrades’: the game is too easy to survive with Upgrades.
In ‘Rambo: TVG’ you can unlock Skill points and Perks by getting high scores (and eventually leveling up). With a single playthrough you can reach at least ‘Level 10’ (out of the 20 in version 1.0) and each level-up gives 1 Skill point and a new Perk. If you prioritize your points on upgrading Wrath mode and ammunition, you can literally kill any enemy without using shelters (and you can even become almost invincible in Wrath mode with 5/5 upgrade points)!
I like difficult tasks but the ‘Trautman Challenges’ (to unlock the Primary weapons) are so time-consuming that they would ruin the ‘speed’ part of this speedrun — so I can only play the game with the Primary weapon of each Mission, and the AK 47.

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You can find all the information about the game and the speedrun elements in 3 audio tracks:
— a clean ‘gameplay’ (as usual)
— an English commentary, and
— a Hungarian commentary (which is probably the first time to be heard on SDA).


--ADDITIONAL INFO--
• Speedrun category: NO UPGRADES, Any%
• Platform: PlayStation 3 (DISC version 1.0, with the game installed to an SSD)
• Difficulty: PRIVATE (easiest, 1/3)
• Skills & Perks used: NONE
• Trautman Challenges unlocked: NONE
• Aiming Help: AUTO (Default)


I hope you will enjoy watching this speedrun, and I can assure you that the GREEN BERET difficulty speedrun will look more exciting! ;)