Run Information | |||
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Completion Date | July 9, 2016 | ||
State | Published | ||
Runner | Steve 'Elipsis' Barrios | ||
Segments | 9 | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
I have completed my "Bitch" difficulty IL table to finally stand alongside my "Motherfucker" difficulty from a couple of years ago. All ILs are WR at time of submission. |
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Links | |||
Verification Thread |
Run Comments |
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General comments and information about speedrunning TotD:O in addition to what was previously published with my Motherf***er run from 2014. |
Levels |
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Papa's Palace of Pain [0:07:25] |
It was the boss of this level that proved to be a real nightmare and serious grind. There is a pretty important (8 second) cycle skip possible if and only if you can manage to get in 16 yellow phrases and 4 gray phrases. I had many a run die to not meeting these requirements, and was finally able to put Jasper down on optimum cycles at the end of this effort. |
Naked Terror [0:08:01] |
You'll notice a long section of me doing nothing early on here, as I discovered that "Red Shift" (the phrase of the mutant in this run) is the last mutant in a long stretch who you actually have to kill to progress the game. Given that I was making many attempts at this, I ignored the optional mutants to avoid the increased risk of RSI. The next thing to note is the "Terrible" sign, which instantly kills all 3 mutants below and saves more time. There are some challenging "throw skips" seen later in this run. Mutants who throw projectiles will waste a couple of seconds even if you kill them right after they launch the attack, but if you can kill them before this things will advance immediately. "okokok" and "Salty Air" were two mutants who I saved a couple of seconds each on by dispatching them very quickly. There is also an extremely hard throw skip that RNG helped me out on by giving me the word "In". |
Ballistic Trauma [0:09:56] |
Both this level and boss fight are reasonably straightforward. You'll see a throw skip on "Sunshine", and a standard issue fight with Screamer. |
Carny [0:11:49] |
This is probably my least favorite level, it is very long and has a lot of randomness to it. There is also a minute plus section where the characters are literally on-rails, and there is nothing to be done at all. (You can kill the mutants to avoid taking damage, but it won't speed up the run.) The highlight of this run is my triple throwskip with "wtf" "skin" "fireman" - which will almost certainly never happen again. This level also introduces the miserable RNG component of the aforementioned three word mutants. In this run, I managed to get 2 out of 3 fast animations on the first mutant, and all 3 on the third - overall a very fortunate run. |
Creeping Flesh [0:07:35] |
This is a short and sweet level, with the biggest challenge coming during the Meat Katie boss fight. You can cause her to skip an entire phase of her pattern if and only if you managed to get four gray words in after *every* chop. Missing even one of these will cause her to waste another 15 seconds. I was just barely able to do this here, but doing so lead to a fantastic time. |
Scream Train [0:10:22] |
There are a ton of reasons to reset this level, but fortunately they all take place in the beginning. There is an early three word mutant, follows by many possible throw skips ("monsoon", "jerk", and more) on the linear train section. These mutants add up to the possibility of a big time save and I was extremely happy with this run going into the second three word mutant. Unfortunately, I only got 2 out of 3 possible fast animations on him, preventing the run from being quite perfect. |
The Fetid Waters [0:11:57] |
This level requires a lot of raw typing speed and the optimum survivor strats are rather nebulous (I experimented with both save and kill runs). I also discovered an intentional damage boost strat here that glitches into a minor sequence break. You'll see this when I type "owls" and move on from the other mutant even though he is still standing. |
Jailhouse Judgment [0:12:05] |
This is another agitating level with three (!) different three word mutants, and survivors that waste 20 seconds if you save them. Only 1 in every 512 runs is going to give perfect RNG here, which is a grind that my tendons won't hold out for. In my run, out of a total of 9 animations, 3 of them were big time-wasting knees. However, execution on the main level was well-beyond my standard performance, leading to a much improved time of any previous efforts. |
Overkill [0:10:10] |
The titular level of The Typing of the Dead: Overkill is thankfully reasonably consistent. You'll see a damage boost early on as I intentionally *don't* type "dung" and let that mutant clear the stage for me. Even on Bitch Difficulty, the game gives reasonably long phrases on the final level. There are some throw skips and other more traditional time saves, as well as one three word mutant who gave me pretty average RNG this time around. |