Oddworld: Abe's Oddysee (ntscus) (psx) [Any %] [Single Segment] [Large-skip glitches] [0:13:15]
Run Information
Completion Date July 18, 2015
State Published
Runner Sam 'Samtastic' Locke
Tag Large-skip glitches
Links
Verification Thread
Run Comments

This is my first ever console-based single segment speedrun of Oddworld; Abe's Oddysee done on the PS1 version of the game. It was played on an NTSC PS2 Slim with the fast disc speed option on and recorded with a Dazzle DVC100.

The run is very similar to my PC version of the run but struggles with some of the backwards jumps but completes the game with a 13:16 RTA time with loads. The in-game time which is shown after saving on the memory card is 0:09:36.
This run involves performing an invinciblity glitch. Here is what happens and who discovered it:
Basically a new glitch discovered by Sligfantry allowed me to single segment this game and overall my moves were very solid and sleek. I really need to thank Sligfantry here for the discovery of the skip. Thanks a lot Sligfantry! The new skip involves the death delay glitch with the bees in the Monsaic Lines. We can now skip Paramonia and Scrabania altogether! Instead of just jumping to get the DDG to work, you can trigger it by sneaking! Just slide into the bees after walking in and out of the screen, get attacked and then when they fly away, position yourself so that Abe is facing left, wait three seconds, sneak three steps and the let go of sneak! Then the next part of the puzzle was finding out how to lower Abe down to the screen below the high ledge after running past the native Mudokon. This is where Sligfantry came in! He was able to set up an auto turn delay using the bees which enabled Abe to perform a backwards jump. The fastest way to do it as discovered by Dooty is to roll three tiles and after the third one, quickly press left and Abe will jump backwards! Abe is able to move on, softly climbing down ledges. Abe can also jump over a mine on the screen with the Sligs and the mines and with that, it made the run a lot easier! The invisible section was hard but I could still hear his footsteps and that was the only clue I had when I was invisible!

It will be difficult to do every backwards jump in one go on the console version. The bad ending cutscenes are shown after completing the game.


I hope you enjoyed my run. Any questions? You can contact me on the SDA forums.