Sonic the Hedgehog 2 (ntscus) (genesis) [Any %] [Individual Level] [0:14:34]
Run Information
Completion Date July 23, 2015
State Published
Runner 'AlecK47'
Internal Comments:
Comment State Information Checkpoint None

This may be my last S2 IL submission to SDA because TeeNTee is based, and I don't have the patience for this shit.

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Levels
Casino Night Zone, Act 1 [0:00:25]

This one was annoying.  Random as well, fittingly enough if one considers the level.  Basically you use the speedshoes to trick the game's physics so you run along the top of the screen, enter the wall, zip (or more likely get knocked out of the wall normally or softlock) and hope your subpixels are right.  Then once the end of the level is near (assuming subpixels didn't stop you halfway) press right, then left to trigger the signpost and allow the level-end sequence to play out, respectively.  Yeah - it's kinda messed up.

Three main things could be faster about this: jumping to the spring after the ride on the block, bouncing off the flippers and hitting a slightly earlier zip point (which doesn't have any good visual cue, unlike the one I used here).  All together those improvements could just barely get a 24, but I have no interest in grinding that out.