Alien Swarm (pc) (pc) [Any %] [Individual Level] [Brutal] [1-Player] [0:10:53]
Run Information
Completion Date Aug. 23, 2015
State Published
Runner Maik 'Onin' Biekart
Tag 1-Player
Segments 3
Verification Thread
Download Run Comments
Landing Bay [0:01:04]

The main improvement in this level is using the grenade launcher, both to knock the barrel down to my level at the start, and just for adding extra damage to doors and aliens. The barrel drop in this run is absolutely beautiful. I lost a couple seconds on hacking RNG, but with how difficult the barrel roll setup is, you take what you get. The door has a habit of not getting destroyed despite being on 0 hp, but I don't think it lost me any time.

Cargo Elevator [0:00:56]

The first level with Onslaught strats. Onslaught is an extra difficulty option that will randomly spawn extra drones, parasites, and shield bugs around the level. The first two only make it harder, but shield bugs offer some very interesting possibilities.

In this case, a shield bug spawned on the elevator can kick me on top of the engine, and from there, straight out of bounds. I have to wait a little bit at the corner to avoid rolling into invisible walls and falling down; I may have been a bit overly careful, but it's not a major time loss.

Timor Station [0:02:49]

Frost grenades help make the early part of the level as consistent as possible. For some reason, the little red swarmlings can decide to leap at you despite being frozen, but at least they're a lot slower.

The main improvement to this level comes from the jet jumps at the rocks. TheMaster found a setup to jump straight from the rocks to the terminal while only sawing through a single rock. In turn, I found a setup to jump on top of the rocks when returning. The collision is very weird and inconsistent when doing it, and while this attempt wasn't the cleanest it could've been a lot worse. This set of jumps retains one assault jets charge, which is used from the bridge to save the most time.