Tom Clancy's Splinter Cell: Double Agent (ntscus) (xb360) [Any %] [Segmented] [Hard] [Good Ending] [Stealth] [1:45:35]
Run Information
Completion Date Aug. 16, 2015
State Obsolete
Tag 100% Stealth
Tag Good Ending
Segments 42
Internal Comments:
Comment State Information Checkpoint None

If there any parts that are deemed unnecessary, I can always edit them out

Welcome to the least buggy version of Double Agent

Since the Double agent was first developed for the 360; the 360 shows graphical effects that are broken/missing in the PC version.

This also means that the guards can actually see and hear more consistently than the PC version

Therefore, some of the routes from the PC version do not work or need to be heavily modifed. Which also means I can't go stomping around as often.

Generally, this means that levels on the 360 will be roughly 1 to 2 minutes longer compared to the PC version.

Additionally, certain parts in some levels have aesthetic changes and random changes.

01 Iceland [05:44]

(Differences from PC version:)

The sleeping guard in the first building can hear Sam if he is running. Also the front light turns off when the power is cut

I can only get past the electric fence part in a very specfic way. The bullshit ladder guard has to be bypassed in this manner

The guard next to the vent is better to sneak past

02 Jail [05:22]

(Differences from PC version:)

The smoke grenades are required for getting past the two guard activated doors.

After getting past the first door, the two guards next to it will imediately detect Sam if he whistles. However, if a smoke grenade is deployed, they won't immediately detect Sam when whistling

The area with the second guard activated door is different. Instead of a wall between the stairs and the door, it is a railing meaning a smoke grenade is need to lure the guard away.

After getting past the second door, the tower block has transparent walls, meaning that if I run upstairs, guards can hear me and spot me through the glass

Also rescuing Jamie and that guard are in a slightly different position.

03 JBA Part 1 [12:55]

In order to skip the conversation in the server room, I have to wait until a specfic time to whistle

Ugh, in the firing range, I'm not good with aiming with a controller but that was probably the best I could get.

(Differences from PC version:)

Safe cracking is easier to do

The Electronic lockpick is actually usable and unlockable.

04 Sea of Okhotsk [12:48]

Activating the detonator is harder to do in the 360 version, since the guards have better senses.

The ship part can be random at times since guards sometimes magically know that I attacked someone

The captain is not a solid NPC at 14:40. I don't think he can interact with Sam. The developers did not expect players to go this fast.

05 Shanghai [10:23]

Even the 360 version can bug out. Apparently the "Reach Aswats room 2406" objective didn't register even though you can clearly see me entering.

Hilariously enough, the game thinks I can fail "Reach Aswats room 2406" but somehow steal his notes.

The bug even carries over to JBA Part 2 where it assumes that I failed to steal his notes and Emiles speech even gets modifed

06 JBA Part 2 [08:14]

Emile speech assumes that I failed to steal the notes even though you can clearly see that I did in shanghai.

(Differences from PC version:)

Building mines is faster and harder to control in the 360 version. Meaning that this level is actually faster on 360 than PC

07 Cozumel [09:43]

For some reason the guard in the bomb area can't see me through glass door yet the crew memebers in the command deck could see through the glass windows, the developers never picked up on this apparently

Additionally, that guards hearing is hilarously inconsistent. He can't hear the door being bashed, yet can hear me stomping around if I'm outside that room area.

(Differences from PC version:)

I need to Ocp the camera in order to place the smoke bomb.

The crewmembers in the command deck can actually concistently see and hear better meaning I have to go slower and set up a sticky cam.

Also the bomb area requires me to use an alternate route

08 JBA Part 3 [16:53]

The visual proof of bomb objective is automatically hacked. The developers decided to give a freebie on that one.

Once again I struggle with the firing range. I'm not good with aiming with a controller.

09 Kinshasa [12:16]

That part with the first two guards is hilarious as it looked. Those two are amazingly deaf and blind for some reason.

Then after exiting the elevator, the next two guards can actually see and hear, making it obnoxious at times to get past.

The paper on the wall at 12:52 is tripping balls

10 JBA Part 4: [09:10; Approximately]

Basing on my own testing, it appears that the ingame timer runs even during ingame cutscences like the Swat raid and part where the guards kill the scientists. I got that time by stopping when the mission complete screen appears.

Even the 360 is prone to bugging out as you can see at 07:35

When the mission is finished, the stealth score screen is not shown. It immediately loads the credits and then imediately loads NYC Boat

(Differences from PC version:)

The stealth score screen is not shown.

I must get the smoke grenades in order to get past the final part. And the route in the final bomb area needs to be heavily modifed.

Also defusing the bomb, just like the mines, appears to be faster on the 360 version.

11 NYC Boat: [01:56]

I don't think there is a way to skip the conversion Moss and his men are having. I couldn't get the PC version trick to work

Also, whether or not Sam gets killed Jumping off the boat is luck dependant.

As you can see, I got lucky here.

It appears that in this level, the stealth score cannot be penalized unless a body is found.

Also the game copies the NYC Boat stealth score and pastes it over JBA Part 4

Unlocks:

Iceland:
Emp Grenade
Explosive Sticky Cam

Jail:
Ultrasonic Emitter
Stun Mine +

JBA Part 1:
Electronic Lockpick
OCP recharger
Gas grenade

Sea of Okhotsk:
Flash mine ++
Shotgun shell

Shanghai:
Faster Hacking 1.5
Smoke grenade Launcher

JBA Part 2:
Sonic grenade Launcher
Force Hack 2.0

Cozumel:
Emp grenade Launcher
Gas Grenade Launcher

JBA Part 3:
Frag Grenade Launcher
“Enhanced NVG“

Links
Verification Thread
Run Comments

Welcome to the least buggy version of Double Agent

Double agent was first developed for the 360, meaning you get to see what the game is supposed to look like. In spite of this, the game's framerate tends to drop a lot.

Also, when loading a save, the screen lags for a second before it shows gameplay. Even though the screen lags, the game is technically in-game and running even though it says it is loading. Example, if Sam starts opening a door and then the game is saved and then loaded from that save. You will find the game with the door completely open. Another example, if you load a save and mash the whistle button, you will hear Sam whistle during the loading screen just right before the screen shows you in-game

100% Stealth on Hard means no guards attacked (unless mission requires it like Sea of Okhotsk), no shooting out lights or shooting at all. 100% Stealth on Easy allows all of that except for killing.

*01 Iceland [05:44]

I have to move slowly at 4:11. If I don't ocp the light after I climb the ladder, the bullshit ladder guard can magically detect Sam for no reason. I'm starting to believe the developers rigged this area.

*02 Jail [05:22]

The two guards after the first guard activated door will immediately detect Sam if he whistles, but they won't detect Sam if a smoke grenade is deployed. Also smoke grenades are required to get the shotgun guard to turn around.

It's incredibly easy to accidently punch Jamie when trying to rescue him, so I start slowing down during that part.

*03 JBA Part 1 [12:55]

The firing range was pretty awful, but that was the best I could get.

*04 Sea of Okhotsk [12:48]

Activating the detonator was oboxious to do since those smoke grenades caused the framerate to shit itself.

The ship part is horribly random at times since guards sometimes magically know that I attacked someone

The part at 8:26 was improvised. I found it hilarious how the guard somehow failed to shoot the camera at 8:57

The captain is not a solid NPC at 12:46. I don't think he can interact with Sam. The developers did not expect players to go this fast.

*05 Shanghai [10:23]

The start of this mission is a gigantic bottleneck. I don't think there is a way to scale the building any faster

At 4:57, one of these guests is not like the others. Can you tell which one?

Apparently the "Reach Aswats room 2406" objective didn't register even though you can clearly see me entering.
Hilariously enough, the game thinks I can fail "Reach Aswats room 2406" but somehow steal his notes.
The bug even carries over to JBA Part 2 where it assumes that I failed to steal his notes and Emiles speech even gets modifed


*06 JBA Part 2 [08:14]

Mines have to be the most boring shit I have ever seen.

*07 Cozumel [09:43]

The part at 4:06 was done on accident, I didn't think I'd get past him so smoothly.

Smoke grenades causes the guards senses to drop like a rock.

The part at 7:33 is as hilarious as it looks

The guard in the bomb area cannot see Sam through the glass door for some reason. He also cannot hear the door being bashed.

*08 JBA Part 3 [16:53]

The visual proof of bomb objective is automatically hacked. The developers decided to give a freebie on that one.

Same garbage from JBA Part 1 & 2, meaning I struggle at the firing range, and staring at mines for ≈1:45

*09 Kinshasa [12:16]

The first two guards are amazingly deaf and blind for some reason.

After placing the bug, I have to wait for Emile to completely go around the corner. I could get off early without him hearing, but there doesn't seem to be enough time to move out of the way when Emile turns the corner

The paper on the wall at 12:03 is tripping balls

It's hilarious how the guard at 12:53 just stands there as he is hit by the smoke grenades

*10 JBA Part 4: [≈08:55]

There obviously nothing wrong at 7:39

The Bomb area is the hardest part in the entire run. Its more of a hassle than the Boat area of Sea of Okhotsk

When the mission is finished, the stealth score screen is not shown. It immediately loads the credits and then imediately loads NYC Boat
I also discovered that if NYC Boat is completed after it is immediately loaded, the game adds the statistics of JBA Part 4 to the NYC Boat Stealth score screen.

*11 NYC Boat: [01:56]

I don't think there is a way to skip the conversion Moss and his men are having.

I got lucky here. Sam tends to get killed jumping off the boat

It appears that in this level, the stealth score cannot be penalized unless a body is found.
Also the game copies the NYC Boat stealth score and pastes it over JBA Part 4

IIRC, when the mission is loaded, it takes ≈10 seconds for the timer to appear. And when Sam has is jumping off the rail, it takes ≈10 seconds for him to land in the water and for the mission to end.