Run Information | |||
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Completion Date | May 26, 2015 | ||
State | Published | ||
Runner | Nicholas 'Sir VG' Hoppe | ||
Tag | LoM: Dragon Storyline | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
IGT: 1:45, beats the current SDA run by 4 minutes (IGT) and the run in public verification by 3 minutes (IGT). Having some issues making the statID look nice, due to the 720x240 resolution of the game while using component cables. |
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Links | |||
Verification Thread |
Run Comments |
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Welcome to the Legend of Mana. Speed run Rules: First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been amazing. This includes RCrowder for the Technique List, Myst Erik Ery for the Artifact Guide and Monster Drop Guide, and Nemesis and SeanKelson for their general walkthroughs. And also much help to Polsy who helped me translate some items from the Ultimania Guide. Though I've played this game over and over, all of these were necessary to push this speedrun to its limits. Since my 1:49 run, I found some more changes to the route, leading to crushing some of the early game times. It depended a lot on luck, but I kept pushing until I got the luck I needed to make this run happen. This game is played on a PS2 Slim (SCPH-70000) and run on Standard Disc Speed. Fast Disc Speed was not used as it breaks the ending and thus makes the in-game timer unreliable. It also has the potential for crashes and other issues. (I used to use a PS1.) When playing Legend of Mana, you need to know the rules of the game. I'm going to be documenting a lot of them, both for future runners as well as for the viewer, along with some terms. TERMS AF RULES ITEM DROPS Bosses don't have drop slots and always drop a set number of large EXP crystals and/or large lucre coins. End Storyline bosses (Drakonis, Irwin, Lord of Jewels 1000, Mana Goddess) do not drop anything. FAILING EVENTS ABILITY AND TECHNIQUE LEARNING TRIGGERING THE CAGE OF DREAMS SAVE BONUSES VERSION DIFFERENCES So with all of that crap out of the way, let's discuss the game proper! GAME START I start with Lunge and Defend as my abilities. Rising Crush is my given technique because I chose 2H Sword. THE LOST PRINCESS I head to Domina to team up with Elazul. The babe Pearl is missing, and we need to find her. This is technically part of the Jumi Storyline, but it's a quick event for the artifacts I get. And since I need Firefly Lamp, this is important to do first. Elazul for the most part is a pretty worthless partner. But I make due. Boss: Du'Inke. Rising Crush is used during Du'Inke's techniques most for invincibility, but also because when Rising Crush connects, it stuns the enemy. Learned Technique: Lunging Arc (4 2H Sword WP, 4 Lunge AP). Hits twice. I side with Elazul because it's slightly faster. Bonus Fact: –Completing this event first is what causes Sandra to be in the room before Du'Inke. If you complete another event prior to this, she won't be at Mekiv Caverns. THE AMAZING AXE (Unofficial Event) I return to Mekiv Caverns and use a Boink to get to a certain spot in the cave where I can fight 2 Goblins. They have in their 4th slot a 2H axe called Earthsplitter. This has an attack power of 31, which is WAY better than my current weapon. Being a slot 4 drop, it's a 1/8 chance that one of them will drop it. Luckily, I get it on the first go. I equip it (which automatically removes Rising Crush as a usable technique), put on Counterattack (on both buttons, to learn faster), and retreat from the cave to continue the run. Learned Ability: Counterattack (Defend - 8 AP) FAERIE'S' LIGHT I agree to help a man name Gilbert (or Edward as I like to call him...–FFIV joke) sell a bunch of lamps. The only buyers are a bunch of Dudbears that don't speak any English. It requires a crash course in the language, though I really don't pay attention. Overall, nothing too exciting. Lots of talking and no combat. Though there is a couple of hidden adult jokes in the dialogue. :P Unlike my 1:49 run, I do not purchase IronGloves here, as I now have a better weapon. So no money stealing from Gilbert this time. Bonus Fact:– For those that didn't get my joke above, in Final Fantasy IV, the prince of Damcyan was named "Gilbert" in the Japanese version and "Edward" in the US version. Also, Monique is referred to as a princess at one point in conversation, which is what Edward''s love, Anna, would have been. MONSTER CORRAL This is a pointless annoying event to make a Rabite my pet. Lovely. He's also a dingbat when it comes to finding food. Oh well. Bonus Fact:– When you start a new game, if you were to pretend to load a game and the memcard has a Final Fantasy VIII save, instead of a Rabite, you''ll get a Chocobo. I place the Trembling Spoon and head to The Underworld to begin the storyline. THE FALLEN EMPEROR After a surprise greeting from Larc, I head into the underworld to meet up with a man name Drakonis. But first, I must be tested. I agree to an evil ritual which opens access to the lower floors of The Underworld (why I would agree to this, I don't know). Boss: Hitodoma. This boss is normally an obnoxious twat, but I somehow got very lucky. He's a horrible teleporter, but outside of a couple of evades, he was nice and died very quickly. Learned Ability: Counterstrike (Counterattack - 6 AP) Bonus Fact:– By starting this event, it makes The Blessed Elixir event temporarily unavailable, since you don't have a soul for the moment. Before I start the next event, I not only lay out the Skull Lantern (required to do the next event) but the Stone Eye to bring my AF inventory down to 2. Otherwise, I would not get both AFs from the next event. THE GUARDIAN OF WINDS During the event, we climb a mountain and fight a group of beings called Windcallers. I need to beat 3 of them in order to remove a barrier to reach Akravator. Later on some lessors show up, but Larc is all "you're pathetic" and one-shots the lot. About the only time he's useful this entire game. Boss: Akravator.– This is one of the most annoying bosses due to the huge amounts of invincibility time it has. It's ability to quickly fly across the level can lead you to believe you hit it with a tech attack but no damage is taken off. It also LOVES to spam techniques one after the other. This is probably the most RNG dependant boss of the entire game. That being said, generous usage of Counterstrike made very quick work of him. I also manage to pull off a very bizarre movement glitch after the boss fight. This doesn't affect anything, but just looks very funny. :) Bonus Fact:– This event is one of only 2 places you hear the game's title theme outside of the title. The other is in the White Forest during Catchin' Lillipeas. Before completing the next event, I go pick up my newly hatched Rabite. I take a half second to auto-name him "Rabite". If time wasn't of the essesence, I would name him "Buju". Dawn of Mana players will understand. THE FIELD TRIP A stupid event of a bunch of kids fiddling with stuff they shouldn't. I have to purposely leave the area during the first attempt at the mixture as the flowerling won't give over star sparkles the first time around. You don't need to get any of the parts of the mixture, just enter, leave, then come back. Bonus Fact:– Bud, in case you are unaware, is one of the two sorcerers from "The Little Sorcerers" event (see Jumi Storyline). THE GHOST OF NEMESIS Upon returning, I''m greeted by a big bad roar and a big bad dude that wants to kick my ass. However, thanks to the stupid Rabite, we fall into a trap and get separated. I have to find both Rabite and Larc to continue. During my way through, I fight a pair of enemies called Dainslaif, which their slot 4 drop is the 2H sword Braveblade. While I didn't get it on the way to finding Rabite, I did get it on the way back, allowing me to cruise through the rest of the game. Like Earthsplitter, being a slot 4 drop means that I had a 1/8 chance of getting it from each enemy. Equipment Change: Braveblade (ATK 37) Boss: Deathbringer. This guy looks scary and tries to sound scary, but he can''t handle Braveblade. Boss: Jajara. While the fight went mostly well, he did get off extra techniques, costing me about 30 seconds. The usually least trolly of the 3 troll bosses was, unfortunately, the worst one this time. I'm extremely miffed that all I had to do was breathe on him to end the fight when he used his last technique. :( Bonus Fact:– If you return to where you fought Deathbringer, you''ll fight Deathbringer II, which is the combination of Deathbringer and the remains of Jajara. The benefit? If you completed the proper requirements, you'll get a bonus weapon and a cute little cutscene. THE DRAGON PRINCESS Larc wants to find Sierra and can apparently detect her scent. Somebody obviously has been sniffing too many panties. He gets what he wants, but leaves me with the boss battle. Boss: Sierra & Vadise. Two against one-and-a-half. And the half isn''t much help. However, the power of Counterstrike is too strong. :) Bonus Fact:– No matter what my response is to Vadise, I still have to fight him. What, I don't get a say in anything in regards to saving (or not saving) the world? Boo hiss. (Though then again, it IS partially my fault.) THE CRIMSON DRAGON I play escort to Sierra, who certainly doesn't need any help in the fighting department. But how can she get around the Underworld even though she never received the Baptism? We could have seen a similar situation in The Fallen Emperor, but didn''t. After arriving at the bottom, we face Drakonis, who is a master of trickery. Boss: Larc the Conqueror. Absolute pushover. Would have been slightly faster if both hits on Lunging Arc connected. However, during the battle with Larc, Drakonis rises to power and The Underworld becomes The Flames. The Flames is a mess of a castle that can lead you running around in circles if you aren''t careful. In order to get anywhere, you have to defeat 3 bosses, which seals up magic orbs, preventing floors from collapsing so I can reach the throne room. Boss 1: Sky Dragon.– Goes down nice and quick. I took his breath away. :P Bonus Fact:– This is the only one of the 3 storylines where you have to do some scrolling of the text after the boss battle is over. The other two are totally automatic until the THE END appears. This is likely due to some text being split between two text boxes in the US version, as this issue doesn't occur in the Japanese version. I head over to Domina and meet up with Niccolo. This triggers Niccolo's Business Unusual, but I'm going to do Summer Lovin' first, so I have him for 2 events. I lay out the Wheel, Torch of Coral, and Broken Doll AFs. The first two are needed for the next two events, and Broken Doll is laid out to cut down my current AF collection to 2, so I get both AFs in the next event. SUMMER LOVIN'' Which came first, the Penguin or the Egg? I try to chase down the answers while tiptoeing around not-so-crabby crabs. Boss: Fullmetal Hagger. Giant crabs ahoy! Thanks to a well executed Lunging Arc, I managed to skip both eye gouging invincibility periods. He didn't stand a chance. XD Bonus Fact:– That crab on the last screen (where the final conversation takes place)? He''s important to note for when you do REAL crab crushing for another event (not shown in any event in the 3 storylines). HE SEES ALL. And knows when you crush his buddies. Before continuing, I lay out Tome of Magic and Rusty Anchor to bring my AF count down to 2 so I get both AFs in the next event. NICCOLO'S BUSINESS UNUSUAL Niccolo has a problem. There are bandits on the highway, so I decide to join him. First off, how does he find a wheel on the highway when the wheel IS the highway? Ok, whatever. At the Goblins, there is no difference in the choice; you still have the same result –- boss fight. Boss: Mantis Ant. Basically is one-shotted by Lunging Arc and doesn't get to do anything. Poor Mantis Ant. Smile!~~~~~~~~~~~~ Bonus Fact:– Mantis Ant is also a boss in Secret of Mana. (Go watch that run, even if it''s not mine –- totally awesome game.) I lay out the rest of my AFs and prepare to finish the game. THE CAGE OF DREAMS While I trigger The Little Sorcerers, I don''t need to do it. Instead, I head back to my workshop, find a bunch of mysterious people in there, get mad, count to 3, and then kick the lot out. Bonus Fact:– Your answer to Pokiehl will determine how much conversation you hear. LEGEND OF MANA Welcome to the glory and beauty that is the Tree of Mana. I love this level in every way, with the sound of the music, the lily pads, everything. The ascent is a blessing. After clearing the 4 corners of the Sanctuary of Mana, I arrive at...t...; Bonus Face: The song in the ending, titled "Song of MANA ~Ending Theme~" is sung in Swedish. Well, from the translation, a somewhat "Engrishy" Swedish. Enjoy the ending people! This run is Copyright (C) 2015 Nicholas "Sir VG" Hoppe and IMAMYTH Colosseum (http://www.imamyth.com/ and http://www.youtube.com/user/SirVG) and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Video hosting sites (i.e. YouTube, etc) may host this video in part or in full, as long as full permission is granted by the author. Any violation of the above listed may result in legal action. Legend of Mana is (C) 2000 Squaresoft (now Square Enix). Sir VG, signing out. "We came. We saw. We speed ran." FIN |