Contra III: The Alien Wars (ntscus) (snes) [Low %] [Single Segment] [Easy] [2 players] [0:13:23]
Run Information
Completion Date Sept. 19, 2014
State Published
Runner Jeremy 'DK28' Doll
Runner Joseph 'joecoolgames' Hamblin
Tag 2 Players
Verification Thread
Run Comments

Continuing the saga of DK and Joe, we attack aggressively on Contra III with Easy Low%. This run was a little more difficult to do, but still had successful results.

Quadruple Pea Shooting Carnage!

The City - Basic strats again, we don't destroy the Sniper Tower to save on lag. Shout outs to Zallard1 for giving us the idea for one of the strongest poses of all time while on the Tank. Turtle Power!

The Sewers - Joe with the menuing again! LOL. No time lost as I get the perfect stage. We bomb the Spider to speed up the kill and not have to Tango as much. Joe dies anyway so he gets his bomb back.

The Industrial Center - Simple playthrough. Good pattern on the Driller and the UFO kill was nice. The Twin Robots gave us a really good pattern. The Big Bot could be tightened up a little. More aggressive Death Abuse would help, but this was still acceptable.

The Highway - Good Acrobats for doing Low%. The Wheeler was done well and the Jetpack Ninja we took easy since we can't speed it up anyway. The most routing we did was for the Carrier. And it went off without a hitch. One bad flare from RNG, but I went all-in towards the end for the kill.

The Underground - Best stage 5 we've done. And Joe got the quick kill on the last pod. The Mound put up a fight, but we handled it well.

The Lair - One cycle Mouth. Cleaned up the Gauntlet. Quick Heart kill. One round Crawler. We didn't quite get the Gargoyle. He can be one round, but the execution has to be perfect. One cycle Queen. The Brain screws us on the Orbs, but no matter. The Brain will always take two cycles. Even with Bombs, on Low% you just can't do enough damage.

Good low% co-op overall, I had a lot of fun doing it. The best part was reminding Joe to suicide to abuse his bomb stock.