|Completion Date||Aug. 13, 2013|
|Runner||Kyle 'Mr. K' Halversen|
|Runner||Zack 'Zallard1' Allard|
Stage 1 went pretty well. We split up so Mr K gets a crush while I keep the screen scrolling. Other than that, we pretty much just obliterate anything in our path.
Stage 2 is where I kill myself after I destroy a path for K with my machine gun in the lab. I make my best effort to destroy that turret while dying, which entertains me as much as when DK28 kills that rock in the Contra low% co-op. I return later to collect laser and the double crush that K had. We then crushed the snipers/boss, and split the crush between us for the base stage.
Stage 3 gets crushed, literally. One crush is already OP for the base stages, but two just makes it look sad. I give K back his crush at the end. so we each have a powered up weapon again (since I have 2 lasers now).
Stage 4 has us split up so K grabs his 1st laser, then we join up while I grab my 1st crush. There are a few really powerful spawns on the path to the missile, but that's to be expected. The robots that reform to shoot spread are extra obnoxious. Rest of the level is pretty smooth though.
Stage 5 is basically where we power up our weapons all the way to where we both have power crush and power laser. Aside from that, it's an autoscroller with not much else to say.
Stage 6 also gets crushed, being a base stage. The stage is also something of a teaser for what's to come in stage 7, as it's where we begin using double crush and double laser.
Stage 7 gets massacred. Just slapped straight across the face with double crush and double laser. The tank arrives to explode. The spider gets double crushed before you even see his other attack. The one sniper everyone hates gets double crushed so hard he can't even shoot. Finally, the stage's boss gets double lasered so hard that it dies before we even get a chance to ride on a bike. This stage has never been more unsuccessful at killing Contra protagonists than in this run, and I feel a little bad for participating in its demise... maybe.
Stage 8 gets crushed for a little, then K doesn't quite clear the enormous hitbox of the ceiling alien, so I split my powered crush with him (thanks to Heidman for the call on that) and we returned to old habits of double crushing the base stage. K collects powered up Fire, because we all know he's the one qualified for such a weapon.
Stage 9 is brutal. Heartless, nonstop spawns that want nothing but your death with music that fits that theme pretty well. Mr K and I end up trying for a strat where I collect double machine gun, but I accidentally shoot a weapon pod that I thought was offscreen, and accidentally collected a surprise crush that overwrote my machine gun. While panicking, I died once on the way up the ascent to the crushers, and once at the top of the elevator that takes you to the final boss. By some miracle, we ended up getting a pattern that lets powered crush do max damage to the boss (usually it does minimal). That luck basically bailed out the run to where we got an extremely fast 2 cycle.
Just want to say thanks to Mr K for the constant support for helping me learn the game, getting the run to happen, and or course putting together the Contra Conference! It was alot of fun! Thanks go out to Heid, DK, and Blat too of course!
Mr. K's comments
Special thanks to:
The weapons route of this run is really complicated and I'll focus on this for the rest of it. The weapons in this game are decently balanced. They have strengths and weaknesses in different places. On top of that you can share weapons.
Machine gun - consistent damage and the way it stacks is very helpful in stage 2
Stage 1 - the goal here is for me to get upgraded crush that I'll eventually split in stage 2. I need upgraded fire. Zallard gets spread for the boss and machine gun will be very useful in stage 2