Run Information | |||
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Completion Date | May 20, 2015 | ||
State | Obsolete | ||
Tag | 100% Stealth | ||
Tag | Good Ending | ||
Segments | 72 | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
This speedrun was slammed together in a hurry. There might be some editing errors in some of the levels This port is a disaster. The more I play this game, the more I discover how broken it is. Reloading a save even once, can cause the guards to become even more deaf. I don't believe they become completely deaf. I haven't tested how long it lasts or why it happens, but it just does. It's another thing I stumbled upon on accident. It doesn't appear to affect their vision. Also, it doesn't work on the 360 version. When reloading a save, the HUD doesn’t synch up with how it was when I saved. Example, having the radar on when I save, then reloading causes the radar to turn off. The game is patched to Version 1.02a Smoke grenades causes the guards senses to hilariously drop. Iceland 4:52 At 3:30, if you save at the right moment, it causes Sam to soft land instead of losing health. But that is negilible since the path to the vent is more than enough time to regenerate health if I did take damage. You’ll see me pass through the electric transformer at 3:37. For some reason, only that one is not solid. All the others are. I even reverted back to version 1.0 and it still is not solid. The 360 version doesn’t have this issue. Got lucky and managed to get the past the bullshit ladder guard without him detecting me. I’m pretty sure this fence jump trick will not work in the 360 version. 3:55 Holy shit, I got so lucky 5:24 no idea how I’m getting shot and not detected Jail 4:30 3:03 This part doesn’t work very well in the 360 version 3:40 He couldn’t hear apparently Found a new shortcut at 5:06 by rolling on the rail JBA Part 1 11:21 In my previous run, I got the background info, medical files, and met Enrica. But that was due to my bad memory, because I thought I needed that in order to finish mission. Those are not required, so I skip all of those in this run. Planting the bug on the roof is obnoxious because that guard can spot me if I'm not fast enough. Now, 5:50 was done on accident. It was not part of my orginal plan. I did it for shits and giggles—and it worked. Also, someone at 6:25 on the lower floors can see me holding the utlrasonic emitter if I'm too close to the rafters. Dayton decides to be deaf at 7:33 then stops being deaf all of a sudden. 8:43 is hilarious how Jamie just sits there You might notice that after JBA part 1, I was supposed to get three unlocks. The missing unlock is the electronic lockpick. The electronic lockpick is or WAS in the game since it shows up in version 1.0, but you can't access unlocks since everything in 1.0 is broken as fuck. After patching the game to 1.02a, its simply not there anymore. I'm guessing they couldn't get it to work properly and decided to patch it out of the unlock screen. This wouldn't be surprising considering the many things that are broken in this game. Sea of Okhotsk 10:37 Found a better way to elminate the crew At 7:00, on the left, the panel to drop the two guards doesn’t work correctly in the PC version so I use the sticky cam instead The guard at 7:43 is glitched and walks in place Minor error at 8:54 It is very easy to get killed when jumping off the rail at 9:40 The captain at 9:47 is not a solid NPC at this time. I don’t think he can interact with Sam. The developers didn’t expect players to go this fast, so the Captain is scripted to run around the corner and disappear Shanghai 9:43 Emile can’t decide if he wants to sit in the air or his seat The majority of this mission is a gigantic bottleneck Sliding off the dragon at 7:50 is really annoying to do 9:46 He didn’t see me apparently, also the light sensor for some reason was yellow even though seconds ago, it was green in that area. 10:32 lolwut JBA Part 2 8:56 This mission is as boring as it looks Also at 7:32, there is a guard that is sleeping in the chair behind the pillar on the right Cozumel 7:58 Smoke grenades causes the guards senses to drop like a rock 3:24 Another example of the extremely poor senses of the guards. Also if you saw my previous run, you’ll notice that the crewmember is the going the opposite direction in this run. I don’t know what causes him to act that way. He just randomly decides to do so. 4:06 totally nothing wrong with the door on the left 6:00 is hilarious as it looks For some reason the guard in the bomb area can’t see me through the glass door, yet the crew members in the command deck could see me throught the glass windows. The developers never picked up on this apparently. JBA Part 3 16:13 The visual proof of bomb is randomly in one of the four computers in the server room. If you saw my previous run you’ll notice that the computer changed. I don’t know if the the automatic hacking for the visual proof of bomb is a bug or a feature. My conjecture is that the developers couldn't get the intended area working. The "intended" computer is the one you see at 6:13 in this run. The issue I discovered is that someone on the lower floors can see you hacking the computer—and if you are seen hacking, then it is an automatic gameover. Their solution was to give a freebie by automatically hacking the computer. It also happens in the 360 version. But, this is all conjecture. However, this doesn't explain why the computer is random. I don't think I'll ever find out why. IIRC, the random computer problem doesn't occur in the 360 version. Time to repeat the same shit from JBA 1 & 2. Also, Enrica’s fingerprints are needed to get past the JBA 4 fingerprint lock faster Even though the game indicates that you get three unlocks from this mission, there are only two left in the unlocks Kinshasa 11:15 1:30 is hilariously easy as it looks. Those two guards are amazingly deaf and blind for some reason. This also works in the 360 version, just not as fast. Then after exiting the elevator at 1:58, all of a sudden the next two guards are NOT deaf and blind. The part at 1:58 is obnoxious to do. I got so lucky that 10:14 went so smooth If you saw my previous run, you’ll notice that I skip the woman on the bus in this run. That is because in the previous run, my game kept bugging out and penalizing me for not saving her. Then all of a sudden, it decided to stop doing that in this run. I also did this in the 360 version just to make sure and yes, the women on the bus can be skipped without penality. It's amusing how the smoke grenades at 10:55 cause those two soldiers to freak out. At 11:11, lolwut, I apparently get shot somehow and got caught in the landmine blast—and I survive. All of this was not part of my intended plan. JBA Part 4 8:04 In my previous run, due to my bad memory, I thought I needed 66% for the good ending. It’s actually 33% NSA trust for the Good ending. Jamie’s Retina is faster for unlocking the retina lock. I just need to immediately get his retina and bolt out of there. Also, this trick works in the 360 version. There is a very stupid bug in JBA HQ 4. Even in patch 1.02a, the game still penalizes me for firing that one mandatory bullet, resulting in a 99% stealth rating. But the even weirder part is that after finishing the level and going back to the mission menu, the game doesn't save the score, it just gives a 0% stealth score. I found this out by accident, but apparently the game uses the stealth rating on the NYC boat level and pastes it onto JBA HQ 4. In JBA Part 4, in the high security basement, the visibility meter on Sam bugs out and fails to synch up with the HUD for some reason. AFAIK, it only happens in this specific part of the game. The part at 7:03 is very obnoxious to do. 7:43 is not as easy as it looks JBA Part 4 cannot be finished in a 16:9 resolution. If you try to finish it in a 16:9 resolution, the game softlocks since the SWAT team doesn't load. There is a very nasty bug that occurs during the good ending. When the bomb is defused, Emile and his men are removed from the area and placed in a room far outside the map. During the good ending, Sam is also placed in that same room. Sometimes the AI is still active when they are moved into that room—and they can run into Sam and gun him down, causing a game over during the SWAT raid. I also found out that this bug can occur in the 360 version too. NYC Boat 1:13 I don’t think this trick works on the 360 version. Also, AFAIK the mission doesn’t penalize for anything except for a body being found. Even being identified as an intruder or force hacking doesn’t penalize the stealth score Unlocks: Iceland: Jail: JBA Part 1: Sea of Okhotsk: Shanghai: JBA Part 2: Cozumel: JBA Part 3: |
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Links | |||
Verification Thread |
Run Comments |
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Welcome to one of the worst ports I have ever seen made by Ubishit shanghai. |