Run Information | |||
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Completion Date | April 30, 2015 | ||
State | Published | ||
Runner | 'Zakky the Goatragon' | ||
Links | |||
Verification Thread |
Run Comments |
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I love Sunsoft games. I am sure that is not a surprise, given that I have run Journey to Silius and Fester's Quest. As for this game, Super Spy Hunter, I chose this because I enjoy this game and because I wanted to be able to plow through it as fast as I could. Now you may look at this run and wonder how it is a speedrun? While it looks a lot like an autoscroller you can control the speed you travel, although this may not be immediately apparent from just watching. General: - Power-ups: There are red power-ups and blue power-ups. Red power-up are permanent upgrades and blue are mostly one-time use special weapons, but you can also get a life restore or a 1-up. Power-ups are brought by either trucks or helicopters and the power-up type cycles until you destroy the truck or copter. When you encounter the next power-up carrier, the first power-up will be the one on the cycle after the power-up you freed from the last one. For example, the rotation of the red power-ups is R, C, P, L. If you free an R from the carrier, the first power-up on the cycle when the next carrier appears will be a C. Red: Blue: - Terrain: There are various types of terrain. Most of them can be travelled at full speed. Your maximum speed is reduced when driving through water or sand, which you are forced to do in Stages 1 and 2. - Taking Damage: I found it best to just take the damage and count on health restores. Even a slight movement out of place can result in problems at times, especially since high speed is being maintained. The Run: Stage 1 Stage 2 After the first sand section, some quick swerving is necessary to avoid crashing into any walls. I'm not entirely successful, but fortunately it's only a sideswipe and doesn't kill my momentum like a head-on collision would. The quicksand whirlpool field is next. I get off to a rough start, messing my pathing up and getting slowed down at the edges of a couple of whirlpools unintentional, but I recover quickly and hit the intended pathing. My favorite part of this stage is the boss. The fight is very straightforward in a casual playthrough, but there's one subtle detail that makes a huge difference in a speedrun. You may notice I do a lot of damage up front and then stop and wait before finishing the boss off. The reason for this is that the power-up carrier that you need to destroy to end the stage will not show up until the boss has left the screen. Not only will the boss not leave the screen until it is at a certain height at the top, but it will drift slowly until it reaches that specific height. I finished the boss off almost exactly where it needed to be to leave the screen immediately. Stage 3 I didn't get an ideal pattern on the boss as it was able to fire a laser off from the center cannon just before I could destroy it. As the lasers are instant death, I had to make a quick dodge. Everything else went as planned. Stage 4 The boss fight went well. Again, lasers are instant death, so I stayed back in order to lead my shots and destroy the first laser cannon quickly. Then I dashed up and destroyed the other cannon before it fire again. From there the boss becomes vulnerable once it begins shooting, so I get in close and pummel it once it does. Stage 5 After that it's back to driving the roads, but only briefly, for then suddenly the car become a plane and we have an autoscrolling shmup section! This section is painful. It's long, it drags on, and I have to worry about managing lag. Not much to say about the boss, really. Stage 6 Next up is a mini boss rush. The first boss is a more difficult version of the Stage 2 boss. I had a lot of trouble re-focusing the aim and that cost me as the boss wasn't in a good position when I finished it off. The second boss is a more difficult version of the Stage 4 boss. Looking back at it I definitely let my nerves get to me and played it way safer than I had to on destroying the second laser cannon. My firing was okay on the final phase, but I feel like it could be better. The last boss went well. I was a slight bit slow sliding over to attack the core in the final phase, but I managed to get enough shots in to destroy it before it could fire its instant death laser. Summary Thanks to |