Quest for Glory: So You Want to Be a Hero () (pc) [Any %] [Single Segment] [Large-skip glitches] [0:04:14]
Run Information
Completion Date March 23, 2015
State Obsolete
Tag Large-skip glitches
Internal Comments:
Comment State Information Checkpoint None

I am submitting this as an extra category separate from my other runs currently in private verification. Details for why are in my comments file. That is why I do not mention the class-type, because it is pretty much irrelevant in this route.

My estimated time is 4:19. Timing starts when you gain control of your character after the Sheriff stops talking and ends when you reach the door to exit the Brigand Leader's room.

Verification Thread
Run Comments


There are no necessary changes for this category to prevent crashing. The only change in the DOSBox settings is changing the render to OpenGL to allow Fraps to record it.


Of course, I want to thank SDA for hosting such a great service. It is always my first place to check for speed runs, and the community is always super friendly and helpful. No trolls on these forums that I've encountered. :)

I need to thank my three-year-old son, Wesley, for bumping my arm in the last room while he was sitting on my lap during a casual playthrough. Three-year-olds never sit still. It threw me off just long enough to see this game-breaking glitch that skips pretty much the entire game.

Also, as a minister, I have to give credit to God for giving me a little extra leisure time to practice the series of games I enjoy.


I propose this as a different category, Low% or something to the like.

The reason I suggest this is that uses a new, major sequence-breaking glitch to complete the game, and leaves all major quest points out. It also destroys the differentiation between character classes, failing to show off what high-level gameplay looks like as well. The reason is that the Magic-User and the Thief will have the EXACT same route, doing the EXACT same actions, and have the EXACT same skill requirements; Stealth 35 and Magic of any number are the only requirements necessary to win in this route. The only difference is the Fighter, who trains Stealth for an additional 30 seconds or so to hit 35 Stealth, then completes the route EXACTLY the same. It takes my major gripe about Quest for Glory 2 speedrunning and then takes it to the next level.

Glitch% doesn't fit the bill completely either, because there is one other major stat-glitch that can be done on the opening screen before the gameplay timer starts that allows the classes to max (and beyond) all of their starting stats. I wholly argue this is cheating, as it affects the game before the gameplay timer. One uses a glitch during the timing that any class can perform; the other is abusing the game literally from the click of "Start."

It is interesting, though, that adding more glitches to the game actually brings back the differences between the three classes. If you want to see what those runs look like, I have a link here:


There are only two requirements: 35 Stealth, and any level of Magic to get the Open/Calm spells. I put the rest in Strength to speed up opening the rock door.

The only thing I need to get is the Open spell.

The only thing I need to get is the Calm spell.

Stealth the key from the Kobold (35 required) and free the bear. This allows you to hear the "Hiden Goseke" password to get past the troll in the secret entrance to the Brigand's Cave.

None of that here.

This is the most dangerous part of the run because of the chance of a random encounter. North/South is much safer than East/West, but East/West is not completely avoidable. I also have to hear the conversation between Bruno and the brigand on the OTHER side of the wall. The major reason is that by trying to get the to cave from the otherside will result in a instant-kill from Bruno if you go to that screen too soon after the conversation. I use the graveyard as a buffer to make certain I do not have a random encounter. After that, I have to get past the white deer.

After casting Open, my Magic Points are pretty much depleted, so once I get in the cave, I set my movement point, change my speed to Run again which was reset to Walking because of the white deer encounter, and rest for 60 minutes. This gives me enough Magic Points to cast Calm and Open to get into the Brigand's Fort.

This section is pretty straight forward. You have to wait for specific moments or else the room will kill you, and you MUST wait for chandelier to fall on the Stooges to open the door. Not waiting results in a Game Over.

Using the NumPad speeds this up, but something happens in Low% and Glitch% that makes Yorick ALWAYS throw an item at you, where as in a full run you do not have this issue. The only way to get rid of Yorick in the VGA remake is to cast Flame Dart at him. As this would add time to the run by forcing you back into town, it is MUCH faster to take the hit.

Here is the star of the show. I'm calling it the "Wesley Glitch" after its founder. By throwing anything (Dagger, Rock, etc) you are able to reset the freeze on the character which prevents walking. Once you are free, you simply walk to the back exit of the room which triggers the ending scene, proclaiming you a hero who saved the Baron's daughter even when you didn't.

A few things to note:
1. You cannot throw the dagger at the Brigand Leader; she will kill you.
2. You cannot grab the magic mirror; she will kill you.
3. You cannot waste too much time; she will kill you (and it will be funny, because she stabs at air and you fall over).
4. The only safe thing you can do is exit.


Betters controls. I'm thrilled with this glitch and it will make its way into my marathon run.