|Completion Date||March 23, 2015|
I am submitting this as an extra category separate from my other runs currently in private verification. Details for why are in my comments file. That is why I do not mention the class-type, because it is pretty much irrelevant in this route.
My estimated time is 4:19. Timing starts when you gain control of your character after the Sheriff stops talking and ends when you reach the door to exit the Brigand Leader's room.
[A NOTE ON DOSBOX SETTINGS]
There are no necessary changes for this category to prevent crashing. The only change in the DOSBox settings is changing the render to OpenGL to allow Fraps to record it.
Of course, I want to thank SDA for hosting such a great service. It is always my first place to check for speed runs, and the community is always super friendly and helpful. No trolls on these forums that I've encountered. :)
I need to thank my three-year-old son, Wesley, for bumping my arm in the last room while he was sitting on my lap during a casual playthrough. Three-year-olds never sit still. It threw me off just long enough to see this game-breaking glitch that skips pretty much the entire game.
Also, as a minister, I have to give credit to God for giving me a little extra leisure time to practice the series of games I enjoy.
I propose this as a different category, Low% or something to the like.
The reason I suggest this is that uses a new, major sequence-breaking glitch to complete the game, and leaves all major quest points out. It also destroys the differentiation between character classes, failing to show off what high-level gameplay looks like as well. The reason is that the Magic-User and the Thief will have the EXACT same route, doing the EXACT same actions, and have the EXACT same skill requirements; Stealth 35 and Magic of any number are the only requirements necessary to win in this route. The only difference is the Fighter, who trains Stealth for an additional 30 seconds or so to hit 35 Stealth, then completes the route EXACTLY the same. It takes my major gripe about Quest for Glory 2 speedrunning and then takes it to the next level.
Glitch% doesn't fit the bill completely either, because there is one other major stat-glitch that can be done on the opening screen before the gameplay timer starts that allows the classes to max (and beyond) all of their starting stats. I wholly argue this is cheating, as it affects the game before the gameplay timer. One uses a glitch during the timing that any class can perform; the other is abusing the game literally from the click of "Start."
It is interesting, though, that adding more glitches to the game actually brings back the differences between the three classes. If you want to see what those runs look like, I have a link here: https://www.youtube.com/playlist?list=PLjK4P8EdMoqPfsxJTNHsaMx_sHRpDmyLq
IN THE TOWN:
KOBOLD, BEAR AND BRIGANDS:
SPIREA, MEEPS, FAIRIES, DRYAD, FLYING WATER AND THE DISPEL POTION:
IN THE FOREST:
ANTWERP, CAVE, MINOTAUR:
BRIGAND LEADER'S ROOM:
A few things to note:
Betters controls. I'm thrilled with this glitch and it will make its way into my marathon run.