|Completion Date||Feb. 24, 2015|
|Runner||Jordan 'Greenalink' Greener|
Wii Virtual Console releases of Sega Master System games supports Turbo (see end of video as proof). This basically enables me to rapid fire my shots which is a HUGE advantage.
This fulls under a similar situation with the Anniversary Collection version of Mega Man 3 as that run uses Turbo.
tl:dr A non-turbo run probably done on a real Master System is a valid category.
Ends on the first frame Opa-Opa fully disappears after defeating the final boss.
Based on that timing, I got a time of 4:41
Fantasy Zone has an interesting history.
This run is the Sega Master System version aka SEGA MARK III played on a Wii as the Virtual Console release supports turbo. This leads to rapid fire abuse, saving a huge amount of time in the entire run.
* Sega Master System will be shortened to SMS in my comments below.
Base count per stage:
Tricks used in the run:
Unlimited Power up weapon time:
You need to purchase all 4 engine upgrades and then buy any SHOT power up. After selecting a powerup, the time limit lasts forever until you lose a life.
Quick boss spawn:
A small trick that saves nearly 8 seconds per stage. You need to:
Very situational depending on money count after stage 4 shopping. I purposely use up all of my money on Fire Bombs and if the money is low enough to not buy anything else, it will take me out of the shop much sooner.
Laser: Probably intended for players not using turbo as this weapon's rate of fire is fast but turns out to be weaker than a turbo mode twin shot.
Wide: Covers a good area and deals more damage than twin. Used in stage 3 to save money not having to buy 7 way.
7 way: The main weapon of choice from stages 2, 4-8. It covers a huge area and deals incredible damage per second.
However, due to lower, inferior specs of a SMS game, most of the time it will cut down to a 5, 3 or even 2 way spread. When that happens, there is a chance Opa-opa collides towards an enemy from slightly below and loses a life; all thanks to the weapon unintentional downgrade from 7 way to 2 way. Another problem: It is not possible to point blank fire and damage any bases in stage 4 as the middle part of the 7 way shot goes straight through.
Stage by stage comments:
Round 1: Plaleaf
Very straight forward level, only losing a couple of frames from the small coin drop thanks to an enemy by base number 6, it's actually not a huge deal as there's potential time savers later on in the run that isn't always guaranteed.
According to the hints section of the US Manual it requires 16 twin shot hits to destroy it, even with turbo it isn't possible to one cycle the boss.
Round 2: Tabas
Now both Rounds 2 and 3 I am allowed to have a small room of error after entering the shop as the real optimisation starts in Round 4. In order for the shop to appear in Round 4 I basically need to get rid of my Power Up Shot weapon.
For this stage I buy the following:
Now technically I have enough money to get a Turbo Engine but there are a few downsides to that as it will require switching items in the menu during Round 4 and it actually does not save time for Rounds 2 and 3 due how SHOP spawn works.
The key to quick spawn this boss is right before Base 5 or 6 there are 3 Coulon (yellow planes) it's best to get rid of them, pick up their coins and then destroy the last two bases.
Volanda has got severely nerfed in the SMS release for many reasons:
Round 3: La Dune
7 way is about to run out, so I try and destroy the first base and pick up the coins right after losing the weapon to spawn the SHOP balloon. For my second visit, I purchase the following:
Now Wide Shot is a bit weaker but is also cheaper than the price hiked 7 way and I can still complete the stage with a few seconds to spare. The heavy bomb is used to quick kill the boss.
But by the end of this stage I need to have at least $38,600. If I have $40,600 before SHOP in Stage 4 then I can buy all of the engine upgrades, 7 way and a fire bomb. If I don't then it is a reset. That's right some of my runs can end if I don't get lucky gold drops after defeating bosses.
Round 4: Dolimicca
Starting off with $41,650 and 2 seconds on Wide to spare, I destroy the first base and pick up a coin to spawn SHOP after losing Wide. If I lost Wide first in stage 4, the SHOP will not spawn after picking up a coin. If I lost Wide before stage 4, the SHOP will spawn ASAP.
$43,650 is not bad. It allows me to buy all of the gear I need and also 2 extra Fire Bombs. The big bonus is the quick exit trick thanks to my very low $ afterwards.
The purchase route is also important, by purchasing Turbo engine last; the game will select the most recent engine purchase. Turbo engine is used over the faster Rocket engine because it is easier to control, dodging projectiles is manageable and is still very fast.
After SHOP I use the first Fire Bomb to destroy the remaining bases. Because there is a fireball and a few dropped coins I ignored before the 6th base it does a delayed boss spawn. It would have been awesome if I ignore base number 6, and collect the previous coins first and then destroy base 6.
Round 5: Polaria
The first round to fully abuse infinite time 7 way. After destroying the second base, I use my second Fire Bomb to destroy the third base and the set of 6 M.F. by destroying those enemies and avoiding their coins I can destroy the remaining bases and quick spawn the next boss.
A few notable tweaks in the SMS release, the time it takes from small to giant is way longer and the rate of fire from the giant is way less. But that doesn't mean the boss is easy to defeat as controlling Opa-opa with Turbo engine speed is a tad sensitive to movement. The other tweak is that the giant cannot be harmed until it reaches towards the destination spot which roughly takes 6 seconds after it first appears.
Round 6: Mockstar
Avoid picking up the first few coins from the bases and Asworm enemies. After that destroy the remaining bases, pick up those coins, it will be ok as you didn't pick up too many to spawn the SHOP balloon allowing the boss to spawn sooner.
Just like U.S.B.M.G.S.TOT, the boss is exclusive to the SMS version as it replaces the processing heavy Winklone. Another easy boss as it requires point blank 7 way shooting. It does make a System 16 style appearance in the 3DS version of the game with a slightly different pattern as the weakspot can appear from either side making it less predictable.
Round 7: Pocarius
Feels notably easier than the previous two stages as all of the bases are placed on the upper half of the map meaning less tweaking on the Y co-ordinates. Again when killing the regular enemies, try to avoid picking up coins from those so you can stop the SHOP balloon from spawning.
According to the hints section of the US Manual it requires 64 twin shot hits to destroy it, even with turbo and 7 way it isn't possible to one cycle the boss. It might be possible in a TAS run or precise button presses to get consistent 7 way spreads instead of 5 or 4 way.
Round 8: Salfar
One final shop visit and I use my money buying on 9 Heavy Bombs. Technically you only need 3 but because I got turbo on, it doesn't hurt wasting a few frames just to make sure.
The first part of the round is a boss rush refighting against the first seven bosses.
Stunpalon – Open its mouth and bang it is dead
Cobabeach, U.S.B.M.G.S.TOT, Poppoos, DZ.DENO.ROMA and IDA-2 are exactly the same.
Vs Leader of the Menons:
The final battle is a breeze with both 7 way and Heavy Bomb.
The first four are quickly defeated with 7 way but the last two are notably different not only because of their HP but also their speed and direction.
Alien number 5 has 40 HP and immediately advances to the left, and then moves up or down depending on Opa-Opa's location. Once it has matched heights with Opa-Opa, it returns to the right, and then repeats the process. I use a Heavy Bomb to one hit kill this alien. I did this at the far left and not by the spawn spot is because of the rate of fire for this weapon isn't fast enough to quick kill the last two from the same spot.
Alien number 6 has 48 HP and simply seeks Opa-Opa out no matter where he goes on the screen. Pretty impossible to beat if you don't have a good engine and/or heavy bomb, it is THAT FAST. Because I kill alien 5 from the far left I have enough time to position Opa-opa and use my last Heavy Bomb to kill the last alien a few frames after gaining control.
Quick boss spawn for round 4:
Use Fire Bomb in round 7:
Use Rocket engine:
One cycle IDA-2
Better strategies against both Alien 5 and 6