Run Information | |||
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Completion Date | Dec. 6, 2014 | ||
State | Published | ||
Runner | Mirko Brown | ||
Runner | Bart 'TheVoid' de Waal | ||
Segments | 20 | ||
Links | |||
Verification Thread |
Download Run Comments |
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Levels |
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A Personal Contract [0:03:15] |
Nothing worth to mention. It's the tutorial. |
The King of Chinatown [0:00:45] |
The Silentassassin method is the fastest. It's a little bit random, cause a panic on time. |
Terminus [0:02:07] |
There is always one guys who gets alerted by the point shooting, but nevertheless its faster to use the front entry. The rest is just straight forward. |
Run For Your Life [0:06:01] |
Nothing worth to mention here. |
Hunter and Hunted [0:04:23] |
The point shooting is tricky, because when you don't kill the bodyguards they will spot you and one is in a very bad position. Killing the three guys in chinatown is also a lot about positioning and timing. |
Rosewood [0:03:52] |
Nothing worth to mention here, its just straight forward. |
Welcome to Hope [0:00:31] |
With the bottle you can skip a fight. |
Birdie's Gift [0:00:46] |
The path to the shooting range is a deadspot and the key to the office can be taken. |
Shaving Lenny [0:02:12] |
Much point shooting. |
End of the Road [0:00:01] |
This Leve... Oh it's already over. |
Dexter Industries [0:03:43] |
Nothing worth to mention here. |
Death Factory [0:04:46] |
Nothing worth to mention here. |
Fight Night [0:01:37] |
Listening to the conversation is the faster way. After throwing the remote explosive you need to wait a bit, otherwise you will only kill the viwers of the fight. Funfact: With a little bit luck, you can get a silent assain rating this way. |
Attack of the Saints [0:02:57] |
It's all about positioning and point shooting. |
Skurky's Law [0:01:56] |
Nothing worth to mention here. |
Operation Sledgehammer [0:03:46] |
Straight forward level, where the only challenge is not to get spotted. |
One of a Kind [0:00:24] |
Even Hitmans need a new suit from time to time. |
Blackwater Park [0:01:46] |
The first part can be finished even with everybody on high alert. Sadly, it doesn't apply for the second part. That's why you have to pick up the disguise. |
Countdown [0:00:34] |
For some reason the disguise gives you a higher resistance against explosions. |
Absolution [0:02:17] |
The guards near the beginning and the end of the first part need to go, so you get a disguise and don`t get disturbed with the lockpicking. The rest is just point shooting from the right position. |