Run Information | |||
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Completion Date | Jan. 8, 2015 | ||
State | Published | ||
Runner | Michael 'arglefumph' Gray | ||
Links | |||
Verification Thread |
Run Comments |
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Nancy Drew is awesome. #1. Timing. The game operates according to an in-game clock. Five minutes of real time equals one in-game hour. My route is set up so I can talk to Louis and Charlie during the 4:00 hour, then snoop in their areas when they leave at 5:00. That saves time, because I don't have to make a return trip to Nancy's room to reset the in-game clock. #2. Seance Skip. The second time you talk to Abby in the game, it triggers a long seance cutscene. I triggered the optional fire sequence early, which lets me skip the seance scene. It's a timesaver because the fire sequence is about thirty seconds shorter. Also, it lets me avoid talking to Abby a third time. #3. Audio. I play the game with Nancy's audio turned off, which saves time during all the conversations. I briefly turn off the character audio, to save time during the phone call with Emily. I would have left the character off for the entire game, but that causes the game to crash, so I only did it the one time. |