Ikari Warriors II: Victory Road (ntscus) (nes) [Any %] [Single Segment] [0:07:58]
Run Information
Completion Date Nov. 14, 2014
State Obsolete
Internal Comments:
Comment State Information Checkpoint None

Will add comments later on.

Player control starts at 10.176 and ends at 8:07.170, so I get it to be a (very) high 7:56.

Verification Thread
Run Comments

SDA history
22-Aug-2013 - 0:08:47 by Master-88(http://ia902503.us.archive.org/23/items/2014-06-18-SDA_Speed_Runs/)

Speedrun information
For information about speedrunning Ikari Warriors 2, go to the sda knowledge base (referred to as sdakb in my comments below):
You can discuss strats in this game in the forum thread:

Run comments
There isn't a lot to comment on in this run that's not mentioned in the sdakb. This is easily the cleanest speedrun I have made (but also maybe the easiest to execute). There are basically no "mistakes" in this run. A few frames could be saved by faster strats I'm aware of (described in the sdakb), being pixel-perfect in all the turns or faster menuing. I'd be surprised if more than a second was lost in total though. Compared to the videos in the sdakb, I took some unintentional damage (the ones in level 2 and 5) and missed hitting a few enemies (potentially resulting in addtional lag), but nothing of that ended up costing any time.
/br> As a sort of easter egg, I left the intro running after the credits. I usually don't do that, but the intro is pretty funny (typed out in morse, so ultra slow in this ultra slow game, and the plot has also to be one of worst).


- SDA for publishing this run and for providing the community with a non-commercial platform for hosting speedrun videos.

- Master-88 for his initial work on this title. While there aren't many (non-obvious) strats left in this run from his run, it was a good baseline when starting to speedrun this game. I should also mention that without Master-88's run, during which I got a bit involved with the routing, I would not have picked this game up myself.