|Completion Date||Aug. 6, 2014|
|Runner||Dan 'DanE' Söderhäll|
|Comment State||Resolved||Checkpoint||Game Page|
Either needs game page comments or indication that none are coming.
Razor Freestyle Scooter was unleashed upon mankind in the fall of 2000, but the first time this game came to my knowledge was this year. From what I saw it looked like a really, really bad game; thus perfect for speedrunning. This run started out as a joke more or really but I quickly became much more involved with it than what I had planned for and eventually ended up with the run you're watching now. I'm playing the PAL version which excludes the "Razor"-prefix the NTSC version has, but otherwise it's the same game as far as my knowledge goes.
Basically this game is very similar to THPS, only this time you're riding on scooters instead of skateboards. It was developed by Shaba Games which also did a skateboarding game named Grind Session and as far as I know, this game has the same engine. It consists of 3 proper levels and 6 "bonus" levels called Sky Fortress 1-6. For the first three levels, the idea is to complete a certain number of goals which consists of collecting wheels, scoring big points and combos and grinding really far. The goals look like this (examples taken from the first level, Scooter Park):
Level Clear - 10000 points
Collecting the wheels is just about finding a good route that is as fast as possible. The distance grind is not hard to execute either, since linking tricks in a grind combo is the best way to score points. Earning 100 bonus seconds is a little more tricky, since you need to fill up a meter to the right of the screen to gain these seconds. After you score enough points to fill the meter, you will gain 10 bonus seconds an the meter will drop back to zero again. You are required to fill the meter a total of 10 times to complete the goal and it's very important to avoid bails while doing this. Bails will cause the meter to drop to zero in an instant and if this happens your previous efforts are good for nothing (although the bonus seconds you've already collected are safe).
Apart from scooting around in the fashion the developers intended you to, I use two tricks in this run:
1. Trick Animation glitch. If you're performing a trick while bumping gently into a wall, the trick animation will end abruptly. In this case you can, for instance, land backflips on the ground by performing the trick while slamming into a wall, which would be impossible otherwise unless you jump from a QP or a height. Backflips, or just about any other "special moves", will grant you up to 2000 points and this can provide you with those extra points you need to gain bonus seconds while travelling through areas that are empty.
2. Speed boosts. If you scoot over an edge of a quarterpipe or bowl at an precise angle, you will receive a large speed boost. Speed boosts are widely used throughout the run.
The jump from the bowl area to the tennis court is very hard to do while going at full speed and this specific area caused a lot of resets. I angled slightly off to the right on the very last jump on the level and had to go back which cost me about 2 seconds but otherwise everything is pretty solid here for the most part.
Sky Fortress 1
After completing the level, the screen goes black for a while before the Menu theme starts playing against a black background. What you don't get to see here is a picture displaying the character that you have saved by completing the level (these unlocked charachters are playable if you return to the main menu also). It's quite tricky to skip this picture since you have to press and hold the X button at a specific point, but it saves about one second per level and well worth it.
Sky Fortress 2
Sky Fortress 3
Sky Fortress 4
Sky Fortress 5
Sky Fortress 6
In conclusion, this run turned out to be more frustrating and time-consuming than I had thought, but hard work always pays off and this was no exception. Thanks to J.Y for support, thanks to SDA for being the #1 speedrunning community out there and thank you for watching this run. Let's Scoot!