|Completion Date||May 14, 2014|
This run is a start to finish playthrough of Silent Hill 2 on Normal Action/Normal Riddle with a finishing time of 44 minutes and 20 seconds done in 13 segments.
This run is a start to finish playthrough of Silent Hill 2 on Normal Action/Normal Riddle with a finishing time of 44 minutes and 20 seconds done in 13 segments; no special weapons or endings are allowed.
The main differences from a single segment run come from taking advantage of knowing how to solve puzzles and bruteforcing luck in boss fights.
I will address each segment to describe the differences:
Parts 01-04 are done in exactly the same fashion as single segment run. Just a cleaner execution.
Part 05. I skip special treatment room that has one of the codes to Joseph box just because reloading doesn't reset that code and you can take advantage of that.
Parts 06-07. No differences from single segment run.
Part 08. This tiny segment is a result of using quickload in the bug room right after picking up the spiral key. Shunpuk discovered that when you quicksave after picking up the key (flashlight goes off and the only way to exit the room is to change battery and solve the keypad puzzle) and then quickload, game reverts all the changes made in this room. James flashlight is on, the key is lying on the floor and you can exit the room. Except that the key you have picked up earlier is still in your inventory. As a result you skip bug room keypad puzzle entirely.
Parts 09-10. No differences from single segment run.
Part 11. I took advantage of knowing where the arsonist body at.
Part 12. I skipped thinner in a hotel basement and knowing what the code is, there was no problem to open the suitcase as fast as possible.
Part 13. I had to rerun this part a lot to get the best luck possible on both boss fights. Sometimes you can kill 2PH in 5-6 hits instead of 7 and kill Mary/Maria in 3-4 hits instead of 5.
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