Castlevania: Legacy of Darkness (ntscus) (n64) [Any %] [Single Segment] [Normal] [Character: Henry] [0:17:17]
Run Information
Completion Date Jan. 15, 2014
State Published
Runner Jay 'DeMoNFLiP84' Cabasag
Tag Character: Henry
Internal Comments:
Comment State Information Checkpoint None

I had a time run of 17:18.89. Time starts when I'm in control of my character and time ends after I saved the last child and the screen goes black and into the ending credits.

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Verification Thread
Run Comments

Castlevania: Legacy of Darkness for the Nintendo 64

IMPORTANT: I played this game in LO-RES because I notice some FPS drops playing in HI-RES. I guess it's due to the high textures in the game so I'm not taking that chance.

Henry has his own quest separate from Cornell's. The event takes place 10 years after Cornell's Quest where Henry, at the Age of 18, has become a full fledge Holy Knight armed with a pistol and his quest is to rescue all the kidnapped children throughout Castlevania within 7 Days. This is at the same event where the quest of Reinhardt and Carrie would begin in Castlevania 64.

Consider that Henry has his own quest he is one of the strongest characters in the game. His main weapon is the Pistol. With the longest attack range he can fire up to 6 times in quick secession before having to reload. Also he can withstand damage better than the others but his only drawback is that he moves slower and has the shortest jumps. There are a total of 6 children in this quest that you have to rescue and after that the game is over.

THE QUEST

<Forest of Silence>

-First Encounter with the Giant Skeleton

I got lucky getting two powerups in this battle. It helped me and I don't have to worry about getting the powerup drops later. You can only hurt it when it stops and summons the lesser skeletons so I let it run around till it is defeated.

-1st Child in the Forest

I don't know if this was intentional but there is a hidden passageway leading to the 1st child going through the platform section in the level.

-Second Encounter with the Giant Skeleton

This one has a few new attacks but the same method in defeating it still applies.

<Castle Wall>

-2nd Child in the Left Tower

Heading towards the left tower you go up the stairs till you get to the section with the rotating platforms. To the right you'll find the 2nd child so you might have to change the camera view to locate the child. Thankfully there's an invisible platform leading to the child. Then I backtrack down the stairs and took the fall damage which it was faster and then exiting the stage shortly after.

<Villa>

-Encounters with the Hell Hounds

Despite a few damage taken in the battle, this fight was easy lol.

-Villa's Water Fountain

I climbed up the fountain to get the Sun Card and Moon Card since it was needed for later.

-Into the Garden Maze and finding the 3rd Child

The 3rd child was located in a small area next to the Thorn Fence Gate of the maze. After that I head on over to the Copper Door of the maze which leads me to the next door heading to the Dungeon.

-The Coffin in the Dungeon

If you made it here before the in-game clock hits 4 pm then you should be good. The Coffin teleports you to three different stages depending on the time of day. Each stage there is a child you have to rescue. I did it in an order upon entering into each stage in this run.

<Underground Waterway (8 am – 4 pm)>

-4th Child in the Waterway

This level has a lot of hazards. I did some tricky jumps across platforms to save time. The child is located in a spot where you have to jump in area above to get to the child. Then I backtrack to the crystal you seen in the beginning to teleport back to Villa.

<The Outer Wall (4 pm – 12 am)>

-5th Child in the Outer Wall

Here's another level with hazards and some platform jumping. After taking the elevator the 5th child is located above in an odd spot on the pillars. The normal route to getting to the child is climbing one level higher and then dropping down from the top. Instead I saved time by jump towards the child from an angle at same high level. Then after I backtrack through the stage and taking fall damage before leaving the stage.

<Tunnel (12 am – 8am)>*

*HereI used the Sun Card before entering the coffin*

-6th Child in the Tunnel

This should be the final stage and the final child you need to rescue. This is one of the longest stages in the game you have to get through so it would make sense to do this stage last. There are some hazards and enemies you have to get through and the child is so far away inside a room. The difficult part in this stage is the platform jumping across water hazards. The camera view tends to go into Auto View during certain sections which can confuse your movement and making drastic mistakes. Here I played it safe through this stage. The 6th Child is located towards the end of the stage behind a Moon Door which you will need to use the Moon Card to open. If this was the final child you've rescued then the game is over otherwise you'll continue on the quest.

<Ending Credits>

POST QUEST

The quest took about a day and a half in in-game time to rescue all six children within 7 days. It's hard to imagine if you could rescue all the children in a single day but I think it is not possible due to certain situations in the game. There are bosses at the end of each coffin stages which they're optional to fight but at the same time it is necessary to complete Henry's Quest if you failed to find all six of the children within the 7 days before the castle collapses.

I got the time of 17:18.58 in this run. From the time which I start controlling the character to the time ending when I rescued the final child and the ending credits starts to roll. I believe it's possible to get a sub time of 17 minutes in this run but that will take some luck with RNG with the enemies and the item drops. This run can be improved either way.

This is a fun quest to do for Henry. In the meantime I'm still working on getting a decent single segment run for Cornell main quest is very brutal and even longer than the first game. So yeah it's still a work in progress. I think that's it. Thanks for watching this run.

Special thanks to SDA and everyone else in the community. You guys are amazing at what you do!