Run Information | |||
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Completion Date | Oct. 25, 2013 | ||
State | Published | ||
Runner | Ryan 'LivingLooneyBin' Nicholls | ||
Tag | New Game+ | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
The in game timer does not work for a ng+ run of dead space 3. the approximate real time is 2:56:47. |
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Links | |||
Verification Thread |
Run Comments |
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Dead space 3 NG+ casual First off, the weapons Most of the areas are natural route, except for the 4 skips in the game and a few tricks. The first skip is early on in the run and invoves flying through a non-solid wall on the roanoke and checkpoint restarting to save about 30 seconds. The remaining skips take advantage of boosting, in Dead space 3, running (usually running backwards) into certain walls will allow you to climb the wall, the rate and ability to climb the wall depends on the framerate, hence why most of the skips used in the run do not work on console. The second skip used in the run is the Suit repair skip, it is about an hour and 5 minutes into the run and is the first major reset point. It involves using the aformentioned boost to break out of the map, then navigate an area of solid mountains that is invisible. The third skip used in the run is the Nexus skip, a little past the suit repair skip, it is the second major reset point in the run. The final skip used in the run is the Alien Machine skip, this is right at the end of the game and is fairly easy compared to the previous 2 skips. Apart from these major skips, there are 2 other trickes used to save a little time, these tricks are strategic checkpoint restarts which save time, and the other is crouch clipping through doors that open upwards. Overall, most of the run was pretty well done, had some issues with wierd and bad enemy ai, and the rosetta labs was pretty poor. There is defenitly alot of room for improvement, though with single segment, with 2 skips back to back both with very high failure rates, getting full runs is very difficult. |