Run Information | |||
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Completion Date | Oct. 22, 2013 | ||
State | Published | ||
Runner | Charles 'Arcanod' Nannan | ||
Segments | 23 | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
Recorded with Fraps, then properly reencoded in VirtualDub with a lossless codec (Lagarith). Levels improved: 1-7, 2-4, 3-1, 3-4, 3-5, 4-3, 4-6, 4-7, 5-3, 5-5, 5-9, 5-10, 6-1, 6-4, 6-6, 7-1, 7-3, 8-1, 8-2, 8-5, 8-6, 8-8, 8-9. Total score: 246110 --> 247540. |
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Links | |||
Verification Thread |
Run Comments |
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Welcome, traveller! The 100% category for FLaiL has been defined as follows: maximum score per level (as many points items as possible), which is – as one of the verifiers said – the only reasonable way to run the game. The real, bloody way. If you want to give the game a try before watching the run (and I advise you to do so, at least to get an idea of how "slippery" the controls are), you can download it freely on his official website: http://www.mattmakesgames.com. If you like wall jumps in games in general, I promise you will not like them anymore! This new submission is a global and vast improvement. The execution is much tighter than before and includes many new strategies. The five last levels (8-6 to 8-10) are now recorded smoothly at 60 FPS instead of 30, like all the others. Everything is not "perfect", but I played each level multiple times until getting what I could call, based on my own standards, a near-perfect result. All is about paths optimization and reduction of delays. Big thanks to Cagar. He pointed out that I hadn't use the fly power where, like in 2-9, it can be activated and immediately aborted to save time, and convinced me to play the game once more. He also gave me better strategies for levels 3-5, 4-3, 5-3, 6-6, 8-1, 8-2. Then I looked at this leaderboard: http://timetrial.dabomstew.com/index.php and improved some levels after seeing the score of other players. Levels concerned: 4-7, 5-9, 5-10, 7-1, 8-6, 8-8. Once you know that a better route exists for a given level, it's only a matter of time before you figure it out. Terms I use in these comments: Important: 1-1: 1286 / 1-2: 1286 / 1-3: 1273 / 1-4: 1290 / 1-5: 1266 2-1: 2024 / 2-2: 1995 / 2-3: 1994 / 2-4: 1982 / 2-5: 2014 3-1: 2530 / 3-2: 2460 / 3-3: 2415 / 3-4: 2546 / 3-5: 2722 4-1: 2882 / 4-2: 3083 / 4-3: 2936 / 4-4: 2958 / 4-5: 2862 5-1: 3247 / 5-2: 3263 / 5-3: 3572 / 5-4: 3840 / 5-5: 3570 6-1: 3797 / 6-2: 3681 / 6-3: 3662 / 6-4: 3680 / 6-5: 3778 7-1: 4202 / 7-2: 4183 / 7-3: 4246 / 7-4: 4222 / 7-5: 4247 8-1: 4822 / 8-2: 4629 / 8-3: 4538 / 8-4: 4473 / 8-5: 4866 In-game total score: 247540 __________ Level-specific comments (not very interesting, I fear): 1-2: oh Lord, look at those chasms! I almost died! Thanks for watching the run, I hope you enjoyed it! |
Levels |
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Level 1-7 [1260] |
so it was actually possible to get 1260. One must manage a double tap and a quick tap at once. There is a margin of error of ~3 frames. Extremely hard, at least with a standard mechanical keyboard (if you are curious about it, I'm using a Logitech Internet Navigator Y-BE22, which is by the way a really poor product with severe ghosting issues). |
Level 2-4 [1980] |
Level 3-1 [2530] |
this is probably a perfect time. If not, I guess no more than 1 frame can be hunted down here. |
Level 3-4 [2540] |
Level 3-5 [2720] |
Level 4-3 [2930] |
Level 4-6 [2940] |
Level 4-7 [2940] |
with enough velocity, it's possible to not stick to the edge of a platform. |
Level 5-3 [3570] |
Level 5-5 [3570] |
a pleasure to watch and a very technical level, although once you get the automatisms, it becomes pretty easy like most of the others. |
Level 5-9 [3350] |
Level 5-10 [3430] |
Level 6-1 [3790] |
Level 6-4 [3680] |
Level 6-6 [3720] |
Level 7-1 [4200] |
Level 7-3 [4240] |
Level 8-1 [4820] |
Level 8-2 [4620] |
Level 8-5 [4860] |
Level 8-6 [4580] |
Level 8-8 [4650] |
yes, I lost some time on the white platform... |
Level 8-9 [4920] |
clever, right? Probably the best time-saver of the whole run. |