Donkey Kong Jungle Beat (ntscus) (gcn) [100 %] [Single Segment] [0:58:20.40]
Run Information
Completion Date Sept. 20, 2013
State Published
Runner Zack 'PiePusher11' Maher
Internal Comments:
Comment State Resolved Checkpoint None

This single-segment run obsoletes 15/18 of the ILs. The ones that are not obsoleted are Pineapple Kingdom, Melon Kingdom, and Chili Pepper Kingdom, and the IL run is no more than 2 seconds faster for each. This is mostly due to the new glitch/better routes being found since the IL run was published. I'm not really sure what should be done about that, I'm just letting you know.

Links
Verification Thread
Run Comments

In Banana Kingdom, I change the clap sensor to be more sensitive. Without doing that, IWC is impossible. IWC is a glitch that is done by clapping every single frame when you are sliding up a wall, or swinging on a vine. On a wall, you will slowly slide up the wall, and when you reach the top, you will be sent backwards very fast. Notable examples of this can be seen in Durian Kingdom and Pear Kingdom. When done on a vine, you will turn 180° and start swinging in that direction very fast. This can be seen in Strawberry Kingdom, Chili Pepper Kingdom, and Vs. Ghastly King. In real-time, setting it up costs 6 seconds, but as this run is timed by ingame time, there is no time loss for doing so.

This run, overall, is very good, the only mistakes are missing the clip in Pear Kingdom twice, and messing up that miniboss in Chili Pepper Kingdom. I'd estimate that these two mistakes add up to around 27 seconds of possible improvement.

About the levels specifically, there isn't too much to be said that wasn't already said in my comments for the IL run. Some changes in the route, some optimizations I hadn't thought of at the time, and of course IWC, make this run actually about a minute and a half faster than the IL run!