Run Information | |||
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Completion Date | Sept. 21, 2013 | ||
State | Obsolete | ||
Segments | 20 | ||
Internal Comments: | |||
Comment State | Information | Checkpoint | None |
I renamed the screenshots and reuploaded them as TCB, but we still have TCC on the site until this run replaces it. |
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Links | |||
Verification Thread |
Run Comments |
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There were four crystals, and together they formed one principle. And thus the world was created... Speed Run Rules: Final Fantasy Crystal Chronicles: The Crystal Bearers (phew, long title!) is the 4th FFCC game on the Wii, the 2nd on disc. Unlike the other FFCC games, instead of using deformed characters, it uses more realistic models. It also doesn't use any gimmicky multi game/system features like the original with the GBAs or Echoes with the Wii/DS multiplayer funkiness. The story follows around Layle and Keiss, a pair for hire who start the game escorting the new Lilty Airship Alexis II on its maiden voyage. But as all good RPGs go, shit happens. Monsters begin to appear and attack the ship. Keiss is a pussy and wants to run away, but good old Layle grabs a big gun, goes into a suicidal leap, and starts blowing shit up. HELL YEAH. The game takes place about 1000 years after some great war between the Lilty and the Yukes, in which the war brought about the apparent end of the Yukes. However, they were only sent to a dimension between existence and oblivion. Now they're back, ready to kick ass and chew bubble gum (and they're all out of gum!). I heard about this game via the E3 videos in 2006, but initially didn't pay much attention, since I wasn't much into FFCC at the time. However, in the last few months before its release, when the trailers started coming out, I was very excited. I jumped onto the Japanese version when it came out (Nov 2009) and loved it from the get go. I only played the first 15 minutes (equivalent of Segment 01 of the run), but had to stop due to a huge language barrier. Once the US version came out in December (some places were selling it a week earlier then street release), I hit the ground (and the game) running. Initially I figured that I was gonna wind up with about a 7 hour run, so I was going to segment it for that reason. v1 quickly chopped the time down to about 5.5 hours, a good starting point. I took some time and looked over the run and through threads at GameFAQs, and then began developing my v2 run. I found a lot of tricks on my own and redid parts in order to get what I needed for equipment. v2 brought me down to around 4.5 hours, an impressive improvement, since I was initially estimating about a 15 minute improvement. Yeah, that was more than 15 minutes alright. I was hoping some FAQs would come up, but nothing had, so I waited until I could get a copy of Brady Games' strategy guide on the game before working on v3 (Yes, I bought a strategy guide, you got a problem with that?). The guide helped me to come up with a couple minor inventory changes, helped me find 2 of the 3 myrrh fragments I collected (I found the one in Moogle Woods on my own by accident) and overall provided the final streamlining I needed. Finally, just a hair over 1 month after its (early) release, I finished up v3 with an awesome segment 20. Rejoicing, I was. And so for 3.5 years, the game videos sat on the SDA page, lonely, until Zewing picked up the game himself. With new strats, he managed to beat the run...single-segment. Obviously, this could not stand. It was time for Layle's Revenge. Using info from Zewing, I managed to pull within 5 seconds of his single-segment time with my v4. Impressive for not having played the game for a long time, but obviously not good enough. For v5, it was time to pull out all the stops. No holding back. YOLO strats had been activated. And victory was sweet. One more note before I begin - cutscenes are NOT skippable. Not on NG, not even on NG+. What a bonehead move by Square Enix. Granted I'm sure that without them, the time would probably be under 1.5 hours. ^^;; Segment 01 (0:13:48 - 0 Gil) This is a mostly straight forward sequence. There are things you can do in NG+ to speed it up a little bit, mostly during the time when you fly the Alexis II. Segment 02 (0:37:27 - 591 Gil) Segment 03 (0:39:01 - 592 Gil) Segment 04 (0:44:53 - 553 Gil) Segment 05 (0:48:47 - 553 Gil) Segment 06 (1:04:00 - 553 Gil) Segment 07 (1:07:40 - 553 Gil) Segment 08 (1:17:54 - 653 Gil) Segment 09 (1:28:28 - 653 Gil) Segment 10 (1:36:26 - 668 Gil) Segment 11 (1:43:52 - 670 Gil) Segment 12 (1:51:15 - 670 Gil) Segment 13 (1:54:01 - 1012 Gil) Segment 14 (1:59:25 - 1012 Gil) Segment 15 (2:25:22 - 1012 Gil) Segment 16 (2:35:22 - 1115 Gil) Segment 17 (2:50:19 - 1118 Gil) Segment 18 (3:16:30 - Everything bought with 22 Gil to spare.) This segment is probably my least favorite segment in the game. No, not because some Selkies die, but because the stupid Selkies don't. Seriously, they have really goddamn stupid AI in that sequence and I only have a few things to throw down. You do get a medal for saving all 25, but it's hard as hell. Segment 19 (3:31:03) Segment 20 (4:01:50) So I play probably about 5 minutes of the 30 in that segment. Yeah. Really. But I must say, that is the BEST run though of the final battle ever. While no "Bullet-Dodging Legend (328)" medal this time due to game trolling, still a quick board. And the final boss fight? Absolutely SICK phase 4. I was worried about health after too many hits by the arm on phase 3, but the cannons from phase 3? You can rip them off and use them in phase 4 FOR MASSIVE DAMAGE. Jegran didn't know what hit him. Playing though and speed running The Crystal Bearers was a fun experience for me. I enjoyed my time with this and hope you enjoyed watching. Thanks again to moooh and Zewing for new strats and to Zewing for the motivation to improve my old run. This run is Copyright (C) 2013 Nicholas "Sir VG" Hoppe and IMAMYTH Colosseum (http://www.imamyth.com/ and http://www.youtube.com/user/SirVG) and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to the Speed Demos Archive website and YouTube channel. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Video hosting sites (i.e. YouTube, etc.) may not host this video in part or in full, unless full permission is granted by the author. Any violation of the above listed may result in legal action. Final Fantasy Crystal Chronicles: The Crystal Bearers is Copyright (C) 2009 Square Enix. Sir VG, signing out. "We came. We saw. We speed ran." FIN |