Town & Country II: Thrilla's Surfari (ntscus) (nes) [Any %] [Single Segment] [0:15:30]
Run Information
Completion Date Dec. 14, 2014
State Obsolete
Links
Verification Thread
Run Comments

This run has kind of been a long time in the making. I got this game from a flea market as a kid and I've been playing it ever since. I've been able to beat it since I was a kid, so the run just came down to maximizing speed and avoiding the coconuts. I'd like to bring this game some more attention because I think it's actually a really solid game, and one of the best LJN published, and it deserves more attention. And now for the level comments.

In this game the coconuts picked up in a level take you to a game of chance after you beat the level, each coconut wastes a couple of seconds, so avoiding as many as possible can add up to a lot of time saved.

1-1 - Pretty standard, not really possible to get any faster

1-2 - Same as the first level, these are just warmups for the rest of the run

1-3 - Nice and short thanks to the warp

3-1 - Beginning is very easy, time for some showboating off the enemies, until we get to one of the main ways of reducing time in the desert levels. "Ramp boosting", or jumping to the outside of certain down hill ramps, I do 4 in a row, greatly increases your speed and you're able to stack the speed up to get going quite fast. Not sure of the exact amount of time but I'd guess it saves at least 10 seconds in this level.

3-2 - Similar to 3-1, avoid the rocks, hit 2 ramps boosts and then another, get invincibility and roll to the finish.

3-3 - Probably the easiest level in the game, go straight, hit two ramp boosts and you're done. This level is a mirage, so we aren't worried about getting coconuts in this level.

3-4 - The first boss we face. The bosses are pretty much the only random elements in the game. He gave me a bit of a bad pattern. Ideally he shoots his tail at you every time and you can just wail on his body with coconuts. I lost maybe around 3-5 seconds.

4-1 - One of 3 huge time savers in the run. Intended route is to go left at the start, down and then back right and up to get where the skip takes us. By going right at the start and timing it correctly you can just jump clear through rocks and skip the whole loop. Saves probably 35-40 seconds

4-2 - The is where the levels are starting to get difficult and will kill you real quick if you slip up at all. Main time saver on this level is lining up correctly on the final stretch to avoid the mass of coconuts, it's a tight window to both avoid the coconuts on top and the logs on the bottom.

4-3 - First waterfall, pretty easy, just avoid the rocks, kind of reminds me of Rat Race in Battletoads

4-4 - Underwater section, mash B to go fast. Just keep going down and right and you get to the finish. Gotta watch out for the Octopi, they can do a lot of damage very quickly and mess you up.

4-5 - The freakin shark, my biggest run killer. He's random with how he moves, what he spits out and the speed he spits things out. Most consistent strat seems to be to get a shot or 2 and then go to the ceiling and just mash A, I luckily got through, 1 more hit could have killed me.

5-1 - Same as 4-4, down and right, shooting the seaweed at the beginning can be tricky but I got both of them decently. And juke the Octopi

5-2 - Pretty simple level, mainly just avoid the many coconuts and rocks

5-3 - Another simple level. Main concern are the electric eels, they're 1 hit kills. Get to show off a little swag on the gators at the end.

5-4 - Fairly difficult jungle level. Not much to say here, I pick up the banana for one extra HP for the Rhino fight.

5-5 - The Rhino can be pretty though, his horns do a lot of damage, you can't take many hits before you die. So I just sit in a safe spot and spam him from a distance, it's the safest strat. Pretty good fight, very minimal time lost.

6-1 - Probably my least favorite level, just a whole lot of tricky jumps throughout, particularly right at the very end. Getting 1 coconut is ideal, but 2 isn't bad.

6-2 - Another waterfall, don't get hit.

6-3 - Taking the top river is the faster route, you fly down the river and it drops you right on the finish.

6-4 - Second huge time saver. Exactly the same concept as 4-1, skips the loop around, saves at least 40 seconds over the intended route.

6-5 - The second scorpion fight, he does a lot more damage than the first one. So you just jump back and forth, taking potshots at him when you can. Could have been a bit faster with a riskier strat.

7-1 - The beginning of the end. Simple level, just take the bottom route at the beginning.

7-2 - The final huge time saver. There is a certain lavafall where, if you have enough speed, you can jump OB and fall directly on the finish, not sure if it's intended, but it was pretty neat to discover. It's the last difficult trick in the run.

7-3 - Very simple level, just hold right and left to go fast.

7-4 - Last level, pretty easy. I do a small OB jump to save like 5 seconds. Just minimize damage and make it to the finish.

7-5 The final boss, who happens to be a complete joke. Stand in the pretty forgiving sweet spot and spam away. Enjoy the cutscenes of Thrilla and his (one armed?) human girl friend. The 90's were a magical time.

And that's the run. Pretty good run, I'd guess there were at least 15-20 seconds left on the table, due to movement errors and boss randomness. I'm not sure the game can get pushed much more than this but I would love to see some other people start running it. I think it's a fun game and it deserves more attention than it gets. Thanks for watching!

-WhiteHat94