Doc Louis's Punch-Out!! (ntscus) (wii) [Any %] [Individual Level] [0:02:01.97]
Run Information
Completion Date July 25, 2014
State Published
Runner Zack 'Zallard1' Allard
Segments 3
Links
Verification Thread
Run Comments

The big breakthrough that McHazard brought to the table is that he put to use Doc's tendency to recieve seemingly random punches through his guard. He looked into it, and discovered that both Warm Up and Training have a "punch counter" that determines whether Doc takes a hit or blocks. Whenever you see Mac intentionally missing punches in the first 2 IL's, it is because it sets up Doc's guard to recieve future punches within the fight. McHazard couldn't do this for Sparring since Doc no longer lets punches through, but after some testing, he found a great strategy with move cancels & geting short recovery animations from Doc, which was huge.

Warm Up (40.70) - This fight has possibly the weirdest punch in this entire game. When Doc approaches from the back of the ring and I have to greet him with 3 consecutive gut punches, the 2nd punch cannot be buffered or else he attacks slower soon after the 3rd punch lands. I need to delay that punch by about a frame or so to make his move timer begin counting down, otherwise it will start after the punch instead of during. This fight is 3 frames from the TAS, and considering the difficulty of that punch, as well as executing the rest of the fight as perfectly as possible, I am ok with settling for this time.

Training (41.89) - This fight doesn't let me get many extra hits in, unless I miss tons of punches while doc recovers. This is maybe one of the wackiest looking fights just for that reason. Execution was pretty spot on throughout the entire thing. My initial goal was just sub 42, but this ended up being the first fight I got that broke that barrier. It just happens to be 1 frame from the TAS too, so I am really happy about this fight overall.

Sparring (39.38) - I had 2 extra goals with all of these Doc Louis's PO submissions that I was pretty sure I would not meet. Those goals were to get a sub 2:02.xx total for my IL fights and to match the TAS for one of them. I had basically given up on these goals, but once I hit this IL, I had achieved both of those goals in one fight, which is absolutely incredible. I think I had to hit something like 8 unique frame perfect hits, which is harder than it sounds since you need to be frame perfect in many different ways. Alot of the punches don't have great visual cues, so it took quite a bit or attempts to hit everything. This is easily my favorite part of this submission.

Levels
Warm Up [0:00:40.70]
Training [0:00:41.89]
Sparring [0:00:39.38]