Run Information | |||
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Completion Date | June 9, 2014 | ||
State | Published | ||
Runner | Paul 'Lag.Com' Davies | ||
Links | |||
Verification Thread |
Run Comments |
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I've been promising to submit another speedrun to SDA for some time... far too long. Thankfully, RNGesus finally blessed me with an excellent streak of luck so I get to present this incredibly unlikely run to SDA! I can't go any further in these notes without thanking my wife, Mercury.Com, for serving me ridiculously tasty food and calming me down when I yell at the game for killing me the millionth time. Some thanks are also warranted for the small Skype chat I'm in that listen to my frustrations, and any other Twitch chat that I've ranted in. Ultima is the first game in an brilliant series of western RPGs which hasn't received all that much speedrunning attention so far. The earliest entries lack the strong plot and characters of the later entries, perhaps, but there's still some compelling gameplay and the seeds of genius there. As I was scrolling through my gargantuan list of unplayed games, I decided to get started on Ultima, and beat this game in a few days. Then it occurred to me just how simple it was to beat, and that with a bit of luck, it could be done quickly. When you boil Ultima down to its essentials, there is a short list of tasks to accomplish to beat the game: Now I'll go through the sequence of events in the speedrun. 1. Abuse the ponds in Castle British By the way, the chance of getting a Blaster by dropping in all my starting cash is about 50%. After bouncing between Britain and Castle British, I head up to Montor, the closest dungeon to the starting location. All the dungeons in Ultima are roughly the same, but of course they are randomly generated and it's not always possible to reach the ladder from the starting location without using Teleport or Destroy (which removes a forcefield). I get fairly lucky with the layout in this run. Monsters are randomly created whenever one dies; otherwise the number of monsters on the dungeon level stays constant. Because of this, the best strategy for rapidly fighting monsters is to keep going up and down ladders until they appear right in front of you. You can do this with the dungeon entrance, but this is slightly less efficient. Once I get 297 coins I leave, because that's the cost of a Raft, the cheapest vehicle which can cross the sea. Upon leaving the dungeon, I get a bunch of HP - this is the primary means of becoming tougher in Ultima, as armour is almost useless. This is one of the reasons why you don't want to raise the cash by killing monsters outside a dungeon. 2. Abuse the stat-increasing locations After leaving the castle, I boat my way up to the Pillars of Protection, which helpfully boost my Agility a few points. Then, I paddle over to the Tower of Knowledge, increasing my Intelligence a jot. This may seem kind of broken, and it is. However, you cannot visit the same location to gain stats twice in a row. Happily, these are the two closest locations to each other, and give the stats I want anyway. After increasing both stats to maximum, it's time to go to further afield. As a side effect, this rapidly increases the world map step counter. This counter is used to determine what is available to buy in shops; higher technology items like Aircars and Phazors only appear after a certain number of steps. 3. Stock up on spells and get the remaining dungeon quests Annoyingly, you cannot finish a dungeon quest without acquiring it first, so I have to go talk to the kings at Castles Rondorin and Shamino first. Helpfully, the dungeon Morbid Adventure is very close to Shamino's castle, so it's a good point to end up at after a whole lot of sailling. 4. Kill some monsters and tell everyone I did it Shamino is special among the kings who give you quests, because as well as giving you the White Gem he also lets you pick nine pieces of armour out of his store room. One of these must be a Vacuum suit or a Reflect suit, or I have to go buy one elsewhere. On the way back through each castle, I rescue a princess, because experience is very important for the end of the game. Four castles later, I end up at Rodorin again. 5. SPAAAAAACE Now you're in some kind of pidgin space simulation. Each sector of the area around the planet you just blasted off from can contain a space station which lets you change ship, and around 1-5 alien ships for you to shoot down. You need to kill 20 in order to become a Space Ace, which is the only reason for this entire extra game engine. I pick the ship with low Shield but high Fuel, because I want to make the trip in one go without changing ship. Shooting alien ships seems to be impossible before they get to the point where they look like |-o-| but they are able to shoot you before this; it takes about 3 shots to destroy the ship I'm using, and this has happened in plenty of failed attempts. My luck is extremely good here, as I am able to go in a small square to get the 20 kills I need. Sometimes it can take three times as many sectors. Returning to the middle allows you to land back on the planet. 6. Go back in time and kill the bad guy Once the Time Machine appears, all I have to do is go use it and destroy the big bad guy, Mondain. He has his own special arena to fight in, and flings several spells at you while you try to end him. Magic Missile just does damage, but Psionic Blast can permanently lower your stats. If your Agility gets low enough, it is very difficult to hit Mondain. Anyway, all you need to do is grab the Gem he's standing by, and shoot him repeatedly. Mondain regenerates a few HP every round, and once he reaches a certain level of HP he turns into a bat and starts running away. This fleeing behaviour is extremely irritating, but the Create spell allows me to trap him in a corner and repeatedly pistol whip him into submission. Despite having such a high Intelligence, Create will randomly fail. 7. Read the ending text, CTRL-ALT-DEL My next submitted speedrun will be of a longer game with even more randomness. |