Resident Evil 4 (pal) (xb360) [Any %] [Segmented] [New Game+] [1:26:23]
Run Information
Completion Date March 22, 2014
State Published
Runner Robert 'Sunblade' Brandl
Tag New Game+
Segments 16
Internal Comments:
Comment State Information Checkpoint None

You may delete my Wii speedrun once this one has been accepted. Its the best time overall in New Game+ and #1 on the official leaderboards.

I will let you have the comments next week.

Links
Verification Thread
Run Comments

I left the Wii edition behind because there is a huge demand for RE4 HD speedruns, a lot of confusion about the version differences and the fact that loading times will be included by the game.

Please note that Resident Evil 4 Ultimate HD for Steam has better loading times than the console version. We are still investigating if the PS3 version is faster than the Xbox 360 one because you can modify the console with a SSD hard drive and it seems that its slightly faster than the Xbox 360 version.

My objective was get 96 minutes in order to get first place in the official leaderboard. Tanuki666, a player from Spain, is the former world record holder with a time of 1:27:20. It was important for me to correct several mistakes from my old Wii speedrun (01:34:26) from 2013 aswell.

I want to thank Alan Snyder, Michel Van Houdt and Derek Taylor for their support and help during this run. This speedrun is not perfect because I want to keep the door open for the Ultimate HD version since this is the best version to speedrun at the moment.

The following glitches/tricks were used in my run:

- Ditman glitch: The most important glitch in Resident Evil 4. Equip Striker, press RT and quickly press Start, before the red laser shows up and switch to another weapon. Leon does everything about twice as fast, more like 1.5x faster probably, though. Ditman glitch gets cancelled on almost every occasion. Here's a list of things that cancel it: Opening a door, taking damage, guarding an explosion, climbing several ladders, using herbs/eggs/sprays, cgi cutscenes, entering a new area, Get On/Kick/Crouch action commands and aiming/shooting with the Striker.

- Float glitches: I used the Salazar float glitch in 4-4 to skip the boss fight and the Island Float Glitch in 5-1 to skip a big part of a chapter. These glitches require the Ditman Glitch to be active and you have to jump down on a certain spot causing Leon to float in the air.

- Waterfall glitch: This one was used in 2-1. You have to be at the right angle to jump down behind the fence and get the key item without deactivating the waterfall.

- Sewers glitch: This one was used in Chapter 3-2 and works like the Waterfall glitch. If you jump down in the sewers with the right angle, you are able to maintain the Ditman Glitch until the end of the room instead of interrupting it.

- Laser room glitch: It is possible to go through most of the lasers in 5-3 so you won't waste any time with the dodge animations. It's unclear how this glitch really works but you have to switch the weapon, touch the right wall or stop at the exact moment causing the lasers go through you without dodging them. I used A-Ms way to do it since this one is really safe.

- Red Zealot Trick: I used this one in 3-2 and that trick requires an incendiary grenade. Burning that zealot and letting the cutscene play through makes him not run down the hallway and that saves a lot of time.

- Difficulty adjustment: Everything affects the difficulty on normal. Your health, amount of retries, accuracy, deaths and so on. The game can get drastically easier/faster with the proper difficulty adjustments. That was abused in several chapters. All hits I got in this speedrun were intended. This mechanic works on normal difficulty only.

NOTE: Almost every situation in this speedrun was random thanks to the AI, I won't explain every single one right here. :)

1-1:
I believe this chapter is the most adjusted one. I did not use the window shot strategy and the Pueblo cutscene warp in my Wii speedrun because I did not master them at that time. Now I implemented them into this segment and saved a few seconds. After I did all the required kills in the village, I shot myself with the rocket launcher to trigger the difficulty adjustment. This one granted me to kill Del Lago in Chapter 1-3 with ten hits instead of eleven.

1-2:
This is the shortest segment in my speedrun and it is harder than it looks. I used a handgrenae to destroy the two doors in the house so the Ditman Glitch won't be interrupted by Leons actions. The first ganado in the second area is quite annoying. Sometimes you can pass him without getting grabbed but that was rarely the case. This time it was important to me to avoid the second last ganado without faking him out. Its kind of difficult to do so but it pays off.

1-3:
Chapter 1-3 was not that frustrating this time thanks to the difficulty adjustment in Chapter 1-1. Thanks to the way better loading times, the Ditman Glitch was useful in more areas. As you can see I only needed ten harpoons instead of eleven. I had to reset there a lot beause the pattern of Del Lago is quite RNG-heavy.

2-1:
Not much to say here. I used the Waterfall glitch in order to save a couple of seconds. It was important for me to pull this one off faster this time.

2-2 & 2-3:
2-2 was pretty straight forward. I used a tiny shortcut on the farm through the traps to shave off a bit. In 2-3, I used two hand grenades in order to abuse the factor that running with a grenade, rocket launcher or nothing equipped makes Leon run 4.6% faster.
The gondola area is essential for the next chapter. Thanks to the difficulty adjustment mechanic in Resident Evil 4, I can lower the difficulty for Chapter 3-1. I had to take six hits in order to lower the difficulty.

3-1:
God damn. This chapter was so difficult last time but thanks to the proper difficulty adjustments, this one was quite a piece of cake. The difficulty value was significantly decreased that caused the AI to be less aggressive, only attack in one direction or that the game spawns less enemies like in the waterhall. That granted me to do some areas faster without flash grenades or several kills.

3-2
The novistadors can be tricked in this game. You have to "look away" with RS in order to make sure that they won't attack you with QTE-attack.
Time timing in the sewers had to be very precise because of the swinging blades; I didn't want to wait for any of these to pass by. Thaks to the great loading times of the HD versions, it pays off to do the Ditman glitch in the second part of the sewers and that simply invited me to do the rarely known sewers glitch to maintain the Ditman glitch.

I used the Red Zealot Trick in this chapter and this required an incendiary grenade. Burning that zealot and letting the cutscene play through makes him not down the hallway. Thanks to the difficulty adjustment in 3-1, I just needed one rocket to finish him off. That area was very difficult because of the two archers who had to miss me with their arrows.

The next area was difficult as well. The third zealot had to run in my direction to not block the path – that happened too much so I did the Ditman glitch there.

3-3 & 3-4:
There is not much to say about this segment. The last part of 3-3 is kind of difficult because the zealots right before 3-4 have to attack you with their shields so you keep Ditman until the end. If you kill two zealots under the bridge, one more zealot with a shield will spawn und make things more difficult.

Because 3-3 is very short and not too random, I decided to play 3-3 and 3-4 together to save a couple of seconds. Thanks to the "Special 2" outfit, this segment can be done very fast without any disturbances. I adjusted the difficulty for 4-1 because I had a couple of seconds left before Ashley reached the door and the game heals both chracters after their reunion anyway.

4-1:
That's the longest chapter in the whole game and there is nothing much to say about it either because it is very consistent besides the clock tower and Verdugo. The archers in the clock tower are very annoying; they can hit you everywhere and ruin your run.

The end can be very blood boiling if you do not stay calm and focused. Verdugo has two attacks and each one requires a different timing to dodge. I used Ditman in the last room and stopped at a certain spot, so I was able to trick the AI due to my faster walk speed.

4-2:
This chapter was very easy. I used the IRL to destroy the boulder and moved on. Please note that the Lava Hall Glitch, that the New Game runners are using, is slower in New Game+.

I tricked the Novistadors just like in 3-2 and spared a couple of flash grenades. Thanks to Ditman, I was able to pass the last trap without waiting. The timing is very, very strict though. Unfortunately it wastes time if you play 4-2 and 4-3 together because you have to deal with an uncancelable cutscene if the beginning if you dont save at Chapter End 4-2.

4-3:
That might be the easiest chapter in the whole game. Just watch, there is nothing to say.

4-4:
Quite a hard chapter thanks to the float glitch at the end. The shots with the Chicago Typewriter at the beginning were intended. The first two zealots had to scream alarm so I can go through them without taking any risks. You have to be quite lucky that the zealots you kill don't drop too much but that was not the case during my attempts. I changed the route to the elevator slightly which is faster but more difficult. The rest was pretty straight forward until Salazar. You have to be very precise and fast to pull off the glitch and that was very hard for me to do.

5-1:
My favorite chapter in the game, you can skip so much here. Thanks to the practice, I was able to pull off the island float glitch everytime. You can skip 1/5 of this chapter with that glitch thankfully.

The second area was really annoying because of the Ganado with the rocket launcher. I had to adjust this strategy because he hit me every time with his shot and it turned out fine.

The two Regenerados can be dodged without a fake out but you have to be very lucky in order to do so. They have two attacks and they have to attempt the grab so you can dodge them but that rarely happened in my runs so I let that out.

5-2:
This chapter was not too bad. Your movement has to be very precise to get around every enemy flawlessly. The "Special 2" outfit helped a lot as well to dodge their attacks and save more time because just one character can be hit at a time. As soon as I got onto the bulldozer, the chapter is basically finished if I keep control. I adjusted the difficulty with my Striker shots and used three hand grenades at the end to save more time in 5-3 due to the higher walkspeed.

5-3:
The most annoying chapter in the game. The whole community is waiting for a way to skip the QTE-cutscene with Krauser because it takes so damn long.

The laser glitch was frustrating me way too much until I used A-Ms way to do it, which is easuer to execute.
The cages and Krauser area are just so unpredictable at certain parts and caused me some extreme frustration during attempts. The cages take a lot of luck.

I shot against the wall so I guard myself before Krasuer throws his first flash grenade. That granted me to skip the second guarding animation and saves a good amount of time.

The statue push takes precision and is pretty annoying to deal with very late into the segment. The robot part is horrible also if I just run by quickly and the gunner shoots me 90% of the time so I played slightly safer and went around the gunner to avoid his shot. Final Krauser goes down in 1.5 seconds (The high difficulty causes him to run at me which is faster) and I finish the chapter without any problems really.

5-4 & 6-1:
The hardest segment in the game. Anything can happen everywhere. Pure frustration.

The second part went fine either even though it is unfortunate that the Ganado did not keep the door open for me so I had to activate Ditman a second time but that was almost unavoidable.

The last part of 5-4 is harder than it looks. The two big Ganados can block Ashleys path so I had to trick them with the "Follow me"-command – a bit of luck is needed as well.
If you do not kill Saddler with the Special Rocket Launcher you stay at the point where you killed him which was very nice for me.

If you are interested to watch more Resident Evil 4 speedruns, make sure to follow "Sunblade89" on Twitch. I hope you enjoyed this run!