SDA Logo

Playing through games quickly, skillfully and legitimately.



[Game List] [Features] [Submissions/Contact] [FAQ] All Languages
[Live Streams] [Quake] [Knowledge Base] [Games Done Quick] [SDA Forum]

Friday, May 19, 2017 by LotBlind

Quest for Glololollololory

I've long since unofficially dubbed (and will officially, once elected Head of Enough Many Things) the less monotone version of Robin Hood from the Quest for Glories "Trollface". It's cuz of that win screen... I say less monotone because of the clothing but also for the blank sheet of a perfectly malleable RPG character. I've written on the series before so I'll just summarily summarize it as: choose class, choose skills, build skills, apply skills, win the day. The writing each time became more vivacious and deep. In Shadows of Darkness' story, a Lovecraftian summoning ritual is undergoing preparations in a remote, secluded land of Mordavia. Trollface is striving to machinate a good outcome pressed between two powerful wizards. He will meet strange fantasy creatures specifically from Slavonic myths this time. The fighting also made progressively more sense game by game. By the time we got to Quest for Glory: Shadows of Darkness that was meant to be the 3rd game but was ultimately deemed too arduous an ordeal for the protagonist at that phase of his character development (no joke!), we had a significantly less arcane system of sliders (like a manager sim) for marking out just the general strategy for each fight.

Not partial to one or the other, Paul 'The Reverend' Miller tackles the adherents of Chernobog as every one of the four classes. All but the Paladin have existing entries; however continuing the high-percents streak from a few updates back, we collect all the "you're doing it right" -points along the way, which are given for completing a set of side quests that is unique for each class. This extends the standard Mordavian tour to:

0:43:05 for the Thief (stealing your time),
0:38:44 for the Wiz Kid (the antwerp maze is like a pinball machine)
0:38:09 for the Paladdin (one of Aladdin's pals)
and 0:43:11 for the Fighter, whose karmic onus for being boooriiing is a kill bill encompassing the entire bestiary, including monsters only encountered at random.

Just so we're not overwhelmed by Trollface's noticeable but ultimately narcissistic chivalry, we might as well hark back to the kind of games he's remembered for in 'Gametown' (Spielburg of Quest for Glory: So You Want to Be a Hero): Bribing a bear with sweeties that are certain to induce cavities (that's why they live in "caves", which is cognate); dismissing one of his own troll kin twice (no piety!); eavesdropping like a real bitch; running around with a dagger in his pocket, roguishly; "confuse-a-catting" a minotaur; trespassing, vandalism, inflicting injuries, and being generally suspicious for allocating so many points into "stealth". And that all happens before the popcorn even has popped if your microwave is old, in 0:03:43. The 31 seconds are saved in dealing with the minotaur and in better execution. The minotaur skip was actually first discovered in the EGA version of the same game, whose major-skips time is suddenly down to 0:01:35, which is before that old microwave's done more than spin the bag three or four times. Again, we wave goodbye to another 34 seconds playing as the magic user.

Lori and Corey Cole's new title, Hero-U: Rogue to Redemption, is not long from release according to their blog. Last chances for those pre-order discounts!

[Old News]