Friday, December 29, 2006 by DJGrenola
Backlog, Part One
There is already a comprehensive collection of individual-level runs on Nintendo 64 destruction orgy Blast Corps - the existing runs were apparently quite useful in the production of this new single segment 0:57:12 by Stefan Mahrla on the predictably slower European version.
Next up is a run on the sequel to isometric PC classic Little Big Adventure: Little Big Adventure 2: Twinsen's Odyssey has been rushed through in 1:21:29 by Daniel 'CannibalK9' Burns. This contribution was performed across 9 segments and abuses death to save time. Daniel used a patch to enable the game to be run on modern machines, but it is not believed to affect gameplay significantly. Segments 4-6 of this run are very short owing to flagrant luck manipulation !
Finally, Mark 'Allantois' Freyenberger has greased his way through Oddworld game Abe's Oddysee for the PC in 0:56:42 over 10 segments.
Sunday, December 24, 2006 by Radix
Invisible-wall-adding-Lamers
Wednesday, December 13, 2006 by DJGrenola
Dance with the Devil in the Pale Moonlight
Another individual-level spreadsheet joined my rapidly swelling collection today: Stepping up to accompany the incumbent single-segment run on Ratchet & Clank: Up Your Arsenal comes a set of individual-level performances on the Qwark Vidcomics section of this title. Sam 'TeNFoLD' Blair has run all five vidcomics; his times sum to 0:10:11. As usual, please consult the table on the game page for the full details.
Patrick W. Weisgerber has gone postal in Paradise. To be more specific, he's stormed through PC release Postal² in 1:06:28 across 8 segments with guns ablaze - I'm afraid it's not SDA policy to track body count, so you'll have to tot that up for yourselves.
Finally, please bear in mind that with the holiday season fast approaching there is likely to be a decrease in the rate at which runs go up over the next few weeks. Thanks.
Saturday, December 9, 2006 by nate
new world rising
today, my wait is finally over.
0:20:02 seems quite appropriate to me—the time is symmetrical, like seeing oneself in a mirror. it represents a community working together through one person to achieve something truly over-the-top. it represents an unparalleled event available to everyone in the highest possible quality—completely free of charge. and it represents dedication of the kind money could never buy.
the man behind this feat is, of course, joe stanski, 30 september's "rising star" and today's virtually unchallenged sonic 2 dominator. this time he brings us—in addition to his 0:20:02 single-segment—no fewer than seven individual-level improvements, and all but one (mystic cave zone, act 2) are in pristine dvd quality:
his new times bring the individual-level total down to 0:17:46, an overall improvement of 0:00:41. in addition, he has redone aquatic ruin zone, act 1 (again 0:00:23) in dvd quality, and i have redone my only remaining time in the table, emerald hill zone, act 1 (again 0:00:20) in h.264 mpeg-4 and embedded flash versions for voluntary promotional purposes.
work continues on the less famous sonic games as i write this, and i am sure that this update represents only the beginning of a proud tradition of sonic running here at sda.
will you be the next joe stanski?
Wednesday, December 6, 2006 by Radix
When 6/5 is less than 1
Tuesday, December 5, 2006 by DJGrenola
CCC
Candidate number two is a game that was released in Europe but not in the US - this should happen more often ! Terranigma for the Super Nintendo appears to be typical Enix fare and has been sped through by Alex 'Madzombie' McIver in 4:48 over 19 segments.
Andres 'Mad Andy' Montalbetti might be accused of hogging the limelight with his third run in four updates (nothing wrong with that). He brings us a 30-segment run on PC Fur Fighters, the cuter shooter, in 3:01:58.
Friday, December 1, 2006 by DJGrenola
Sonic Stanski
Thursday, November 30, 2006 by DJGrenola
MDK = Mario done Kwick ?
Andres 'Mad Andy' Montalbetti is right back in the headlines - having clambered back out of the rabbit hole he's charged through PC shooter-puzzler hybrid MDK2 on easy mode in 1:24:48 with a segment count of 49.
Tuesday, November 28, 2006 by DJGrenola
"What a funny watch!" she remarked ...
"Begin at the beginning," the King said gravely, "and go on till you come to the end: then stop." Andres 'Mad Andy' Montalbetti ignored the King's sage advice by continuing to improve his own runs on PC American McGee's Alice. His old 0:48:19 easy skill run has been replaced by a 0:42:35 in 46 segments, and the old hard skill run in 1:01:10 has been made obsolete by a harder yet much faster nightmare skill contribution in 0:47:52 across 57 segments. There is a slight continuity error in the easy skill run but the verifiers and Mike agreed that it was not sufficiently significant to warrant a rejection. These runs feature cunning trickery aplenty, including some clever damage boosting and liberal bunny hopping, although I'd expect it to be called "hare-hopping" for this title. As this is a PC game, there are also demo files available for both runs at archive. Andres may be grinning like a Cheshire cat but I wasn't when I found out that the videos had been uploaded with PCM audio instead of MP3, necessitating a tedious correction process mitigated only by the ever-wonderful video Swiss army knife that is ffmpeg. Off with his head !
Finally, a new single-segment any% joins the existing 100% on Mega Man X8, played on the PC version this time. Patrik 'Cremator' Salonen has made this game his own in 1:16. At D1 F1 PAL DVD capture and using the mvbob() deinterlacer, Nate feels that the IQ version of this run is among the highest quality videos on the site ! Apparently it took him two days to make each of the HQ and IQ (yeah, Nate made me add that part - at gunpoint).
Wednesday, November 22, 2006 by DJGrenola
Uh-Huh-Huh-Huh, Dude, Like Do a Barrel Roll and Stuff
In the five weeks I've been handling virtually everything in Ready to update we have managed to clear a lot of older runs from the queue, but I think today's second sacrifice to the speed run gods breaks some sort of endurance record; the end of last month marked the first anniversary of its completion. Adrian 'InsipidMuckyWater' Feiertag is a runner who has been something of a fixture in the news recently, and he has kicked Beavis and Butthead's asses, propelling the disgusting delinquents through their Genesis spinoff in 0:12:41. Adrian should be a happy lad today, as he's apparently also been looking forward to the Star Fox runs above, so expect him to be pulling his T-shirt over his head and strutting about with his hands aloft. Bungholio.
Tuesday, November 21, 2006 by DJGrenola
Home Improvements
The other feature we have for you today is a Maria's quest effort on PC Silent Hill 2 on Hard mode. Adam 'Introverder' Titowicz kept matching the PS2 record of 0:06:32 until hard work paid off and eventually he achieved this 0:06:29.
Monday, November 20, 2006 by DJGrenola
Idle Hands are the Devil's Playground, Part Two
Nate introduced me to a guy called Michael 'sternn' McEnroe via IRC who was also trying to sort out a commentary track for his PS2 Devil May Cry attempt; according to Mike (Uyama) this is a superb speed run, one in whose presence I am apparently blessed - 100% on "Dante Must Die!" skill across 15 segments in 1:35:34 speaks for itself. Michael and I both achieved our goal of dual track audio, but there were some caveats; if you want to listen to commentary on this run you'll need to keep reading.
I chatted to 'sternn' for a little while and he shared with me his experiences of trying to multiplex two audio tracks into the MP4 container format. It seemed that Quicktime's apparently non-negotiable default setting was to play both audio tracks at the same time. I was having no better luck with the AVI container that I had been intending to use for my dual-audio videos. Windows Media Player suffered from exactly the same ridiculous both-tracks-at-once problem when confronted with dual audio AVI.
In the end we both plumped for a similar solution, which was to use the Matroska "mkv" video container format - an open source creation which was built from the ground up to accommodate many modern features, one of them being multitrack audio. The problem with Matroska is that it is poorly supported by the major vendors. This prolonged rant leads me to the following conclusions:
Sunday, November 19, 2006 by Radix
Why buy a Wii when you can spend all day watching this?
Now wait just a minute you say, that time is waaaaaay higher than the limit listed in the FAQ, how could I possibly post this? Well, we already have a 4:36 run on this game. This 100% is almost exactly twice the length. The limit in question was designed for 'default' runs, but this doesn't mean you can take a game that can be completed in 5-7 hours and do a 100% run that takes 20+ hours! I dont know what the limit might be, but let's just say that this one maybe only got posted cuz I like the game mmmmkay?
As for the performance of the run, it's pretty good in most places despite Joe's inability to try a segment again. There's a lot of spots that make you cringe though. Not restarting earlier on clearly failed attempts at Beaver Bother. Playing the worst game(s) of Donkey Kong arcade you've EVER seen. Having a few cases of forgetting what kong to select next and where to go with them. But adding all those up, I don't think it's much more than 2% of the run's total time, so enjoy it if you can.
Saturday, November 18, 2006 by DJGrenola
Max Shayme
Back to business. We bring you three improvements to Max Payne 2 PC individual-level times courtesy of Tomi 'sarou' Salo. 1-6 (Mona's Funhouse) has been improved by 2 seconds from 0:01:38 to 0:01:36, and there have been revisions on 3-3 (Slum Neighbourhood) in both "shortcut" (i.e. using the "super jump" glitch) and non-shortcut categories. For the non-shortcut category, the time has fallen by a massive 31 seconds from 0:00:48 to 0:00:17, and for the shortcut category the saving was 9 seconds, the time decreasing from 0:00:19 to 0:00:10. The overall improvements, then: shortcut category - 0:24:44 becomes 0:24:33, an 11 second decrease; non-shortcut category - 0:28:47 becomes 0:28:14, a 33 second decrease. Please note that at the current time the Europe archive FTP link will not contain the updated files yet, so if you want to use an FTP listing to access the files, please use the US one.
Thursday, November 16, 2006 by DJGrenola
We Have Top Men Working On It Right Now
We seem to have been posting a lot of RPG runs recently, and today is no exception, as we bring you more Squaresoft shenanigans courtesy of John 'chessjerk' Kearsley IV. John's 21 segment run on Final Fantasy Tactics for the PlayStation was completed a month ago and finishes with a time of 5:19.
Erik 'Goggen' Krug Aase's comments for his run on Indiana Jones and the Emperor's Tomb are gargantuan - they remind me of Radix's room-by-room discourse for his Metroid Prime 100% 1:37, the game which started the "other" section at Speed Demos Archive. Erik's run is equal parts zip and whip as he hurriedly ushers the swashbuckling archaeologist through this PC release in 1:46:43 across 58 segments. Pretty speedy work - Lara Croft would still be stuck in traffic somewhere near Oxford. There are some cutscene videos included with this run that are not part of the run itself - we're not linking to those from SDA, but they are up at archive if you want to watch them.
Finally, there comes another effort from Adrian 'InsipidMuckyWater' Feiertag. Adrian admits to buying NES comic-book tie-in Zen: Intergalactic Ninja solely for the purposes of running it, and according to his comments, the whole thing was done through a DVD recorder exhibiting video lag, which should probably earn him some bonus points. The time ? 0:19:20.
One other thing - a correction. 'groobo' queried a level timing in yesterday's Lego Star Wars update, and as a result we have revised e3c3 from 0:01:28 to 0:01:26 and his total time to 0:55:23. This has also been changed in yesterday's news.
Wednesday, November 15, 2006 by DJGrenola
Imperial Plastics
Tuesday, November 14, 2006 by DJGrenola
Walt Squared
Monday, November 13, 2006 by DJGrenola
Let's Roll
First, the hors d'œuvres. Tom 'slowbro' Batchelor has completed a single-segment 0:30:26 on Katamari Damacy, which should provide some company for his existing single-segment on its sequel. He has contributed four improvements to individual levels on this game too, chopping a 0:02:43 chunk from the total IL time:
Now comes the main course. There have been no less than twenty-three improvements to individual level times on We ♥ Katamari by the crack quartet of Tom; Maria 'The Prince's Bride' Risher; Stephen 'yoshifan' Chan and Matt 'matthew69' DeMoss. In fact, of the 26 levels listed on this game, only three have survived the hurricane of this update. I was considering listing all the improvements here, but it would have swelled this news update beyond critical mass and the entire universe would have imploded as a result, so check out this text file for the scoop. The total individual-level improvement on this game clocks in at 0:07:18. Since nearly all the old levels were beaten, I decided there was a requirement for some ZIP file action, so you can download all the We ♥ Katamari individual levels (whether new in this update or not) as normal quality DivX AVI here.
Saturday, November 11, 2006 by DJGrenola
No Megahit Required
Next up we have Wesley 'Molotov' Corron destroying his old GBA Fire Emblem: The Sacred Stones run by over fifty minutes - just the sort of thing we want to see ! He took the Eirika route this time and bent the game's random number generator to his will, getting 1:37:56 across 26 segments. Since this run beat the old one so comprehensively and was produced by the same runner, we have decided to unlist the old Ephraim run; you can of course still get hold of it at archive if you really want to.
A quick note from Mike: he would like verifiers to know that he appreciates all offers but that there will be a delay between a run being posted as requiring verification and the verifier copies of the videos actually becoming available. Don't expect a response until Mike and Nate have the videos ready. Patience !
Wednesday, November 8, 2006 by DJGrenola
Generation Gap
Pick of the week for me is this NES Ghosts 'n Goblins effort, a game so fiendishly difficult that mere mortals would struggle simply to complete it. Daniel 'Kareshi' Brown almost buys the farm half a dozen times and is forced to improvise heavily during the course of his 0:22:56. The run also boasts some neat damage boosting and represents an all-round nerves-of-steel performance which Mike, Nate and I thoroughly enjoyed.
Hot on the heels of the first PSP videos, we bring you the first Xbox 360 run to hit SDA's shores - completed back in April, it has finally wheezed its way to the top of the queue. Adrian 'InsipidMuckyWater' Feiertag has burned through Condemned: Criminal Origins in ten segments and achieved 1:56:25 for his troubles - and if you're a fan of verbose comments, Adrian's near-dissertation on this run is sure not to disappoint.
Tuesday, November 7, 2006 by DJGrenola
Mega Valkyrie Hedgehog
In other news, our first PSP run goes up today, captured using the Innovation PSP TV adaptor. Chris 'Satoryu' Kirk has greased his way through Mega Man Powered Up, the remake / update to the original Mega Man. The result is two single-segment "good ending" runs: a 0:22:20.48 as Mega Man and a 0:24:07.67 as Protoman.
Also new to SDA, cult PlayStation platforming RPG Valkyrie Profile gets the single-segment treatment tonight courtesy of Josh 'rashreflection' Ballard. This default "B" ending run was planned for over a year, with dozens of route changes, and it shows. The game was timed by looking at the in-game timer just before the final boss and then adding on a manually timed start-of-control to loss-of-control final boss fight, Radix-style. Since we cannot guarantee future runners will necessarily pop up the menu screen directly before the final boss, and because we would wish any improvement to this game to be "significant", we have decided to drop the seconds from the in-game timer and just list this excellent run as 1:03.
Sunday, November 5, 2006 by DJGrenola
RTFM
One of the reasons we took mercy on this run is because it predates the SDA knowledge base. By far the best way to get your run encoded correctly is to send it to Nate on VHS or DVD (although remember that Nate is still on schedule to stop providing VHS capture services in approximately eight months from now). If you insist on doing your own encodes (usually because you are playing a PC title), be sure to read the KB, and if you are even slightly unsure about what you are doing, to post samples of your encodes plus any questions you might have in the Tech Support forum. With the release of the KB it is becoming increasingly likely that we will reject unsuitably encoded runs out-of-hand.
I'm also going to reiterate that it would make our lives several times easier if runners could include a title screen at the start of their runs so we can framegrab it for the game pages. There have been two cases recently where I have had to acquire a copy of a game purely for the purposes of capturing its title screen. This is not always the runner's fault, of course, but if the game is new to SDA and your run video does not include a title screen, please consider supplying a separate clip of video that does - it really would help.
Thanks for reading, and keep the runs coming !
Saturday, November 4, 2006 by DJGrenola
Treble Nineteen
Thursday, November 2, 2006 by DJGrenola
Spychedelia
Tuesday, October 31, 2006 by DJGrenola
Idle Hands are the Devil's Playground
The first is this 1:40:07 Hard Mode run as the antagonist, Vergil, who was added to the Special Edition as a playable character. The second run is billed by James as a (and you might want to read this twice) 'Devil May Cry 3: Special Edition Segmented Heaven or Hell Any Percent Turbo Mode Gold Orb Fresh Super Dante Speed Run' (sic), although we're going with the slightly punchier incantation 'Turbo, Heaven or Hell Mode as Super Dante'. Those unfamiliar with the meaning of all these arcane magic words would do well to read the comments for this run, but to start you off: Turbo mode is 20 percent faster, and Heaven or Hell difficulty means that one hit kills anything ... including the player. Don't worry - squabbling over the precise categorisation is our job; yours is simply to watch and enjoy this novel, death-abusing, demonic 1:03:03. Are you scared yet ?
Monday, October 30, 2006 by DJGrenola
The Daily Grind
Saturday, October 28, 2006 by nate
the firefly's glow
however, no evidence of foul play was ever found, and so today on behalf of metroid 2002 / speed demos archive i am proud to present super metroid in 0:32 ...
single-segment.
Tuesday, October 24, 2006 by DJGrenola
Hydra Hard Corps
Luke 'transience' Yagnow of Metroid Zero Mission fame remarked to me a few days ago that he wasn't familiar with many of the newer 3D games being posted at SDA these days. I hope that transience and others that share his taste for 2D action will enjoy Mike's runs and the clutch of 2D runs we posted on the 22nd. Remember, kids, flashy graphics don't make a game !
Monday, October 23, 2006 by nate
blizzard in hell
Sunday, October 22, 2006 by DJGrenola
One Little Second
Nate is also pretty happy about the fact that there is another Genesis run up, and happier still that it's on Ecco the Dolphin. In fact, there are two runs on this game, one being an individual-levels effort in 0:22:31, and the second a complete single-segment run in 0:28:32. Both these runs were forged by the talented hands of Jared 'BlueGlass' Minnihan. (You can also download a temporary .zip file containing all of the DivX AVI or H.264 MPEG-4 Medium Quality versions of the Individual-Level runs.)
There is also a run on Gunstar Super Heroes for the Game Boy Advance, the sequel (or should that be "tribute" ?) to the original Gunstar Heroes. John De Sousa tears through this game as Red, single-segment style, on Easy mode in 0:18:51.
What, you want more ? Okay - the game is F-Zero X on the Nintendo 64, on which Jose 'PiccoloCube' Karica has improved his Space Plant 2 time to 0:01:16.433.
Friday, October 20, 2006 by DJGrenola and mikwuyma
Aliens versus Crash Bandicoot
With another new addition to the gamelist, the dynamic duo of Richard 'chillout' Karlsson and Peter 'Kibumbi' Knutsson has produced six runs on PC title Aliens vs. Predator 2 and its expansion pack, Aliens vs. Predator 2: Primal Hunt. On the original game, we have Alien in 0:18:50, Marine in 0:40:03 and Predator in 0:23:47. On the expansion pack, we have Corporate in 0:09:36, Predalien in 0:06:25 and Predator in 0:14:24. Phew !
Wednesday, October 18, 2006 by mikwuyma
MegalowmaniaX
Sunday, October 15, 2006 by DJGrenola
Massive Damage ?
Sunday, October 8, 2006 by nate
it was one ugly mother f*****
fourteen-year-old movie tie-in games might not be much fun to play today, but when jonathan 'barrage' bean runs them, they're a blast to watch. his run of predator 2 for the genesis clocks in at 0:11:39. i bet danny glover wishes he could run that fast in real life!
william 'pirate109' tansley's 22% run in the european version of metroid prime isn't new today, but its quality is. thanks to the fantastic improvements made in capture and encoding methodology over the past two years, i can finally release this run the way it was meant to be seen. it's not the fastest low percent run in metroid prime, but if you want to see the game in superior pal color and resolution, it would be a great way to do that.
Wednesday, October 4, 2006 by Radix
A slug is reborn
Saturday, September 30, 2006 by nate
he's the fastest thing alive
Thursday, September 28, 2006 by Radix
It's'a Mario's birthday
Sunday, September 24, 2006 by Radix
Another old one
Wednesday, September 20, 2006 by Radix
Sometimes the queue lies
- Single-segment 100% in 1:34, two minutes faster than his previous.
- Hard-mode any% in 1:15 in 18 segments, 9 minutes faster than Benjamin Feng.
- Hard-mode 100% in 1:37 in 22 segments. This is a new category - it's 9 minutes slower than normal 100% segmented and matches the time of my original 100% on normal.
Tuesday, September 19, 2006 by Radix
Much improved gorilla grunts
Monday, September 18, 2006 by Radix
Feel lucky if it takes less time to post your run
Sunday, September 10, 2006 by Radix
The worst Mega Man games ever!
For non Mega Man, read this bit written by mikwuyma:
Mark 'Allantois' Freyenberger did a run of Heavy Metal: F.A.K.K. 2. Don't know the game, well not many people do, which why it took over a year for this run to be posted. However, the run isn't nearly as long, being a 28-segment run with a time of 0:43:18.
Total number of hours Radix put in for his job for the two weeks spanning August 27 - September 9: 127.
Tuesday, August 29, 2006 by Radix
Return of the Shift key
Monday, August 28, 2006 by nate
flash news
also joining the party tonight are three completely reprocessed runs of old. richard ureta's super mario bros. 3 in 0:11:11 and mega man 2 in 0:30:39 as well as andrew 'ajbolt89' bolton's latest hard low% run in metroid zero mission (finishing with a time of 0:45:42) have all been recaptured and reencoded using my latest methods. x264 ftw!
for my next trick, i will release the speed demos archive knowledge base! this wiki-based, genius-powered answer center is my latest attempt to keep the documentation around here somewhat more up-to-date. note, though, that i still recommend you send your dvd/vhs/whatever to me for processing (rather than wading through all the stuff in the knowledge base and feeling stupid because you can't get it right).
Friday, August 25, 2006 by Radix
Sonic games are hard to speed run mmmkay?
Saturday, August 19, 2006 by Radix
Mario and Luigi and Doom
Damien 'Dragondarch' Moody has improved his run of Mario & Luigi for GBA. His new run is 29 segments (compare to 55 of the old) and clocks in at 3:26. That's one hour faster than his old one, which just goes to show you that his previous run really sucked!
Thursday, August 17, 2006 by Radix
Yoshi Invasion
Mychal 'trihex' Jefferson sent in a bunch more individual level 100%s on Yoshi's Island. I'm too lazy and tired to list the levels, but the total improvement was 8 minutes 42 seconds if I didn't fuck up the HTML.
Monday, August 14, 2006 by Radix
Ambiguous game names suck
Just a note to the queue watchers: I've dropped four runs from the queue that have been in there for over 6 months with no interest, or some other problems associated with them.
Sunday, August 13, 2006 by Radix
Frog Fishing
Saturday, August 12, 2006 by Radix
Little Furry Creatures
Thursday, August 10, 2006 by Radix
Twice the Adventure
Wednesday, August 9, 2006 by Radix
I turned down sex to post these
Freddy 'Frezy_man' Andersson has improved the run on NES Contra, getting 30 seconds faster than the previous record.
News updates will probably not be as wordy from now on; apparently nobody reads the news anymore aside from the people on IRC who correct my mistakes.
Sunday, July 30, 2006 by Radix
I should've sprung for Air Conditioning
With .hack you'll also find flash links. Nate decided that if other sites are going to copy our content and upload it as the horrible format known as flash (usually with no credit to the runner), why not just do it ourselves and make them realize there's no need to copy it anymore. So if you're a happy windows XP user too clueless to install DivX or use VLC or something, go with the crappy flash!
Monday, July 24, 2006 by Radix
3D Gorilla Glory
Wednesday, July 19, 2006 by Radix
1 hour, 24 minutes, 2 years and 2 months
I have made a slight change to the submit page in the contacting me section. I have added a note saying to NOT send me offline ICQ messages. They are very annoying. Today there was like six of them for me when I signed on. I usually just close the windows and forget about them. If I'm not online, do us both a favor and send me an email so I have this thing called a record and an index of what was said.
Tuesday, July 11, 2006 by Radix
That's a speedrun
Another obscure game from Tom 'rdrunner' Votava has reached the top of the queue: The Adventures of Bayou Billy for NES, another one of those really hard NES games. Tom finishes it without dying in 0:24:28.
On another note, just after nate moved and before new speed runs started arriving, he recaptured some older runs into the newer divx+mp4 flavors, with a few more to follow. The first two were done due to poor color balance treatment in the past. If you didn't like the quality of Brandon Armstrong's Silent Hill 2 or my Luigi's Mansion runs the first time, check them out again!
Saturday, July 8, 2006 by Radix and ballofsnow
Aria hat trick
There'd be some things in this paragraph if item checkout wasn't broken at archive.org today. As a result, I can't add files to existing items at the moment.
Starcraft: Brood War gets a punch to the face with four new runs from Alex 'Aresake' Eustis and Philip 'ballofsnow' Cornell with combined savings of 0:11:13. Alex ran Zerg 1 "Vile Disruption" in 0:01:40, 0:01:31 faster. Philip ran Zerg 2 "Reign of Fire" in 0:03:05, 0:05:39 faster. Back to Alex with Zerg 3 "The Kel-Morian Combine" in 0:10:43, 0:01:14 faster and Zerg 4 "The Liberation of Korhal" in 0:10:54, 0:02:49 faster. The total Brood War time goes down from 3:28:56 to 3:17:43.
Starcraft gets a slap on the wrist compared to Brood War with three new runs. Philip 'ballofsnow' Cornell ran Terran 3 "Desperate Alliance" in 0:20:11, 4 seconds faster, Zerg 5 "The Amerigo" in 0:03:44, 21 seconds faster and Protoss 5 "Choosing Sides" in 0:00:43, 4 seconds faster. The total Starcraft time goes down from 3:29:08 to 3:28:39.
Thursday, July 6, 2006 by Radix
The importance of labelling your tapes...
Saturday, July 8, 2006 by Radix and ballofsnow
Aria hat trick
There'd be some things in this paragraph if item checkout wasn't broken at archive.org today. As a result, I can't add files to existing items at the moment.
Starcraft: Brood War gets a punch to the face with four new runs from Alex 'Aresake' Eustis and Philip 'ballofsnow' Cornell with combined savings of 0:11:13. Alex ran Zerg 1 "Vile Disruption" in 0:01:40, 0:01:31 faster. Philip ran Zerg 2 "Reign of Fire" in 0:03:05, 0:05:39 faster. Back to Alex with Zerg 3 "The Kel-Morian Combine" in 0:10:43, 0:01:14 faster and Zerg 4 "The Liberation of Korhal" in 0:10:54, 0:02:49 faster. The total Brood War time goes down from 3:28:56 to 3:17:43.
Starcraft gets a slap on the wrist compared to Brood War with three new runs. Philip 'ballofsnow' Cornell ran Terran 3 "Desperate Alliance" in 0:20:11, 4 seconds faster, Zerg 5 "The Amerigo" in 0:03:44, 21 seconds faster and Protoss 5 "Choosing Sides" in 0:00:43, 4 seconds faster. The total Starcraft time goes down from 3:29:08 to 3:28:39.
Thursday, July 6, 2006 by Radix
The importance of labelling your tapes...
Friday, June 30, 2006 by Radix
The run I've waited for for quite a while...
In other news, Alex 'aresake' Eustis cuts down the total Starcraft time from 3:31:57 to 3:29:08 with two more runs. They are Protoss 1 "First Strike" in 0:03:17, 0:00:52 faster, and Protoss 3 "Higher Ground" in 0:09:09, 0:01:57 faster.
Sunday, June 25, 2006 by Radix
The firsts of two Mega Mans
Trevor Seguin did a run of the original Mega Man... a game that took me at least 20 game overs to beat when I got the anniversary collection. A game that was voted by some site I can't remember as having the worst video game box-art of all time! All that and Trevor beats it in 0:23:58.
Note that the second kind of normal quality has changed yet again. Due to massive peer-pressure, nate has succumbed away from the trusty avi format to some weird mp4 thing that you might not be able to play in your favorite player. If you don't want to change, you can stick with the divx normal quality like me!
Saturday, June 24, 2006 by Radix
8-bit overflow
In other news, shareware Quake turned ten years old yesterday, and to celebrate, QdQ released an avi version of Quake done double Quick lite, a two player run through the one-and-only Quake on easy skill in a time of 0:09:55.
Monday, June 19, 2006 by Radix
A 7 minute improvement... or not
Thursday, June 15, 2006 by Radix
Eye See Oh?
Monday, June 12, 2006 by Radix
Brains, Brains!
Tuesday, June 6, 2006 by Radix
Party like it's 666
Monday, June 5, 2006 by Radix
It's a shock I finally posted this...
Friday, May 26, 2006 by Radix
Look at nate's blog if you want to be jealous
Tom 'rdrunner' Votava sent in another batch of runs on obscure NES games. The first to actually be verified is The Guardian Legend, which he ran Single-segment in 1:03:12.
Mike Uyama sent in a run on another Metal Slug series game, number 5. Again he plays on hard mode and still doesn't die, and achieves a time of 0:25:38.
Alex 'aresake' Eustis continues to knock minutes off of Starcraft: Brood War with two more runs. He ran Protoss 2 "Dunes of Shakuras" in 0:10:41, beating David 'marshmallow' Gibbons's run from exactly a year ago by 0:01:32, and Protoss 3 "Legacy of the Xel'Naga" in 0:06:48, beating René Kamp's run by 0:02:06. The total Brood War time goes down from 3:32:34 to 3:28:56.
Wednesday, May 24, 2006 by Radix
A wee bit of Yoshi
Tuesday, May 23, 2006 by Radix
Cheat your way through
Alex 'AquaTiger' Nichols did a run of the RPG Mega Man X: Command Mission for PlayStation 2. This 20 segment run comes to a time of 5:46, a little over six hours of video.
Alex Nichols also sent in new runs on all three stages of Mega Man: The Power Battle from the Anniversary Collection. He improved the previous runs by Philippe Henry by between 16 and 38 seconds to bring the game's total down to 0:05:08.94.
Saturday, May 20, 2006 by Radix
Get $100 for doing a speed run?
Blake 'Spider-Waffle' Piepho did a run of Teenage Mutant Ninja Turtles, one of those notoriously difficult NES games. Blake did his run with only one death... which was on purpose to save a little time, so I label his 0:19:32 as 'with death abuse'. Considering the amount of damage he takes when plowing through enemies, it should perhaps be called 'with complete turtle abuse' instead.
These two runs come in six possible versions instead of nate's usual four. Due to a lot of heated discussion on the forum lately, he has started encoding things in an H.264 codec. If you don't already have something that can play them, you can try VLC player. For now at least, normal and low quality versions will still be available in DivX.
Wesley 'Molotov' Corron did a very long run, now the longest on the site. Some people will once again wonder why I have a "7 hour" limit in the rules if I let people do longer runs, but I always said it was never intended to be a hard limit, only so people wouldn't take <random huge ass rpg here> and do a 20-50 hour "run" and try to submit it. Wesley's run is on Chrono Cross for PlayStation, indeed a pretty large rpg. It took him great effort to take a run down from the 12-13 hour range to finish his 50-segment run in 7:55:08. There are actually two endings to this game (a lot less than its predecessor) and Wesley does both by having two part 50s since that's the only change needed. The good ending gets 7:59:15, just under 8 hours. I'm very glad this game has a timer that's updated at the end, although including seconds in such long RPGs seems a little silly, but I might as well include it since the game does!
Daniel 'CannibalK9' Burns did a run of Thief: Deadly Shadows for PC on Expert mode, getting an approximated time of 1:31:15. Due to the nature of buggy PC recording programs, loading screens and some other things are missing, causing some segments to abruptly end... and a resulting blurring of the timing. Daniel says his run is "100% loot" but only in the missions, not the city, since 'there is no way to tell what I have got so it can be safely ignored'. I'm not sure about that but I left it as _100p_ anyway.
I kept forgetting to mention it, but 'LonelyBob' on the forum has announced his creation of a speed run contest with $100 of his own money as the prize. All you have to do is do a speed run of Resident Evil: Code Veronica in a Single-segment sometime by the end of July and submit it to the site. The "best" run wins. Unfortunately due to the game being cross-platform and loading times counting in the game's timer, judging just which run is best if we receive lots of entries could prove difficult. But that shouldn't stop you from trying.
Wednesday, May 10, 2006 by Radix
Free of the dump
On a personal note, I've moved 98% of my stuff out of the hell-hole apartment I had the unfortunate mistake of moving into last August. Of course, I'm still typing this from that place right now because my computer is there, since Verizon takes a week to hook up a DSL connection.
Wednesday, May 3, 2006 by Radix
I could be at a bar right now
Tom 'marth1' Radovich has helped expand the list of obscure NES games on the list. He sent in a run on the game Felix the Cat, one of many NES games released after the Super Nintendo was available. His run through the game clocks at 0:26:03.
Monday, April 24, 2006 by Radix
Three classic series
Freddy Andersson improved his run of the European version of Mega Man 3 for NES. Almost exactly one year after his previous run he improved the time by three minutes on the dot. The new time of 0:45:08 is quite good. It's a shame the worst mistake in the run was on the final boss. Freddy wrote a book on his comments for this run... I like to see that.
Besmir 'Zoid' Sheqi has reclaimed his record for Metroid Prime's Single-segment 100% run from Ted 'Ding Chavez' Broyles. His new time of 1:36 is two minutes faster than the previous by Ted and notable for being faster than the first posted segmented run on the game by yours truly. Similar to the above, it's a shame that the last boss's randomness added at least one minute to the time of this run.
Saturday, April 22, 2006 by Radix
Kratos returning any day now...
Wednesday, April 19, 2006 by Radix
Twice the 'oremoR nhoJ ,em llik tsum uoy'
Saturday, April 15, 2006 by Radix
Mario is such a cry baby
Mychal 'trihex' Jefferson improved four of the 100%s of individual levels on Yoshi's Island for Super Nintendo: 4-1, GO! GO! MARIO!!, in 0:02:00, 11 seconds faster. 4-2, The Cave Of The Lakitus, in 0:01:53, 17 s faster. 4-3, Don't Look Back!, in 0:02:06, 20 s faster. 4-4, Marching Milde's Fort, in 0:04:53, 32 s faster.
That's just the beginning of the Yoshi's Island runs in this update. Mike 'grndino' Arnold has been working for a few months on low% runs of every level, including the six new levels on the GBA version. Nearly every level ends with him getting hit on purpose and then waiting out Mario's crying until he has a score of zero and crossing the goal with that, the lowest possible score. Some levels have unavoidable red coins or flowers, while other levels have no enemies with which to take a hit near the end, so not every level is 0%. The levels have mostly different strategies from the 100%s (aside from 'go fast'), so they're worth checking out. Unfortunately I didn't have time to set up a torrent link, so you'll have to use the archive ftp link for easier downloading.
Wednesday, April 12, 2006 by Radix
Turtles and Racoons at play
Mike Uyama has made a mockery of the previous runs on Turtles in Time. Not only did he beat the previous Raphael run by almost two minutes, but he played on Hard skill instead of Normal. He didn't suffer a single death. He also put me to shame for ever posting that first run. Since I own the game and have played it dozens of times, I thought the first run was a good start. Maybe it's because I never played as Raphael or always played the game 2-player with non-gamers, but I didn't realize just how fast some parts could be done until I watched Mike's 0:22:31.
Monday, April 10, 2006 by Radix
The Mother Brain is watching you
Saturday, April 8, 2006 by Radix
Sometimes I just want to roll up in a ball
Thursday, April 6, 2006 by Radix and ballofsnow
Sleeping on the job
It's been eight years to this month since Blizzard released the phenomenal game of Starcraft, and it's still going strong. Alex 'aresake' Eustis has submitted two more runs for our viewing pleasure. They are Protoss 9 "Shadow Hunters" in 0:06:20 for Starcraft, nearly half the time of the old run, and Protoss 8 "Countdown" in 0:13:23 for Starcraft: Brood War, 0:03:16 faster. The total Starcraft time goes down from 3:37:51 to 3:31:57 and the total Brood War time goes down from 3:35:50 to 3:32:34.
Thursday, March 30, 2006 by Radix and ballofsnow
Mana overload
Alex 'aresake' Eustis has submitted his first run for Starcraft: Brood War. He ran Zerg 6 "Fury of the Swarm" in 0:09:08, a whole 0:06:03 faster than the previous record from 6 months ago. The total Brood War time goes down from 3:41:53 to 3:35:50.
Saturday, March 25, 2006 by Radix
Attack of the deadly seaweed
There are three improvements on F-Zero X by Miguel Lefebvre. Mute City 2 is now 0:00:56.920, 0.611s faster; White Land 2 is 0:00:37.592, 0.184s faster and Big Hand is 0:01:47.864, 0.758 seconds faster.
Thursday, March 23, 2006 by Radix
Do you love your Katamaris?
There's one more new run on Mega Man: The Power Fighters, part of the Anniversary collection. Chris 'Satoryu' Kirk did the 'Recover the New Parts' scenario time as Bass in a time of 0:03:13.18. That's over 6 seconds faster than the previous fastest time on this scenario with a different character.
Next week I'll be starting a new job. Although it barely pays more per hour than the current job I have, it's a lot more time involved and more chance for higher pay and advancement without much delay, if they actually like me. Apparently I'm extremely high risk! Whether or not it will work I can't say yet, but I do know that I'll be online a lot less and have much less time for the site. I'll still work on it but I'll have even less tolerance for people who do things like contact me with "I did a speed run on X!" and then nothing else. Here's a hint: if I don't respond, it's because the only appropriate response would be "and...?" which I refuse to do. Tell me more information!!
Monday, March 20, 2006 by Radix
Go to the next room!
Thursday, March 16, 2006 by Radix
Hell unleashed, yet again
Devin 'Mimir' Herron improved his run of Fallout for PC, almost exactly one year after his previous run. The new time of 0:09:19 is 0:01:58 faster than his previous run. There's nothing quite like seeing such a large RPG so quickly trounced. If only the ending made sense to someone who hasn't played the game! There's also a blooper file even less likely to be understood.
Monday, March 13, 2006 by Radix
Happy PI day
Americans might never have heard of Alien Soldier for Genesis, it was only released in Japan and Europe. Apparently copies of the cartridge are quite pricey, but that didn't stop Tyler 'MrMonkeyMan' Needham from doing some speed runs of this Contra-like game. Tyler did runs of both of the game's skill settings: "Super Easy" and "Super Hard". Why they didn't just call them Normal and Hard I'd like to know, but whatever. Tyler's Easy run is 0:11:37 and Hard is 0:12:40.
Thursday, March 9, 2006 by Radix
Sobbing all the way
Jose 'PiccoloCube' Karica improved two of his times for the F-Zero X 64DD expansion: Port Town 3 in 0:01:33.321, 1.349 seconds faster and Fire Field 2 in 0:01:23.154, 0.831 seconds faster.
Monday, March 6, 2006 by Radix
The return of dreamhost
Kevin 'clone rizzo' Horst submitted his first run, an improvement of the previous run of Baldur's Gate for PC. Julien Langer had done the run in a time of 0:36:47 and Kevin improved it down to 0:30:24 with two extra segments. Although I've been playing this game lately and have put probably 16 hours in, I'd just be spoiling a lot if I watched the run, so I still can't comment beyond that.
I have finally updated the Super Smash Bros. Melee Break the Targets section a bit. My table was rather horribly out of date for a few months now and, while it's still not quite done, I have updated with many newer times from Tom 'marth1' Radovich. Bowser, Yoshi, Donkey Kong, Captain Falcon, Falco, Ness, Ice Climbers, Kirby, Samus, Jigglypuff, Mewtwo and Mr. Game & Watch have faster videos than before. I have included links to zip files of all characters for slightly easier downloading. I'm only doing that here because Btt videos are so short.
Sunday, March 5, 2006 by Radix
Offending the Apaches
Kevin 'Mitsukai' Shropshire did a run of the four-month old game Gun. This game is for all four current platforms (GCN, PS2, Xbox, PC) but also for the Xbox 360. Kevin plays the GameCube version but I always list such games as being for all systems they're on. However I'm not going to add Xbox 360 to the game list until someone does a game unique to that system. Kevin's time for his six segment run is 2:14:20.
Friday, March 3, 2006 by Radix
Foot chucking galore
There's a run of Pokémon Gold by James 'Brown Bomber' Bunkley. The run is in 13 segments and is a time of 4:15. It seems this game is the source of some confusion for someone working for Nintendo. Their own website lists it with the plain Game Boy games.
Tuesday, February 28, 2006 by Radix
αβγδε
Ted 'Ding Chavez' Broyles is a newcomer to speed runs. He's been working for some time on Metroid Prime and targetted the Single-segment 100% record. While he was trying, the time kept getting improved by Besmir Sheqi, but finally managed to get a 1:38, two minutes faster than Besmir. This time is just one minute shy of my old segmented run from November 2003 that led the way for this site's current growth.
Thursday, February 23, 2006 by Radix
Your money or your life?
Tuesday, February 21, 2006 by Radix
As opposite as the Shadows and the Vorlons
On the other end of the spectrum we have a run of a game by Disney: Disney's Aladdin for Super Nintendo. Philippe 'Suzaku' Henry did a run of this fun-loving game in 0:18:23. Can you take that much cutesy color in one sitting?
Monday, February 20, 2006 by Radix
President's day update!
In addition to his three individual level runs in the previous update, Philippe 'Suzaku' Henry also did a Single-segment run of Sonic the Hedgehog 2. His time of 0:24:23 is about three and a half minutes longer than the sum of all the individual level runs, but it's quite difficult to approach such optimizations in a single go at the game.
Sunday, February 19, 2006 by Radix
Teaser update
There are two improvements on the F-Zero X page, and they're actually on the original tracks for once, not the 64DD expansion. Dave Phaneuf did Port Town 2 in 0:01:20.076, 0.345 seconds faster than his previous, and Sector Beta in 0:01:09.537, 0.589 seconds faster than the previous time from 2001 by Jimmy K. Thai. This brings the total down to 0:26:25.632.
Bigger things coming in a day or two...
Tuesday, February 14, 2006 by Radix
Wartortle used Bubblebeam
Unfortunately everyone was using the dreamhosters links too much, or the site is just too popular or something. We pretty much used up our monthly allotment of bandwidth in just eight days, so no more until March 7th or so. There's a torrent link though... please seed!
Saturday, February 11, 2006 by Radix
Up Your Arsenal
Stefan van Dijke is still playing Metroid Prime for GameCube, but today it's not a whole game run, just the frigate escape. Nate once calculated the loading difference for the doors of the escape to be 4.65 seconds between the two versions, but that doesn't accommodate the time from scan dashes possible in the original NTSC version. Stefan has a time of 0:04:23.70 left when he finishes, 6.35 seconds less than the NTSC run.
Wednesday, February 8, 2006 by Radix
I just keep getting older
Alex 'AquaTiger' Nichols did a run of Mortal Kombat: Shaolin Monks for PS2. I'm not sure what else to say about this except that it's 12 segments and gets a time of 1:43:37. The game has a timer which would make the run lower, but it's only visible on saving and loading so it gets ignored.
It's time for another 'shaky cam' Genesis run from Adrian 'InsipidMuckyWater' Feiertag. This time it's on Ren & Stimpy: Stimpy's Invention. Follow the chihuahua and cat on a 9 minute 2 second run through this game.
Tuesday, February 7, 2006 by Radix
Raiding those tombs
This update should have contained more but things keep breaking or going slow or I didn't feel like posting them yet.
Saturday, February 4, 2006 by Radix
Sextuple whammy
Peter 'Kibumbi' Knutsson did a run of Quake 4 on Private, the lowest skill, in 26 segments. The timing of a game like this which has such high cpu/gfx requirements that recording it really taxes your system should always be considered a "good faith" estimate more than any console game run. The time comes out to 2:09:54.
James 'Psychochild' Conway improved his run of Devil May Cry 3 for PS2. His previous run was a segmented 2:29:53 and the new one beats it by over 15 minutes and is Single-segment on top of that, getting 2:14:34. I heard that he also did a much improved segmented run but it seems he hasn't mailed it yet.
Astra 'StrangenessDSS' Piper did a Single-segment run of Yoshi's Story for N64. There was already a run but it was on the eu/PAL version, something I forgot to denote when it was posted. Astra's time is 0:16:48
Astra also did a run of The Lost Levels from Mario All-Stars for Super Nintendo. She plays as Luigi and gets a time of 0:17:25, 40 seconds faster than the Mario run by Tom Votava. Unfortunately the run contains a few deaths, proving just how fast Luigi can be I guess.
Another All-Stars run is on the souped-up Super Mario Bros. 3. David 'marshmallow' Gibbons set out to do a Single-segment 100% run, completing all stages, killing all the hammer brothers, etc. After a few weeks of continuous "one more time" attempts, he finally settled on a time of 1:24:07. A very impressive run indeed, but what happened during all those other attempts? Check the Bloopers + Credits file to see a few examples.
The final run from Tom 'rdrunner' Votava's big batch of tapes is finally getting posted. He did a run of Mission: Impossible for NES that proved to be impossible for people to beat. Apparently if you thought Battletoads was a hard game you were wrong: this one is much worse. It almost drove my co-worker insane (hi JP). It was finally a crazy Japanese guy who was able to finish the game to verify Tom's 0:30:59 run.
Friday, February 3, 2006 by Radix
Double-shot of Circle of the Moon
A lot more runs are already ready or will be ready tomorrow for posting this weekend, so expect a huge update... the timing of which will depend on when I get drunk for my birthday.
Saturday, January 28, 2006 by Radix
Dinosaurs, stealth and goblins, oh my!
Matt 'Solid Snake' Powell sent in a run for Metal Gear Solid for PlayStation on Extreme difficulty. We already had a run on this difficulty, but it was done on the European version which runs slow like many old games. Matt's run is 16 segments and gets a time of 1:54:02 compared to the 2:14:27 of the eu run. I'm not actually sure which one is a better run!
Julien Langer sent in an improvement to his run of Baldur's Gate for PC. The new time is 0:36:47 in four segments compared to 0:40:06 in 5 segments for the previous run. It looks like I'll finally get to play this game after all these years as I've borrowed it from a friend. The site is sure to suffer now! :-p
Tuesday, January 24, 2006 by Radix
One year of com-ship
On another note, it's been a year since SDA moved to its own .com domain. Exciting times!
Monday, January 23, 2006 by Radix
A pink-haired hammer-wielding hedgehog
Sunday, January 22, 2006 by Radix
Minor stuff
Jose 'PiccoloCube' Karica improved two tracks from F-Zero X 64DD. Big Blue 3 is now 0:01:46.637, 0.588 seconds faster and Devil's Forest 5 is 0:01:35.790, 1.664 seconds faster.
Even small updates like this are a lot of work. Meanwhile the runs keep pouring in, on games I've never even heard of before. Processing them is only going to get slower.
Thursday, January 19, 2006 by Radix
Fire Red runs (no, not pokémon)
Henk 'henkie196' Pietersen did a run of Red Faction for PC. The run was done in 30 segments but appended into one file, so everyone who can't figure out how to download lots of files at once with FTP can be happy. The time is 1:01:55.
Just a reminder that even if you've submitted a run to me before, please read the submit page before trying to submit something again. Some things have changed in the last year because submissions have increased. I still get people who say "i want to submit a run" and then nothing else on AIM. It's not my job to drag information out of you that you don't feel the need to tell me.
Saturday, January 14, 2006 by Radix
MMM good
Robert J. 'MyCatSucks' McLeod submitted his first run, and it's on the original Metroid for NES. He does the intended route, beating both Ridley and Kraid, and finishes in a time of 0:28:02. That's one minute and 8 seconds faster than the previous anonymous female runner. As with any Metroid run, it gets a little sloppy in Tourian, but it's practically impossible not to.
Friday, January 13, 2006 by Radix
Patricide and other fun stuff
First comes Castlevana II: Simon's Quest for NES. Daniel 'Kareshi' Brown did it for his first submission, and got a time of 0:48:45, one minute 13 seconds faster than the previous run from Tom Votava. There's a really embarrassing set of deaths at one point here that costs about 15 seconds.
Elsewhere on the Castlevania front, there's a significant improvement for Symphony of the Night for PlayStation. Adam 'Lucid Faia' Sweeney achieved a time of 0:43:51, a 12 minute improvement over Adam Grise, using several sequence breaks. The route in the first castle is quite crazy. I don't want to spoil too much but if you've played this game, you'll like it. Unfortunately the sound gets a little noisy/staticy about half way through the run. It was possibly caused by bad or loose cables on Adam's end, or minor damage on the tape itself.
Stefan van Dijke continues to take over the PAL / Euro section of Metroid Prime, although this time he's adding a new category. Everyone knows the low% run of Prime collects only 22% and the hardest item to skip is the boost ball. Did you know just how hard it is to do geothermal core though? It's so hard that when Stefan did a Single-segment 22% run, he took over 10 minutes of attempts to get into geo's bomb slot. If you just remove that, his 2:00 time looks quite good compared to the current record 1:48 for segmented! The problem with this run is that Stefan captured while playing and sometimes the picture freezes for up to three seconds. The sound continues without a problem so you can still tell what's going on, and it often happens during cutscenes or dull moments. I probably would've rejected it but Nate is giving it some slack given how hard of a run it is to do.
The final run in the update looks horrible. If it weren't done on Final Fantasy IV for Super Nintendo, where all of the important things take place in battles, and therefore look ok because there's little movement, I'd have definitely not accepted it based on the quality. When moving around on the overworld, it just looks horrible. I've now put up a notice on the submit page that self-encoded runs I don't find acceptable will be rejected. This is why I expect people to send me samples of runs before they encode them, but almost nobody listens. Well, if you fail to listen now, don't go crying when I reject your run. Anyway, the new ff2 run is by Kevin 'Enhasa' Juang in 3:56 and is an improvement over the previous run from Peter Tiernan. The amount of segments increases from 10 to 38, with Peter's long early segments being replaced by many short segments (not that there's anything wrong with that). Actually, if you already watched Peter's run, I'd only recommend getting a few segments from Kevin's. The major difference is that Kevin doesn't level up Cecil after he becomes a Paladin, so he's still level 1 for Baigan. Get part 16 to see that fight. I guess I've bashed on this run enough, it is 19 minutes better after all.
Thursday, January 12, 2006 by nate
RUCK ZUCK!
in other news, they weren't big fans of us seeding hella torrents over at dreamhost - you may have noticed that all our new torrents suddenly vanished yesterday. well, we're busily working on another way to utilize the new host that fits inside their terms of service, and we promise that the torrents and/or direct links to high speed downloads will return in the near future. until then ...
you're not working hard enough!! follow arthur's example and get those sonic runs in!!!
Wednesday, January 11, 2006 by Radix
It's Metroid Prime again
This update was to contain another run but the runner forgot to send me the completion date with his comments. Lots of people do that... it's annoying. Please don't annoy me.
Monday, January 9, 2006 by Radix
The taste-free greasy alternative
Remember, SDA accepts no responsibility for soiled underwear as a result of viewing this speed run.
Saturday, January 7, 2006 by Radix
Swing that axe
This project took a LONG time to finish: seven and a half years. Sure, it wasn't worked on every day, and for a while it seemed like it would never be finished. But here at last you can watch all 601 monsters face the wrath of quake guy's axe in 1:12:14, unless some die due to monster in-fighting, which is probably possible... I haven't watched it yet. Since most people reading this probably don't still have Quake installed (or maybe you never did!?), you'll want to download one of the two DivX avi versions.
For a little bit of non-Quake: Chris 'Satoryu' Kirk has done two more small runs on Mega Man: The Power Fighters in MMAC. He improved his 'Search for Wily' scenario Bass time by 29.60 seconds to get 0:04:30.95. Next he did the first run of the 'Rescue Roll' scenario as Bass, in a time of 0:03:45.90. This is slightly faster than the Protoman time on this scenario but significantly slower than the Megaman time.
Sunday, January 1, 2006 by nate
HAU RUCK!
even though i firmly believe in voluntarily sharing all relevant information with the community so that the community will produce ultimately superior runs, i have been keeping my sonic 2 runs a secret from everyone for the past six weeks. frustrated by the lethargic appearance of sonic runs here on the site, i tried several times over the past two years to put my underhyped and underappreciated sonic skills to work, but other things always got in the way ... until now.
i chose sonic 2 because it is the most widely-produced and widely-played sonic game, and i wanted to make the biggest splash in the community i could with the limited amount of time i have to put in. since i started my runs, other people have picked up some of the slack, and i like what i see ... but we can do more.
when you watch my runs, i want you to think about what you have to contribute to this site, and then i want you to follow through and make it happen. i want you to rip my times apart with the power of your focused rage. i want you to fill my mailbox with tapes of sonic runs, and i want you to fill the game list with all the sonic games you can. i want you to show the world what we are capable of. i want you to make this the year of sonic.
i want you.
Wednesday, February 8, 2006 by Radix
I just keep getting older
Alex 'AquaTiger' Nichols did a run of Mortal Kombat: Shaolin Monks for PS2. I'm not sure what else to say about this except that it's 12 segments and gets a time of 1:43:37. The game has a timer which would make the run lower, but it's only visible on saving and loading so it gets ignored.
It's time for another 'shaky cam' Genesis run from Adrian 'InsipidMuckyWater' Feiertag. This time it's on Ren & Stimpy: Stimpy's Invention. Follow the chihuahua and cat on a 9 minute 2 second run through this game.
Tuesday, February 7, 2006 by Radix
Raiding those tombs
This update should have contained more but things keep breaking or going slow or I didn't feel like posting them yet.
Saturday, February 4, 2006 by Radix
Sextuple whammy
Peter 'Kibumbi' Knutsson did a run of Quake 4 on Private, the lowest skill, in 26 segments. The timing of a game like this which has such high cpu/gfx requirements that recording it really taxes your system should always be considered a "good faith" estimate more than any console game run. The time comes out to 2:09:54.
James 'Psychochild' Conway improved his run of Devil May Cry 3 for PS2. His previous run was a segmented 2:29:53 and the new one beats it by over 15 minutes and is Single-segment on top of that, getting 2:14:34. I heard that he also did a much improved segmented run but it seems he hasn't mailed it yet.
Astra 'StrangenessDSS' Piper did a Single-segment run of Yoshi's Story for N64. There was already a run but it was on the eu/PAL version, something I forgot to denote when it was posted. Astra's time is 0:16:48
Astra also did a run of The Lost Levels from Mario All-Stars for Super Nintendo. She plays as Luigi and gets a time of 0:17:25, 40 seconds faster than the Mario run by Tom Votava. Unfortunately the run contains a few deaths, proving just how fast Luigi can be I guess.
Another All-Stars run is on the souped-up Super Mario Bros. 3. David 'marshmallow' Gibbons set out to do a Single-segment 100% run, completing all stages, killing all the hammer brothers, etc. After a few weeks of continuous "one more time" attempts, he finally settled on a time of 1:24:07. A very impressive run indeed, but what happened during all those other attempts? Check the Bloopers + Credits file to see a few examples.
The final run from Tom 'rdrunner' Votava's big batch of tapes is finally getting posted. He did a run of Mission: Impossible for NES that proved to be impossible for people to beat. Apparently if you thought Battletoads was a hard game you were wrong: this one is much worse. It almost drove my co-worker insane (hi JP). It was finally a crazy Japanese guy who was able to finish the game to verify Tom's 0:30:59 run.
Friday, February 3, 2006 by Radix
Double-shot of Circle of the Moon
A lot more runs are already ready or will be ready tomorrow for posting this weekend, so expect a huge update... the timing of which will depend on when I get drunk for my birthday.
Saturday, January 28, 2006 by Radix
Dinosaurs, stealth and goblins, oh my!
Matt 'Solid Snake' Powell sent in a run for Metal Gear Solid for PlayStation on Extreme difficulty. We already had a run on this difficulty, but it was done on the European version which runs slow like many old games. Matt's run is 16 segments and gets a time of 1:54:02 compared to the 2:14:27 of the eu run. I'm not actually sure which one is a better run!
Julien Langer sent in an improvement to his run of Baldur's Gate for PC. The new time is 0:36:47 in four segments compared to 0:40:06 in 5 segments for the previous run. It looks like I'll finally get to play this game after all these years as I've borrowed it from a friend. The site is sure to suffer now! :-p
Tuesday, January 24, 2006 by Radix
One year of com-ship
On another note, it's been a year since SDA moved to its own .com domain. Exciting times!
Monday, January 23, 2006 by Radix
A pink-haired hammer-wielding hedgehog
Sunday, January 22, 2006 by Radix
Minor stuff
Jose 'PiccoloCube' Karica improved two tracks from F-Zero X 64DD. Big Blue 3 is now 0:01:46.637, 0.588 seconds faster and Devil's Forest 5 is 0:01:35.790, 1.664 seconds faster.
Even small updates like this are a lot of work. Meanwhile the runs keep pouring in, on games I've never even heard of before. Processing them is only going to get slower.
Thursday, January 19, 2006 by Radix
Fire Red runs (no, not pokémon)
Henk 'henkie196' Pietersen did a run of Red Faction for PC. The run was done in 30 segments but appended into one file, so everyone who can't figure out how to download lots of files at once with FTP can be happy. The time is 1:01:55.
Just a reminder that even if you've submitted a run to me before, please read the submit page before trying to submit something again. Some things have changed in the last year because submissions have increased. I still get people who say "i want to submit a run" and then nothing else on AIM. It's not my job to drag information out of you that you don't feel the need to tell me.
Saturday, January 14, 2006 by Radix
MMM good
Robert J. 'MyCatSucks' McLeod submitted his first run, and it's on the original Metroid for NES. He does the intended route, beating both Ridley and Kraid, and finishes in a time of 0:28:02. That's one minute and 8 seconds faster than the previous anonymous female runner. As with any Metroid run, it gets a little sloppy in Tourian, but it's practically impossible not to.
Friday, January 13, 2006 by Radix
Patricide and other fun stuff
First comes Castlevana II: Simon's Quest for NES. Daniel 'Kareshi' Brown did it for his first submission, and got a time of 0:48:45, one minute 13 seconds faster than the previous run from Tom Votava. There's a really embarrassing set of deaths at one point here that costs about 15 seconds.
Elsewhere on the Castlevania front, there's a significant improvement for Symphony of the Night for PlayStation. Adam 'Lucid Faia' Sweeney achieved a time of 0:43:51, a 12 minute improvement over Adam Grise, using several sequence breaks. The route in the first castle is quite crazy. I don't want to spoil too much but if you've played this game, you'll like it. Unfortunately the sound gets a little noisy/staticy about half way through the run. It was possibly caused by bad or loose cables on Adam's end, or minor damage on the tape itself.
Stefan van Dijke continues to take over the PAL / Euro section of Metroid Prime, although this time he's adding a new category. Everyone knows the low% run of Prime collects only 22% and the hardest item to skip is the boost ball. Did you know just how hard it is to do geothermal core though? It's so hard that when Stefan did a Single-segment 22% run, he took over 10 minutes of attempts to get into geo's bomb slot. If you just remove that, his 2:00 time looks quite good compared to the current record 1:48 for segmented! The problem with this run is that Stefan captured while playing and sometimes the picture freezes for up to three seconds. The sound continues without a problem so you can still tell what's going on, and it often happens during cutscenes or dull moments. I probably would've rejected it but Nate is giving it some slack given how hard of a run it is to do.
The final run in the update looks horrible. If it weren't done on Final Fantasy IV for Super Nintendo, where all of the important things take place in battles, and therefore look ok because there's little movement, I'd have definitely not accepted it based on the quality. When moving around on the overworld, it just looks horrible. I've now put up a notice on the submit page that self-encoded runs I don't find acceptable will be rejected. This is why I expect people to send me samples of runs before they encode them, but almost nobody listens. Well, if you fail to listen now, don't go crying when I reject your run. Anyway, the new ff2 run is by Kevin 'Enhasa' Juang in 3:56 and is an improvement over the previous run from Peter Tiernan. The amount of segments increases from 10 to 38, with Peter's long early segments being replaced by many short segments (not that there's anything wrong with that). Actually, if you already watched Peter's run, I'd only recommend getting a few segments from Kevin's. The major difference is that Kevin doesn't level up Cecil after he becomes a Paladin, so he's still level 1 for Baigan. Get part 16 to see that fight. I guess I've bashed on this run enough, it is 19 minutes better after all.
Thursday, January 12, 2006 by nate
RUCK ZUCK!
in other news, they weren't big fans of us seeding hella torrents over at dreamhost - you may have noticed that all our new torrents suddenly vanished yesterday. well, we're busily working on another way to utilize the new host that fits inside their terms of service, and we promise that the torrents and/or direct links to high speed downloads will return in the near future. until then ...
you're not working hard enough!! follow arthur's example and get those sonic runs in!!!
Wednesday, January 11, 2006 by Radix
It's Metroid Prime again
This update was to contain another run but the runner forgot to send me the completion date with his comments. Lots of people do that... it's annoying. Please don't annoy me.
Monday, January 9, 2006 by Radix
The taste-free greasy alternative
Remember, SDA accepts no responsibility for soiled underwear as a result of viewing this speed run.
Saturday, January 7, 2006 by Radix
Swing that axe
This project took a LONG time to finish: seven and a half years. Sure, it wasn't worked on every day, and for a while it seemed like it would never be finished. But here at last you can watch all 601 monsters face the wrath of quake guy's axe in 1:12:14, unless some die due to monster in-fighting, which is probably possible... I haven't watched it yet. Since most people reading this probably don't still have Quake installed (or maybe you never did!?), you'll want to download one of the two DivX avi versions.
For a little bit of non-Quake: Chris 'Satoryu' Kirk has done two more small runs on Mega Man: The Power Fighters in MMAC. He improved his 'Search for Wily' scenario Bass time by 29.60 seconds to get 0:04:30.95. Next he did the first run of the 'Rescue Roll' scenario as Bass, in a time of 0:03:45.90. This is slightly faster than the Protoman time on this scenario but significantly slower than the Megaman time.
Sunday, January 1, 2006 by nate
HAU RUCK!
even though i firmly believe in voluntarily sharing all relevant information with the community so that the community will produce ultimately superior runs, i have been keeping my sonic 2 runs a secret from everyone for the past six weeks. frustrated by the lethargic appearance of sonic runs here on the site, i tried several times over the past two years to put my underhyped and underappreciated sonic skills to work, but other things always got in the way ... until now.
i chose sonic 2 because it is the most widely-produced and widely-played sonic game, and i wanted to make the biggest splash in the community i could with the limited amount of time i have to put in. since i started my runs, other people have picked up some of the slack, and i like what i see ... but we can do more.
when you watch my runs, i want you to think about what you have to contribute to this site, and then i want you to follow through and make it happen. i want you to rip my times apart with the power of your focused rage. i want you to fill my mailbox with tapes of sonic runs, and i want you to fill the game list with all the sonic games you can. i want you to show the world what we are capable of. i want you to make this the year of sonic.
i want you.