Thursday, December 23, 2004 by Radix
Improving the past
Wednesday, December 22, 2004 by Radix
An eerie coincidence
Next, I have done my own run of Metroid Echoes even though for two weeks after the game was out I said I wouldn't. I decided to do one when the Dark Suit was skipped. There's two other major sequence breaks in the run as well, and I finished in a time of 2:11, something that seemed unlikely a month ago. While it's rather unpolished because I rushed, I feel it's a great example of what will be possible with further refinement.
So what's the big coincidence? Well the times for both of these runs is very close, both 2 hours and 10+ minutes. The games were released on the same day (depending on who you ask), and David and I finished our runs on the same day as well! Enjoy the runs before the universe implodes from such crazy events.
Sunday, December 19, 2004 by Radix
Grand Theft Melee Kart
I've added a new category to the Super Smash Bros. Melee page, 100 Man Melee. It's basically the same stuff as 10 Man Melee, but because there's 10x the wireframes to KO, they last a lot longer (15x longer in fact). All of the vids are by 'PYh189' and you could have got them for months now at his site if you knew about it. Also there's an improvement in Break the Targets, 'Doraki' improved his Fox-PAL vid by 0.03 seconds to get 0:00:07.20. I advise hitting mute before watching. Someone on the forum said it best... why do smash players think they're disk jockeys?
Four more muted vids are available on the Mario Kart 64 page, slight improvements over previous times: Jeffrey Gutierrez improved two of Eric Habrich's times, Frappe Snowland by 0.02 seconds to get 0:01:40.93 and Yoshi Valley lap by 0.03s to get 0:00:26.43. Meanwhile, Eric improved his own times on Royal Raceway by 0.07s to get 0:02:23.29, and Toad's Turnpike lap by 0.20s to 0:00:49.21.
Sunday, December 12, 2004 by Radix
Innocence lamented
Tuesday, December 7, 2004 by Radix
More Metroid More Metroid
The first 'speed' run on Metroid Prime 2: Echoes, from now on called just Metroid Echoes has been hastiliy done by well-known Prime-player 'kip'. The run is more of a proof of concept video showing that the game is possible on Hard mode in low% conditions. The lowest percentage is 22%, the same as Prime's, but Prime's 22% comes from skipping 7 major items and Echoes has none. It looks very unlikely that anything will be skipped due to the nature of how items are attained and needed. Kip's time is 3:37, nearly twice his similar 'who cares' hard 22% on Prime, showing the extra length of Echoes vs Prime. But the video's total length is only 4.5 hours, a mere 24% longer than the game time, due to loading elevator & portal cutscenes since all other cutscenes can be skipped! If only the credits could be *grumble*.
Monday, December 6, 2004 by Radix
100% Metroid Prime
It's been over a year since I posted my 100% in 1:37 to launch SDA on the path away from being a Quake-only site. In the month afterwards, I wrote up commentary and added up all the mistakes I thought were visible, and in the end I realized that less than 1:30 is possible if you're crazy enough, even with what was known when I did my run. Well there's been a few new things now, and the route has been tweaked a bit, and my run was even beat by one mere minute by kip, but now there is a proper smashing of my run by Paul 'Bartendorsparky' Evans. He took only 3 weeks to do his run (I took 3 months) but the result is even more amazing. The final time is 1:28, available in the usual low/normal/high quality flavors.
Besmir 'miles' Sheqi practiced a bit more and then redid his 100% on the European version and got a time of 1:47, 11 minutes faster than his previous. The route for 100% for pal vs any% gets botched up compared to the ntsc route even more due to the dumb changes that Retro did. Thankfully, there are no such changes in the PAL version of Echoes because of the near simultaneous release.
In keeping with the theme of the previous update, the above runs have some problems. Sparky's run is hung up in a non-moving queue at archive, about 700 minutes unchanged at the time of updating. Miles's run didn't get uploaded to Fileplanet until today, so the FP links for it won't work until around 3:30am Eastern time. Hopefully you can figure out how to get things in the meantime. Also, if you've been having trouble getting the Half-Life 2 run, read my forum post that might help. Oh and if anyone out there can donate some mirrors for the site... it'd help!
Friday, December 3, 2004 by Radix
Nothing is reliable
This run would have been up about 6 hours ago if a few people at archive.org hadn't decided that speed runs and any other movie that's game related didn't belong in the movies section but instead in software. What kind of sense does that make? Many hundreds of items were shifted around with no notice to me or others, such as the Machinima collection's curator, and the result was hundreds of broken links. Thankfully the download links to the files still work, but the 'info pages' do not, so they're temporarily removed from demo.pl. I was unable to add anything new until Simon came online to remind me he's on my side and help out.. so, it's a little late but the run is online for now. Whether it'll still be up when I get out of bed is another question.
There are two new Break the targets vids for SSBM. 'marth1' managed to about smash the Mario time, getting an 0:00:08.36, 0.27 seconds better than 'Senju'. The other vid is another PAL run, on Fox this time, whose aerial forward+a move has a better range on PAL... why Nintendo has to change such tiny things between versions I'll never know... but the result is a 0:00:07.23 by 'Doarki', compared to the 7.28s on NTSC.
Wednesday, December 1, 2004 by Radix
Not dead, just tired
A while back Ben Fitcher did some more runs on Max Payne on a different setting, New York Minute mode. The previous runs were done on Fugitive, or easy skill and didn't display a time, so we just measured the real time of everything including cutscenes. NYM actually keeps track of time by starting you at 1 minute and counting down, and adding time when you get kills. Finding out the actual total time in a level means either keeping track of what was added and doing a bunch of math, or checking the total time at the next level and comparing to the total time at the start and doing a little less math. I've put these off for too long and only realized this tonight, and instead of trying to verify the times I'll just post them... if something is wrong, someone will surely point it out, right?
A run on a game that I honestly never expected to see an improvement on... has been improved! Nathan Jahnke, my helpful capturing sla....err, assistant, decided he didn't really like two deaths on his Alien vs. Predator run as the alien. He really wanted to do it with no deaths at all, but because of a lot of forced damage, determined that just isn't happening... so he settled for one death instead. The result is an 0:08:48 run, 1 minute and 49 seconds faster than the previous one.
The first Single-segment run of Metroid Prime has finally been recorded. I tried some SS 100%s myself, and managed a 1:59 once, and kept meaning to try more but haven't. Anyway, this SS is an any%, and the time is 1:13 by Shawn Jones, better known as 'smilingjack13'. He includes a great many tricks that you wouldn't expect to see in an SS run, especially the one-shot Thardus dash. The famous 'bars' earlier in the run took quite a few tries though. Single-segment runs like this really show how the runner is capable of dealing with true random crap, since normally if you get something really bad you just reset and try the segment again. Shawn also gets shafted by the lack of pb refills, something which will certainly plague runners of Echoes!
Another runner for Mario 64's 16-star completion has come to take the current record, and this time it was by no small amount. Ilari Pekkala beat the run from earlier this month by 4 minutes and 21 seconds to get an amazingly low 0:20:56. He gets yet another set of stars for the 15 before the glitches set in... no one can seem to agree on which ones really are the fastest. The next step for this run would be under 20 minutes, but Ilari's run seems very polished; it will take some dedication to do it!
There haven't been any Mario Kart 64 vids for a while, so I thought maybe the players were all sleeping. Today I received a new record for Yoshi Valley though, 0:01:26.37 by Jeffrey Gutierrez, 0.25 seconds faster than Eric. No sound though :-\
Yeah, that's only half the stuff I have on my plate.
Wednesday, November 17, 2004 by Radix
Potpourri
David Gibbons has realized after 2 months of his first year of college that there is still time for playing games, and he whipped up a 100% speed run of Banjo Kazooie, the N64 classic. Single-segment & bladder-stressing as usual, he clocks in at 2:55:01 on the game clock, which isn't counting various cutscenes so the real time is about 3 hours and 10 minutes. The definition of 100% for this game is debatable, but I said he only needed the jiggies, notes and honeycombs because that's what's listed on the game's 'view totals' screens. Collecting all the extra mumbo tokens serves no purpose, and the cheato books are a bit out of the way and not needed.
My copy of Metroid Prime 2 is just hours away from arriving, and here I am posting another run on the original. Benjamin 'Ekarderif' Feng was trying to beat kip's 100% a couple months ago, but managed to screw it over with a fatal mistake... I pulled the same thing back in January. Although I never did another run, Ekard decided he'd try to improve Inferno's hard any% run. After three short weeks he finished up and got a time of 1:24, 8 minutes faster than I_M. I kept nagging him to redo the final part because it's a bit lacking, and I wanted him to equal 1:23 which was the record for any% on normal for a long time last year... but he wouldn't budge... something about playing echoes. The frigate escape has also been improved, but not by 'kip', by a guy in Sweden who got a copy of the NTSC version and a capture card to record (easier said than done). TRH's time is 0:04:29.27, 1.74 seconds faster than kip's. He threw in three more dash jumps to be able to get this much... will the escape ever reach the magic 0:04:30 mark?
Newcomer Mark Korsak has submitted an improvement to the 16-star run on Super Mario 64. He collects a variety of different stars than Brad's run from June and finishes 44 seconds faster in a time of 0:25:17. A bit sloppy here and there, especially with the first 'mips door glitch', but the later stairs glitches go off without a hitch!
I've added a Halo: Combat Evolved page which includes individual-level legendary difficulty runs that have been available for a few months now from the archive speed runs collection. They were part of a speed run competition "Going Nowhere Fast" on bungie.org. The files are all in .mov format and show bad signs of interlacing; so if anyone can improve the times with proper divx files ... :-)
A few weeks ago I received a submission on Donkey Kong 64 from Wouter Jansen, getting all 201 bananas. If you've ever played this game you know it's huge... he took over 13 hours. Now while it's not actually written in the rules, I've told many people that I'd like to limit runs on the site to under 7 hours. I feel that anything longer that that just won't have an audience, and it becomes increasingly difficult to make a truly impressive run when it's that long. Although I never actually watched much of it, two people who did said it wasn't really much of an attempt at a speed run. The game auto saves and you can't copy the file, so you have to take whatever you do on your first try. Although Banjo Kazooie above does the same thing, it's short enough to just SS it and get something great, as David demonstrates. In this case though I just decided to place the video in archive's "game replays" section as a 101% demonstration video, and you can find it here. Although I can put other such 'not quite speed runs' up, I don't want to take away time from actual speed runs to do that. So please don't go rushing out and do hundreds of other 'heres how to do x' in a game and expect me to put it up there for you.
And finally, don't expect another update until probably a week... with Echoes here I'll be playing like crazy, and I got all but three things posted in this update. One of those has been lingering for a while, which I apologize for, but I'll get it up eventually. Another was delayed just because someone didn't write comments in time! The other I simply haven't looked at yet.
Sunday, November 14, 2004 by Radix
Resident Evil blowout
Damien did no less than 5 runs on Resident Evil 2. This game has been released on many platforms, and until I can see others in action to understand their timing eccentricities I'll just list the game as a PlayStation game, since he played on the Dual Shock edition. In all runs he plays on normal skill and achieves an A rank, which for Claire & Leon means not being allowed to use first aid sprays or infinite-ammo weapons. Since it's possible to get faster times on lower ranks, the A rank will act as the '100%' category for this game. Except for Hunk anyway, because the rank there is determined solely on time! In usual Dragondarch fashion, all runs are Single-segment as well!
Next he took on the almost-original-version of Resident Evil. He played on the Arrange mode featured in the Director's Cut version, which just rearranges a few items...I think. If there's any other differences I'm sure he'll tell me when I've explained it wrong. Since I've only played the GameCube REmake, it was interesting for me to see what the original game was like. I especially found it funny that you had to have a 'walking up the stairs' loading cutscene in the opening mansion room.
Since these runs were all captured by Nate, they get the usual low/normal/high quality treatment. For those who've never tried an HQ file, you should know that you need a really good computer to actually watch them without lag. Probably close to 2 GHz. Obviously my mere p3-450 doesn't come close, and is the reason why I want 'normal' quality where it is. Some of these runs are also available on Nate's DVDs, and he has added a free-shipping discount if you buy the entire volume 2 set. If you check the list you might notice a run on disk #8 with the Shinobi 3 run that isn't here yet... well, it'll be in the next update, don't worry. :-p
Finally, Damien wasn't the only Resident Evil runner in this update. Stacy 'Kitty' Corron did a Chris run on the REmake, the first RE game listed at SDA with a run as Jill. I complained that nobody wanted to do a run as Chris, and finally it's been done. She got a time of 1:55:37 and did it in 4 segments.
Thursday, November 11, 2004 by Radix
Attack of the S-games
Mike Uyama took a break from Mega Man X to improve the existing run on the Genesis game Shinobi III and got a time of 0:29:00, over 12 minutes faster than the previous one! He also played on 'extreme' mode but that only gives you less lives, so it has almost no effect and isn't a new category.
The final spectacular S-game is SSBM with a new round of Japanese Break the Targets videos from 'Senju'. Of course, the announcer still says 'Ready'... I guess the japanese are just expected to know that English word?
Monday, November 8, 2004 by Radix
22% new footage
Robert 'Trebor' Nobles was the first to do the crazy 22%, and he had been working on a 22% speed run for a much longer time... he planned it to be the ultimate 22% speed run. In order to not steal the thunder from Trebor's run, the two reached an agreement that Bartendorsparky's run wouldn't be released until Trebor's was finished. Trebor's time is an astounding 1:18, nearly as fast as the old boost-crazed 23% run. For the first time, you can order this run on DVD as soon as you've finished reading his time! So if you're on a modem and don't want to download the 160 MB low quality, 470 MB normal quality, or the crazy 3.26 GB high quality... spare a few bucks and get it in the mail instead!
Another 22% run that was held back a bit is William 'pirate109' Tansley's 22% run on that whacko European version. Thanks to things like the final boss having nearly twice the health, and the weird door locks, etc, it takes a bit longer... but his 1:48 at least proves that the 22% game is indeed possible on the PAL version.
Wednesday, November 3, 2004 by Radix
PHEAA + AES can kiss my ass
About the update title: I'm being raped financially by those two organizations. Yes it's sad story time about me, if you don't care about me then feel free to skip... but remember that my mood, free time etc affect the site. You see, three years ago I signed up for this 'New Economy Technology Scholarship' from the Pennsylvania Higher Education Assistance Agency. It would pay $3000 a year for my last two years of university for my Computer Engineering degree. It wasn't free money though, it came with the agreement that for each year I had the scholarship, I must get a job in Pennsylvania in my field after graduating. It's obviously an attempt to keep people in the state instead of fleeing to California or elsewhere. Well I graduated in April 2002 after the 'new economy' had gone to the crapper thanks to dot bomb and planes turned bombs. I struggled to find a job, and three months later I finally managed a part-time job with programming & database work, that I only got because I knew the guy who had the job before me, and he was leaving. Fast forward 1.5 years and I still have that job; sometimes it's not much work but it pays the bills and I have enough to buy a few games. PHEAA sends out notice that I must show proof that I have the full-time job in PA that I promised I was getting. Notice the difference? Full-time. I'm sure that that was specified in the original 'contract' but it was certainly not stressed, and I assumed that I was fine! An attempt to plea with them was fruitless, and they said I'd have a 6-month grace period before having to pay back the $6000. The six months actually turned to 7 before they sold the loan to AES who insists on an EIGHT PERCENT interest rate. That might have been a reasonable loan rate in 2001 when the scholarship was created, but at this point in time I could get a freaking mortgage for under 6 percent. I feel it's outrageous to ask something like that, so I have no choice but to pay it off completely before they collect any interest at all. Most of it will be from my mother, putting it on her 5.x% home equity line, and me paying the rest with what I have. So basically, I'll have zero chance of upgrading my computer or moving this site off the hell that GameSpy has become like I desperately want. Soapbox off.
Sunday, October 31, 2004 by Radix
I approved this message!
I learned of a few new improvements to the 10 Man Melee runs of Super Smash Bros. Melee from 'Mario 64 Master'. 'Ravenyte' has improved three of his vids, bringing Ness down to 0:00:07.52 from 7.53s, Zelda to 0:00:07.25 from 7.33s, and Young Link to 0:00:06.82 from 6.87s. Another SBM player, 'Taka', has taken one of Ravenyte's runs; he improved Captain Falcon to 0:00:07.46 from 7.48s.
Saturday, October 23, 2004 by Radix
Addicted to paper
'kip' also improved his MP escape yet again... in fact, he had done it before I posted the previous one, but nobody told me, so you had to wait another week for it muwhaha! The new time is 0:04:27.53, 0.26 seconds faster than the previous.
And for a few more sub-second improvements, I got a bunch of new Super Smash Bros. Melee Break the Target vids by 'marth1'. Now I'll list them in traditional <ul><li></ul> style!
Saturday, October 16, 2004 by Radix
Pikmin 2 pulls a Metroid 2
The Super Mario Bros. run is the most popular download of everything at the archive speed runs collection with over 4000 downloads in the last 5 months. The run had been improved by a second and then two over the summer, but no vid was available. Finally it fell by a third second and the 0:05:07 by Trevor Seguin ended up in my hands. Wonder how long it'll take this one to overtake the 0:05:10?
'kip' decided that his Metroid Prime 0:04:27.15 frigate escape, better than anyone else in the world by over 1.5 seconds, was crap. He went and did it again and managed a 0:04:27.27.
A believed optimal time in Super Smash Bros. Melee Break the Targets has been broken. The 3.57s time for Link was getting tied by a lot of people when suddenly, 'TAKA' came and got a 0:00:03.55!
The recently found shortcut in Mario Kart 64's Yoshi Valley has seemingly already been optimized by Myles Bukrim. He got a time of 0:00:05.82, 0.03 seconds faster than the one from Martin, the trick's discoverer.
I've put a link to Nate's DVD page at the top to keep it prominent, so if you want some of this be sure to check them out! Also I've been tinkering with the CSS on various sda pages lately. I check everything in IE and firefox, but it's possible something is totally borked in something else. If so, please let me know.
Monday, October 11, 2004 by Radix
Damn you Columbus!
A new runner of Metroid II: Return of Samus showed up out of the blue at metroid2002. After the usual capturing difficulties and a redo of the run he ended up with the amazing time of 1:09:23, 6 minutes and 9 seconds faster than the previous one from Brightstar. Mr 'carlmmii' did a completely different weapon pickup strategy and threw in a few new tricks like a spring ball bomb jump unmorph jump.
Another category is added to the Metroid Prime page, the frigate escape at the start of the game. The Prime master 'kip' has broken his old record and achieved a finishing time of 0:04:27.15 remaining. Even though that's only about 2.6 minutes of running it's VERY hard to get > 0:04:25 because of all the L jumping, twisty corridor rolling and dash jumps.
A few more vids on the Mario Kart 64 page. The D.K. Jungle Parkway fast lap dropped to 0:00:36.02 by Myles Bukrim, 0.11s faster than the previous. Choco Mountain shortcut now has TWO shortcuts in it, one at the start and the same one near the end, Myles managed a 0:00:20.87, 0.89 seconds faster than the previous one. Yoshi Valley also has a change in the shortcut vid, with a different way to drive into the canyon and smack into the wall, which convinces lakitu to place you right in front of the finish! The new time is 0:00:05.87, 1.61 seconds faster than before!
And now what all your high-ping-bastards out there have been waiting for, you can now buy for real cheap a select number of runs on DVD from Nate. There's six available now/soonish, including the recent Metroid Fusion 1%, Castlevania: AoS, Mega Man X/X4, and older runs like Super Metroid 100% and Metroid Zero Mission any%/10%. Any future run sent to Nate qualifies for this treatment... remember, the DVD quality is even higher than the High Quality files available for download!
Wednesday, October 6, 2004 by Radix
Finally someone actually did it...
Blake 'Spider-Waffle' Piepho has finished his quest for a Single-segment (marathon) run of Half-Life on hard mode. After some technical difficulties of turning such a long .dem into avi, it's finally available in the usual 320x240 and 640x480 versions and Demo File. He includes a good many of the crazy tricks done in the segmented run!
Jonathan 'Brightstar' Fields has done a 'run' on the SNES space shooter HyperZone. This game doesn't seem to have much charm for a speed run since you're mostly going at a constant 448 speed, but if you get hit then you slow down. Since Brightstar got hit quite a bit in the later stages, it's definitely improvable...
Sunday, October 3, 2004 by Radix
48 hours of 1%
After he was done he had just a little bit left on the tape, so he decided to fill it with another run on Castlevania: Aria of Sorrow with a Julius Belmont run. Again he played on hard mode, and completed in a time of 0:11:34. As with all runs cheerfully captured by Nate's uber-card, there's a low, normal and high quality download. The HQ for the 1% is over 3GB! If that's too much to download even for those of you with college connections, you can wait a couple of days and instead buy the run on a DVD from Nate for a very small fee plus shipping. Check back for details.
A new Break the Targets video for Super Smash Bros. Melee for Samus rather crushed the old record... the 0:00:08.18 by 'mario 64 master' is 0.32 seconds faster than the previous one!
The shortcut in the Mario Kart 64 Kalimari desert level isn't really that much faster than taking the normal way. Previously the best time for a full race with the shortcut was slower than a normal full race. Now, Steven Gutierrez has managed a 0:01:44.33 for it, 0.13 seconds faster than the full race...
This page is pushing 90K after 7 months, so I've started an oldnews section.
Wednesday, September 29, 2004 by Radix
When viruses attack
Shinobi III - Return of the Ninja Master is the first Sega Genesis game to get a speed run here at SDA. Wesley 'Molotov' Corron has done a run in 0:41:58.
Star Wars Jedi Knight: Dark Forces II is the second Star Wars and Jedi Knight game to be listed. This time the run is by David Rickard of Half-Life fame. He does each of the 21 levels in its own segment and then appended them all together to have one avi file. The final time was 0:34:03.
Bionic Commando is a 1988 NES game that I know I've at least seen a picture of the map, but the game itself doesn't seem like one I played. Scott Kessler did a run of it back in April and only now got it captured after a few people pestered him about it. The time is 0:18:20.
Next we have a speed run on Metroid Prime 2: Echoes by veteran Mr. Metroid Nathan Jahnke. Well, not quite... the game doesn't come out until November 15th. The run is on the small demo version that is available from Nintendo if you register games or subscribe to NP. Although I didn't really see the point, a lot of people were trying to speed run it so I figured I can put it up here temporarily until the full game comes out. The time is 0:05:12, available in three qualities.
Finally, some updated Mario Kart 64 vids by the Gutierrez brothers:
Friday, September 24, 2004 by Radix
Hands off the Ocarina
A few new Mario Kart 64 vids. All of the vids by Myles Bukrim have been reuploaded in much better quality! Also a new vid from him, Rainbow Road shortcut fast lap in 0:01:05.34, 0.17 seconds faster than the previous one. Also an old video by Mike Simmons has surfaced, Banshee Boardwalk in 0:01:44.96, 0.11 seconds faster than the previous one... but it has no sound.
I'll be away this weekend, I've agreed to be bored at my parent's place in exchange for free food & laundry.
Sunday, September 19, 2004 by Radix
Mega Man: Aria of Hazard Course
Mike Uyama has improved both records on Mega Man X4, which continues to be the most popular to run Mega Man game! He achieved a time of 0:51:31 with X, over 13.5 minutes faster than the previous, and 0:49:18 as Zero, nearly 10 minutes faster than the previous demo, which wasn't even 100%! That's right, Mike crushed the previous times AND got 100% collection!
Veteran Metroid runner Damien 'Dragondarch' Moody has done a run on Castlevania: Aria of Sorrow, the 3rd GBA Castlevania game. I had the pleasure of playing this game on a pirate copy that I bought off ebay earlier this summer... eventually I had to send it to paypal as proof that I was frauded. Don't buy from people in Hong Kong folks, even if they have 100+ feedback. :-\ Anyway, DD's run was on hard mode and he achieves a time of 1:03:03 in 14 segments, and that's getting the Chaos ending, not the 'fake' ending.
In Half-Life you wouldn't think a speed run of the training level Hazard course would be that exciting, but suprisingly the 3 minute 16 second run that's the result of David Rickard's work is quite entertaining. Sure, there's a little idle time here and there while you listen to somebody talk, but during the rest it's just as exciting as his main HL run!
All runs in this update are available in three versions. I've added an x/y/z MB size to show the size of all three runs right on the game pages for these runs, since I think on the runs that have low and high versions, people don't know about them and only see the normal quality size and maybe don't download because it's too big, or too small (!?). But if you think it's dumb and I should just leave the mention of low/high only on the demo.pl mirror list, let me know. Oh and just a note, when you contact me on aim or icq, don't just say "hi" or "yo" and expect an answer. Try asking a freaking question!
Friday, September 17, 2004 by Radix
Caught up?!
Ben Fichter has done the same for Max Payne that Tim Doherty previously did for Max Payne 2. He has recorded runs on all 25 levels. The game doesn't show a time so we just used the entire time of the level, including cutscenes, out of laziness and that they aren't cutscenes with load time. Since I'm still playing Pikmin 2 like crazy I haven't done the extra work to add this to archive.org yet, so you'll have to deal with fileplanet or wait until tomorrow evening.
Can I really be caught up? I've actually got everything out of the incoming directory... and I finally got those old mk64 and BC vids posted. So now I can relax!.... ah shit there's 3 more runs that have been uploaded by Nate, arrrrgh!
Thursday, September 16, 2004 by Radix
Dante should die
One new MK64 vid, Banshee Boardwalk in 0:01:45.07 by Jeffrey Gutierrez. That's a big 0.05 seconds faster than the old one!
Tuesday, September 14, 2004 by Radix
More Mario Kart 64
Monday, September 13, 2004 by Radix
You don't have to 'run' in a speed run
In the Nintendo 64 game Blast Corps there's some thin excuse for a plot as the reason you're driving around crashing through buildings... although there's a bunch of levels that are just racing style 4-lap courses, and even two strange pac-man parody levels. Matthew Piper sent me his collection of recordings on all 57 levels, with each time below the required for a platinum rank.
Mario Kart 64 is the classic N64 game featuring Mario and friends with 16 courses. I received a large amount of vids on these a few months ago, but was reluctant to sort through them when I watched a few and noticed the horrible quality. Many videos are only 200x130, some have no sound, others are webcams with discipable picture quality.... so finally I'm posting only those that have been deemed worthy. There's still a couple posted with no sound or webcams that actually look good, and lots of small vids. For the vids that were too terrible to post I left the time in the table as just a goal to shoot for, even though there are other record sites of course. I'll take any good looking vid that is "pretty close" to those listed times. There are even a couple of entries for which I received no vid, not even a crappy one. One example is the Rainbow Road full course... so I whipped up a 0:05:47.94 on my third attempt. It's total crap though... I can't do that sliding thing, so... yeah, it's crap. Someone please improve it, and fill in the rest!
Saturday, September 11, 2004 by Radix
No medichlorians in sight
There's a new Break the Targets vid for the Super Smash Bros. Melee page. I received Marth in 0:00:08.92 vid, but it was done in PAL mode. Due to the continued inability of game programmers to make games that play the same in 60fps ntsc and 50fps pal, the flippers in a few btt stages behave slightly differently on the two, resulting in a faster time on pal than possible in ntsc... so I've added a new line to the table just for Marth - PAL with the 0:00:08.92 as the record of course. For those who don't have the records memorized, that's 0.03s faster than Senju's vid. Also the vid plays slower than real time... I'm not sure if that's the PAL game at work again, or if the 'Smashbros' guy who did it has some strange capture equipment that can lag and not drop frames or what.
Friday, September 10, 2004 by Radix
Game addictions don't help your website schedule
Many more games to follow this weekend...
Thursday, September 2, 2004 by Radix
Some blue spikey-haired kid
Wouter Jansen did a 100% run of Mystical Ninja Starring Goemon in a time of 3:46. That's my first exposure to this Goemon fellow folks!
The Metroid Zero Mission record was broken 2 months ago... but you're only now seeing the video of this 0:29:54 run, 28 seconds faster than the previous. The reason is that the author, Jason 'GameCube04' Baum, didn't put as much effort into the run as he wanted, so it has it's rough spots. He thought of redoing it completely, and then redoing just the last segment, and then redoing it completely again... but a lack of time and interest led him to eventually just send off the tape as it was. Still, it's the first run under 30 minutes, a time that seemed inconceivable when the game came out just 6 months ago!
An even older run, from April, is finally posted on the Metroid page. Scott Kessler performed the early Tourian trick to skip Norfair and Ridley's lair completely, and finish the game in 22 minutes and 11 seconds. This is a new category for the game... the only one left would be a 0 boss run for low%, who's going to do that!
Monday, August 30, 2004 by Radix
The fastest RPG?
An update on the SSBM page, 'raserucort' informed me of his 0:00:07.55 with Captain Falcon, 0.03 seconds faster than the previous vid from 'Senju'.
If you dont read the main SDA news, you haven't seen that I moved the forum due to GameSpy's further incompetance, and also changed all demo.pl links.
Friday, August 27, 2004 by Radix
For when GameSpy sucks more than usual
Thursday, August 26, 2004 by Radix
Websites don't help your sleep schedule
The other NES run from Richard Ureta is a 0:30:39 of Mega Man 2. It caused me greate frustration to capture because of the very blue Bubble Man stage, and the result is pieced together from 4 different captured files and it's still not perfect at all... but this is the best I can do. The playing is of far better quality than my capture of that stage :-\
Metroid Zero Mission hasn't seen much action lately, most players have moved on to other games, but Damien 'Dragondarch' Moody has been working hard on improving his Single-segment 100% on normal skill, and after getting a 0:57:06, 2 minutes and 29 seconds faster, he's taking a break from the game too! The run is very solid for something so long, except IMHO the worse mistake is in the first minute... not sure why he didn't just restart!
The ultimate speed run challenge has come to pass for Pikmin thanks to 'Sesshoumaru' from metroid2002. Last month I told him about the 50 pikmin in 10 day completion, but the fact that The Distant Spring took 3 days just didn't sit right with him. A few days later he had figured out a plan that he was sure would work, and soon enough he did it. Since he couldn't record, I had to try to do it myself, but I couldn't manage to do the earlier day 3 at The Forest Navel... so I bypassed it by partially doing it, in order to reach DS. I recorded a day 5 and 7 as proof of Sess's strat and awaited a full video from whoever would do it. Well I pretty much knew it would be Dragorn, who had done the 10/50 vid, and he pulled it all off very quickly. What better way to prepare for Pikmin 2 than to watch this supreme ownage of the original in 9 days with only 50 pikmin?
The run that started SDA on the path away from Quake-exclusivness has finally been beaten. My own 1:37 100% of Metroid Prime has been improved by 'kip' who holds the any% record at 1:04. With such an amazing show in the 1:04, you'd expect him to get 1:25 for the 100% right? Nope, the bum beat me by one lousy minute! He wasn't even really trying, just doing a psuedo run to try out all the new things that have been discovered since my run, such as some tweaks to the route that I suggested.
Tuesday, August 24, 2004 by Radix
Holy crap do I need a new computer!
At least Scott Kessler can capture runs himself, or his Zelda II run wouldn't be here today... although I still had to help him out by taking the 900+mb mpeg file and compressing it for him since he was having sound problems. He got a time of 1:12:10 for the run, slightly more than eleven minutes faster than TSA's run from last week!
I received the comments from Richard U, so I can post his Super Mario Bros. 3 run. He got a time of 0:11:11 using the standard double warp whistles to reach world 8 after only four boards.
Richard's other run on the tape is the one above that makes my capture card shit a brick. Hopefully I can figure something out and have it online soon. Meanwhile, if anyone is feeling generous and wants to send me some $$$ for a new compuer.... :-p
Sunday, August 22, 2004 by Radix
Will I ever be caught up?
First, William Tansley has improved his record for the fastest PAL time on Metroid Prime, getting a 1:11, four minutes faster. This run features a new method to get space jump first for PAL-ers, the once-thought NTSC-only helpful Thardus trick, and accidentally forgetting the ice spreader!
The Resident Evil run has been beaten by 'smilingjack13', who once held the 23% record on Metroid Prime. His run is about 25½ minutes faster than the previous one from Sascha, brining the time under an hour and a half! Now when will someone do a run with poor forgotten Chris?
David Gibbons continues to expand the games list by doing a 2 hour 22 minute run on the Nintendo 64 game Body Harvest. This odd looking game is about going back in time to stop alien invasions in various decades.
I received a tape from Richard Ureta with two NES runs on it, but I can't post them yet because he didn't leave me any comments nor a way to contact him. So, let's hope he reads this and gets back in touch!
Sunday, August 15, 2004 by Radix
Heading for the big sky.
Metroid Prime sees another improvement to the low% 23% time, dropping ten minutes in a new run by 'Bartendorsparky' to 1:15. This is another classic example of a prime run where the player gets better as he goes, so the earlier segments aren't as good as the later ones. That's also true in terms of video quality, somehow sparky purchashed some kind of magic vcr with increcible quality. He commented that the high quality versions of the vids look better than they did on his TV when he played.
I'll be out of town for a week, going on a trip with my brother. Sorry for all the runs that will have to wait until I get back.
Friday, August 13, 2004 by Radix
In space, no one can hear you scream.
Tuesday, August 10, 2004 by Radix
2X4
Wednesday, August 4, 2004 by Radix
Jet Force Gemini
Friday, July 30, 2004 by Radix
Not ready for Doom 3? Watch some classic Doom speed runs!
If Doom isn't your cup of tea, or if your computer isn't even good enough to play those high quality DivX avis (...) then how about some Super Mario Sunshine? 'Dragorn' from previous speed runs like Majora's Mask and Pikmin decided to add this game to the list, and the result is a time of 1:59:49 in 9 segments. Just barely under the two hour mark!
As of this much delayed update posting, the links for all of these files at archive.org don't work yet work because their system that moves files around is going unbelieveable slow. It's been apparently copying the mario sunshine run for 3.5 hours, which is calculates out to less than 35 k/s. So I think their internal network is a bit jammed! I'll be away this weekend though so I'm just putting the links to them now and hopefully they'll be active soon.
Wednesday, July 28, 2004 by Radix
A minute of Payne
SnapDragon continues to fly through the levels of 4 Swords Adventure. He's improved another 5 levels: 4-1 by 0:02:40 to 0:06:53, 4-2 also by 0:02:40 to 0:07:02, 4-3 not quite by 0:02:40, but 0:02:39 to 0:05:09, 5-1 by 0:01:36 to 0:05:27, and 5-2 by 0:02:07 to 0:07:26. 8-2 looms closer! Some of these files are not yet on FilePlanet but you can get the from the metroid2002 mirror.
Some more improvements in 10 Man Melee from the Super Smash Bros. Melee page. Luigi has a large improvement of 0.21 seconds to 0:00:07.41, Ganondorf has a simliar improvement of 0.22 seconds to 0:00:07.36, Ness was improved by an itty-bitty 0.02s to 0:00:07.53, Link was improved by twice as much, 0.03 seconds, to 0:00:06.92, Mewtwo was improved by the same 0.03s to 0:00:07.43, and Marth was improved by a pretty significant 0.15 seconds to 0:00:07.33. All vids are by 'Ravenyte' as usual, except for Mewtwo which is by 'phy189' and thus is much much better quality!
Sunday, July 25, 2004 by Radix
Linkalicious
Derek 'SnapDragon' Kisman has gotten busy doing level improvements on 4 Swords Adventure after I poked him a bit. In the last few days he's improved 5 levels: 2-2 by 0:01:33 to 0:07:04, 2-3 by 0:03:04 to 0:08:36, 3-1 by 0:02:43 to 0:05:08, 3-2 by 0:02:54 to 0:05:24, and just before I was ready to post this update, 3-3 by 0:02:19 to 0:05:18. Hopefully he'll continue his swift pace and go all the way through 8-2... at which point he'll stop because 8-3 is already perfect .... right?
Thursday, July 22, 2004 by Radix
How many download servers have you lost?
Jonathan Fields has done another inaugural speed run on a game, the original Phantasy Star Online for Dreamcast. He used a glitch simliar to the Mario 64 glitch of going through a closed door. My acceptance of that glitch caused some confusion over my glitch rules, but I'll state again that that is the very edge of what will be allowed. Pushing through a solid object is OK in my eyes, but randomly teleporting around never will be. Oh yeah, The time of the run was 3 hours and 17 minutes in 4 segments.
Well, that cuts my unprocessed queue by 64 files... only 122 more to go!
Tuesday, July 20, 2004 by Radix
The Dawgs are loose
Saturday, July 17, 2004 by Radix
After a day off...
Since I wasn't doing any website work, I actually had a chance for once to work on my own speed run. Nothing too big, just an improvement of my 8-3 record on Zelda: 4 Swords. Not sure it was worth the two hours it took, but I think it's much better than the previous one, as it clocks in at 0:17:50, a minute & 58 seconds faster than the previous one. Thanks to TSA for a few hints. Now when will somebody else try worlds 3 through 8?
The SSBM page has been updated with some new 10 Man Melee vids by Ravenyte, which I received via r1k. Doctor Mario was improved to 0:00:06.63, 0.05 seconds faster. Ganondorf is now 0:00:07.58, 0.07 seconds faster. Ness was improved by a whopping 0.22 seconds (yes, that's whopping) to 0:00:07.55. Samus was improved by an even more impressive 0.34 seconds to 0:00:06.63. Link's time is now 0:00:06.95, 0.04 seconds faster. Pichu was improved by 0.08s to 0:00:06.75. And lastly, Mewtwo was improved by 0.07s to 0:00:07.46. This pack of improvements brought the total 10mm time below 3 minutes, something which seemed impossible just a few months ago... congrats to Ravenyte and his fellow players on this accomplishment!
The Metroid Zero Mission page recently got a faster any% and a hard any% by Andrew Bolton. They're still the records, but I wanted to mention that there's now high & low quality versions available. If you're hesitant to download runs because they're large, maybe you're still stuck on a modem, you should check out the low quality versions. Those of you with really fast connections and computers that aren't 5 years old like mine can check out the high quality versions. Especially of note is that the HQ versions are full 60fps vids, so instead of the typical "always on" or "invisible" effects you see in vids when the game has 60Hz rapid-blinking effects, you'll actually see the blinking like in the game! It was quite an adventure for Nate to figure out how to accomplish this, but the results are certainly worth it. The Metroid Prime page also has a HQ version of the new 1:15 PAL run, which runs at 50fps instead of 25.
Monday, July 12, 2004 by Radix
Quality control
Another new game is added - Resident Evil for GameCube. Sascha Zaman did a Single-segment run with Jill Valentine on normal skill and got a time of 1:55:16. The quality of this vid makes it look like an old movie from the 50s, the color seems to have just faded away, and in some places it looks overexposed from being too bright. The play quality is a lot better, though there was a small knife slipup that cost a few minutes.
The Super Mario World run has been improved by Scott Kessler after I reminded him about it a few times. He got a time of 0:10:56, 13 seconds faster than his previous run. He forgot to change his capture settings though, so in the final area on the way to bowser, you still can't see a darn thing!
Metroid Prime will keep track of different records for the US and EU versions of the game, because of the bastardization the developers did in a few areas that prevent a lot of the tricks used in the US version. Even a later US version has some of these, and a few different, changes that just plain suck. Although 1:04 remains the fastest time, the EU version was improved to 1:15 last month by William 'pirate109' Tansley and it's still worth checking out, even if you won't see crazy scan-dash jumps or bouncing off Thardus. The quality of this run is pretty good since it was captured by Mr. "My capture card kicks the shit of your capture card" Nate... but the best capture card in the world can't fix VHS flaws, which this run has many of, although most are only on the file select screen. This run also debuts the availabity of different qualities of runs, coming with a low quality version that's about 150MB smaller, much easier on the 56k'ers out there. High Quality versions of some select previous runs will be available in the coming weeks.
The Zelda: 4 Swords page has been updated with two more improvements to 1-1 and 1-2. That's the four runs on these levels ... I guess nobody is going to do worlds 3 through 8. :-\ 1-1 is now 0:04:26, two seconds better, and 1-2 is 0:04:08, eight seconds better. Because of the FilePlanet queue you might have to wait a while to get these two, until I find a temp place to mirror them.
Lastly I just wanted to apologize for the delay that a couple of these things took to get online, I spent all weekend again working to help restore metroid2002.com.
Thursday, July 8, 2004 by Radix
Wrong way through the one-way doors
Another small update to the Super Smash Bros. Melee page, I rceived the 0:00:03.57 Link vid from 'raserucort'. That's 0.03 seconds faster than the previous vid from Senju. I still don't have a clue how the bottom right target gets hit.
Tuesday, July 6, 2004 by Radix
Some more Four Swords improvements
Wednesday, June 30, 2004 by Radix
Some Four Swords improvements
Monday, June 28, 2004 by Radix
Try to stay out of trouble
I've redone the Zelda: Four Swords Adventures page, converting all of TSA's segments into individual level runs instead of having it be a whole game run. As I played the game, I realized its total linearity and level independence, so any whole game run also has individual level runs, and therefore any whole game run that has one segment per level is just individual level attempts and should be treated as such. If anyone does a Single-segment run of the whole game, it'll be a whole game run of course. For now, I hope some people will try to improve them, since trying just one level out of 24 for a few days shouldn't be too hard. In fact, it's already been done. Jonathan Fields improved 1-1 by 51 seconds to get 0:05:22, and I improved 8-3 by 0:01:45 to get 0:19:48. Both can still be improved, but that's where YOU come in!
Super Smash Bros. Melee sees a minor update as well, two improvements to Break the Targets made their way into my AIM folder. Samus was improved by 0.08s to 0:00:08.52 by 'marth1' and Peach was improved by 0.11s to 0:00:10.25 by 'gamepro88'. They both display far better breaking of targets than I've come close to.
Sunday, June 27, 2004 by Radix
70 stars & Richter Belmont
The 32nd game added to the ever-growing list is Castlevania: Symphony of the Night for Playstation. It's actually the only Playstation game I've ever played, so it gets the quick treatment, no need for outside verifaction. Sascha Zaman spent a little money on a capture card so he record some runs, and this was his 2nd one ... the first is getting the not-so-speedy treatment. He played as Richter, the sort-of-a-bonus mode that you get after beating the game normally... nobody has speed run that yet, although I did have a couple people email me (when I had an address that worked) saying they might do one. Dunno what happened to them, so for now you'll just have to settle for this 0:13:26 Richter time. Note that this is a little longer than the game's time count if you would save at the final save and then add the rest of time. I guess the game isn't counting the time in those 'loading rooms' and a few other things.. but since it doesn't display a final time at the end, I have to stick with real time to be accurate.
FilePlanet is currently only operating at half capacity for some reason, it seems all of GameSpy's network is falling apart. As a result there's a line to download stuff all of the time now. That wouldn't be so bad because of the archive.org links, but last night something broke on them and so I can't add anything new for a couple days. Sorry!
Saturday, June 26, 2004 by Radix
Shaken, not stirred
Friday, June 25, 2004 by Radix
The start of a legend
Just when you thought 'kip' had gone insane from Metroid Prime play, he slaps you in the face and says "I was just fooling you, silly". He kept working on it as I prepared to post the 1:05. He ended up finding something new based on a hunch, something that I very much doubted would be possible, but then I helped figure it out and make it happen. What is it? Well I won't spoil it here, but he goes into detail in his comments, but I suggest not reading them until you watch. No, he didn't do an entire run in 9 days, he only redid the last four parts since he still had the save from the end of part 11. So you only have to download another 111 MB to see the new ending for a time of 1:04. I'm pretty sure he's done now... unless he starts over from the beginning.
You might have noticed I removed my email address from the updates. It's basically unusable now, for the last week, 90% of all emails vanish or take days to be delivered. I will change the submissions page to list ways to contact me, but until I do, you can just yell for me at the forum.
Thursday, June 24, 2004 by Radix
Not the only Super Metroid player
Wednesday, June 23, 2004 by Radix
It's murder I say
Smokey also achieved a 100% in 0:56, improving his previous one by 2 minutes, but it's only available on the archive.org page since Fileplanet has been really stupid lately... in fact the 0:36 should have been here yesterday but it took ~25 hours for it to become available after I uploaded it.
Monday, June 21, 2004 by Radix
Big-nosed mario action
Brad also did something else on Donkey Kong Country 3. There is one level in the game that times you, Riverside Race, because you have to beat the bear's time of 0:01:15 on it to continue. Anything short like that, with a visible timer, is always the subject of some informal competition, so I've added his vid of the level done in a mere 54.70 seconds to the page. It's not an old vid either, he just improved it from 55.x thanks to some discussion between him and another player on gamefaqs.
The Super Smash Bros. Melee page has been updated with some improvements to 10 Man Melee vids from 'Ravenyte'. He improved Doctor Mario by 0.07 seconds, Yoshi by 0.01s, Ice Climbers by 0.03s, Kirby by 0.10s, Link by 0.04s, Young Link by 0.06s, Pikachu by 0.02s, Jigglypuff by 0.05s, Mr. Game & Watch by 0.01s, and Roy by 0.10s. The vids are still rather crappy quality ... I guess Ravenyte prefers to make 15 second videos as small as he possibly can instead of having them look good ... oh well, you can still tell what's going on.
Tuesday, June 15, 2004 by Radix
Metroid Prime record smashed!
Not to be overshadowed by my hype for kip's run, there's a new game added as well. David 'marshmallow' Gibbons has done his third contribution and dun a run on Donkey Kong Country 3 using the 105% code... which I call a 'hard 100%' game. There's been many requests for a dkc3 run since I have ones for dkc 1&2 so hopefully everyone will be satisfied now, it's also great stuff.
I also note that I updated the rules a bit, there's now a bullet called 'codes', since before I said "no hidden codes" but both this and the metroid runs used codes, but they weren't "beneficial" codes, the metroid one is just cosmetic and this code makes the game harder. So hopefully that doesn't make the rules even more confusing.
Sunday, June 6, 2004 by Radix
Can you eat something twice your size?
Next there's a run on Fallout 2 by Larry Eggleston Jr. in a little under 18 minutes. The run was recorded back in April, for which I must take full blame that it took this long to get online. The games that I know will always take priority, so a game like this that I had no clue what's going on will always take a while for me to look at, time, and get some independent verifications on.
I just wanted to add a note about contacting me... I know from experience that some emails sent to me simply vanish, gobbled up by the GameSpy spam filter. Since I've had it happen from friends (even my mom) and I know about those emails, I wonder how many vanish that I don't know about. So if you ever email me, and after a week I haven't replied (make sure to give me a week, sometimes i'm slow) then probably your email vanished... in that case you'll have to contact me on aim, icq, or irc instead. There's also the SDA forum where you could post a "hey did you get my email!?" topic if you want, no registration required!
Wednesday, June 2, 2004 by Radix
4 down, 6 to go
Monday, May 31, 2004 by Radix
50 helpful little Pikmin
Thursday, May 27, 2004 by Radix
Beware of Falling Rock
Friday, May 21, 2004 by Radix
Return to Metroid Prime
Thursday, May 20, 2004 by Radix
Four games at once
Jonathan 'Brightstar' Fields has done Single-segment runs on two new games: Mega Man X4 for Playstation, zero's story, in a little over an hour; and Phantasy Star Online 3 for Gamecube, hero's story, in a little under 4 hours.
David 'marshmallow' Gibbons is the reason why Super Mario World 2: Yoshi's Island is now on SDA. He decided to do individual 100% runs of every level. After I went through the tedious task of timing & uploading them all, and then doing a table for them you can finally get them. If you want to watch all the runs, but don't feel like clicking through 54 demo.pl->fileplanet links, you can use the archive FTP to easily grab them all!
Sunday, May 16, 2004 by Radix
Wait until you hear them in your sleep
Also, the Metroid Zero Mission page has been updated with an improved hard 100%. Andrew 'ajbolt89' Bolton has improved the previous time from 'Red Scarlet' by 3 minutes 45 seconds to end up with a time of 1:00:59... so close to that precious hour mark!
Friday, May 14, 2004 by Radix
Look up in the sky, it's... the moon!
But what's the challenge in going back in time that much? It turns out you can finish the game without ever going back again, and that's called the 6-day challenge, or 3-day challenge by some. Although nobody has done just a normal pure speed run of the game yet, this will be a separate category, judged by the game time when one reaches the clock tower with everything finished, which is at 8:32pm on the 2nd day for 'Dragorn', who recorded this run last month and mailed it to me on VHS. I had to buy a new VCR just so I could start capturing stuff sent to me on tape, and then I had some problems, so I had the tapes for nearly 3 weeks before I got them online... sorry for the delay, and enjoy!
Sunday, May 9, 2004 by Radix
The first Metroid Fusion 100%
On another note, all metroid runs, and soon everything else, now has a mirror at archive.org thanks to the connections & generosity of simoniker. You can even find all the old records we have for metroid games, at the archive's new Videogame Speed Runs Collection. Their url will show up along with the FilePlanet links in the download list, so be sure to try them out if FilePlanet is giving you trouble, or a line has formed.
Friday, May 7, 2004 by Radix
Single-segment runs
I decided since I've got the space anyway, I might as well have separate records for single-segment runs. So today we add an any % run on Super Metroid in 0:38 by 'smokey' in a single-segment. If someone ever gets a 0:37 or lower by using saves (quite possible), then the 0:38 will still be a the SS record. The same is true for all other games that have saves. In fact, despite the crash-happy engine of the game, my decision makes me want to try to record another single-segment 100% of Metroid Prime...
Monday, May 3, 2004 by Radix
A speed run so fast, the game isn't even out yet!
Saturday, May 1, 2004 by Radix
Some larger improvements
Another update comes on Metal Gear Solid: The Twin Snakes where 'Karma Hunter' has repeated his extreme mode perfect game performance and got a time of 1:08:29, which is 0:01:35 fater than the last time. Note that the quality of this video is much better than the 1:10:04. Make a note kids, always record in SP or it looks like crap! ;-)
Wednesday, April 28, 2004 by Radix
The first one second improvement in /other
Monday, April 26, 2004 by Radix
A healthy dose of aliens, dinosaurs and targets
On Half-Life we have a 0:55:48 run by '-think.circle-' who recorded the run in segments using the games built-in demo recording, then converted it to avi and cut out the games loading sequences so that it doesn't count for time. The run is available as both avi and dem files if you have the latest Half-Life installed. It includes some crazy shortcuts I never would have imagined, skipping entire levels in some cases!
On Turok there is a whole game run in 1:03:54 by David 'marshmallow' Gibbons and although I've never played the game I can say the run is very impressive. Unfortunatly I had to add a 1 minute penalty to the time because he used a "teleporting death" which is against the rules... but the run is good enough it probably won't be easy to beat even with the penalty.
The Super Smash Bros. Melee page has been updated with 10 faster Break the Targets vids. Thanks to 'gamepro88' for pointing me to 9 faster vids from 'Senju', for the characters Bowser, Falco, Luigi, Mr Game & Watch, Captain Falcon, Donkey Kong, Pikachu, Ness and Marth, as well as a faster Mario from 'marth1'.
Friday, April 23, 2004 by Radix
Our Princess is in Another Castle!
Wednesday, April 21, 2004 by Radix
You played The Song of Time
Sunday, April 18, 2004 by Radix
Maybe this should be on PlanetMetroid
Friday, April 16, 2004 by Radix
Aj two: The Sequel
Thursday, April 15, 2004 by Radix
The Blue Bomber gets his first taste of speed
In other news, the Metroid Zero Mission page has been updated with a new any % record. 'GameCube04' has achieved a time of 0:31:31, that's 3 minutes 12 seconds faster than the run I did last month. Certainly worth checking out as he used less saves than me, did a few things differently and generally kicked my sorry butt. Of course he still made a big screw up near the end. ;-)
Tuesday, April 6, 2004 by Radix
The entire Metroid series on speed
Sunday, April 4, 2004 by Radix
Making speeding more difficult
Saturday, April 3, 2004 by Radix
Two times 58 = 200%!
Friday, April 2, 2004 by Radix
That's some super speed
Thursday, April 1, 2004 by Radix
Games I've never heard of
Metal Gear Solid: The Twin Snakes for Gamecube has a 'Perfect game' on extreme mode done by 'Karma Hunter' in a time of 1:10:04 which was eagerly anticipated to be viewed on the GameFAQs board for the game.
Prince of Persia: The Sands of Time for multi-plats has a run done by SnapDragon of DKC fame in a time of 2:09:56 (2:05 at final save).
Hopefully I can keep up with demand that might arise from this new open policy. If I get enough reports that a run I've posted isn't legitimate I'll have to remove it, so don't try anything funny ... after all, the point of these runs is to show off genuine game play!
Wednesday, March 24, 2004 by Radix
Even more of the number 0
Monday, March 22, 2004 by Radix
A pretty good start
Thursday, March 18, 2004 by Radix
Double genocide!
There has been a minor update to the rules page to slightly change the rules with teleporting saves because of a situation I hadn't thought of before. It doesn't affect any games already listed here.
Finally, the SSBM page has been updated with another improved Falco time for 10mm.
Friday, March 12, 2004 by Radix
Agahnim is waiting for you.
Also an update to the SSBM page with new 10mm vids for Pikachu, Jigglypuff, Bowser and Falco.
Saturday, March 6, 2004 by Radix
More wireframe goodness.
Wednesday, March 3, 2004 by Radix
I should be studying for an exam right now.
Also an update to the SSBM page: updated 10 man melee vids for Kirby, Peach, Captain Falcon, Ganondorf and Zelda!
Tuesday, March 2, 2004 by Radix
You were expecting Quake, maybe?